Welcome Guest [Log In] [Register]
Hey there, guest! Either you forgot to log in or you're new here. If you're new, why don't you stop by and read the Lemon's Laws, maybe even join our fine forum?

Username:   Password:
Add Reply
Key of Ethios; Indie game project
Topic Started: Jun 10 2010, 03:03 AM (12,240 Views)
McMutton
Member Avatar
McMutton
 *  *  *  *
Yusssssssss. Sssssss. Sss.

Working on Highmill again.
Posted Image
Offline Profile Quote Post Goto Top
 
Doc
Member Avatar
jizz-cuzzi
 *  *  *  *  *  *  *
Impressive, as always!
Offline Profile Quote Post Goto Top
 
McMutton
Member Avatar
McMutton
 *  *  *  *
Can't wait till it's not completely empty.

So here's a thingy:
Posted Image
Offline Profile Quote Post Goto Top
 
Demonlemon
Member Avatar
MY CHILDREN COMETH
 *  *  *  *  *  *  *
A bearded dragon?
Happiness is like wetting yourself, everyone can see it, but only you can feel the warmth.
Offline Profile Quote Post Goto Top
 
McMutton
Member Avatar
McMutton
 *  *  *  *
More of a feathered leviathan behemoth.

Posted Image

Posted Image
Offline Profile Quote Post Goto Top
 
Tyler
Member Avatar
only the finest
 *  *  *  *  *  *  *
So, I can't help but feel as though it could be an ally, despite its appearance.
Posted Image
Offline Profile Quote Post Goto Top
 
Espejo
Member Avatar
You lookin' at me, boi?
 *  *  *  *  *  *  *
Is that the flying Whale King thing from Skyward Sword? Very nice.
Offline Profile Quote Post Goto Top
 
McMutton
Member Avatar
McMutton
 *  *  *  *
Aye, I used Levias as reference, among other things.

These guys are just animals, usually used as "Ships", with the necessary structures attached to the plates on their backs. I'm thinking they'll be steered via a sail that would make them turn so they'd have to compensate and right themselves.

There's also the yet-unnamed aspect of the skies that takes the form of a pure white-and-gold version of them.
Offline Profile Quote Post Goto Top
 
Demonlemon
Member Avatar
MY CHILDREN COMETH
 *  *  *  *  *  *  *
sounds cool
Happiness is like wetting yourself, everyone can see it, but only you can feel the warmth.
Offline Profile Quote Post Goto Top
 
John
JB
 *  *  *  *  *  *
PLEASE RELEASE A DEMO. PLEASE.
Posted Image
Offline Profile Quote Post Goto Top
 
McMutton
Member Avatar
McMutton
 *  *  *  *
I need to, but right now I'm rewriting all of the control code, 'cause it sucks.
Edited by McMutton, Dec 8 2012, 11:54 PM.
Offline Profile Quote Post Goto Top
 
McMutton
Member Avatar
McMutton
 *  *  *  *
http://rapidshare.com/files/834106063/Ethios.rar

Right, so the area isn't really finished, but I'm not working on that right now. What I'd like is some feedback on how the moving and jumping feels right now.

WASD to move, Space to jump. Holding Space makes you jump higher.

EDIT

Also, I forgot to mention that P resets the level and ESC quits the game.
Edited by McMutton, Dec 10 2012, 06:13 PM.
Offline Profile Quote Post Goto Top
 
Doc
Member Avatar
jizz-cuzzi
 *  *  *  *  *  *  *
I'll try it tomorrow, but everything sounds amazing~
Offline Profile Quote Post Goto Top
 
thunder bro
Member Avatar

 *  *  *  *
Ok, on the topic of movement I fell that the movement felt just fine.

Also I noted a few "glitches"


I know you are not done yet and this is still a work in progress, but some land is not solid right now, this happens a lot near cliffs and ledges, I'm sure you are already aware of this, but it was just something I noticed. It also seems to be possible to jump up cliffs and invisible barriers which allows the player to reach areas that should not be reachable and could be exploitable if it were not to be fixed.

Also, once again the visuals are really looking nice, I'm loving the ambient sound effects that play (Wind blowing, birds chirping, streams/waterfalls, etc). I'm also still loving that npc guard's animations and the fact that he reacts when you walk right in front of him. I am also surprised at how large the area seems to be (though it might have just seemed bigger because I sorta, kinda, broke the boundaries). However, with that said, those areas you shouldn't be able to reach are also nicely detailed.

Again, I know that this is a W.I.P. but these are just a few things that I noticed playing the demo. Sorry for already breaking your game. D:


Also one question, do you plan on making the mouse cursor invisible inside of the game, because it's very awkward to control the camera with the mouse, but still see the cursor moving on the screen.
Posted Image
Offline Profile Quote Post Goto Top
 
McMutton
Member Avatar
McMutton
 *  *  *  *
Blast it. I forgot to model the colliders for those cliffs; I'll need to get on that. It's also a bit odd that you can see the mouse cursor, since it doesn't show up for me. Can anyone else confirm?

Also, I forgot to mention that P resets the level and ESC quits the game.
Edited by McMutton, Dec 10 2012, 06:17 PM.
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
ZetaBoards - Free Forum Hosting
Create a free forum in seconds.
Go to Next Page
« Previous Topic · Games and Development Forum · Next Topic »
Add Reply

hey there. i'm surprised you're reading this. but you should get back to the forum. have fun :] youmu > meiling Beep beep boop