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| Key of Ethios; Indie game project | |
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| Topic Started: Jun 10 2010, 03:03 AM (12,240 Views) | |
| McMutton | Nov 27 2012, 03:22 AM Post #361 |
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McMutton
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Yusssssssss. Sssssss. Sss. Working on Highmill again.
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| Doc | Nov 28 2012, 10:56 PM Post #362 |
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jizz-cuzzi
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Impressive, as always! |
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| McMutton | Nov 29 2012, 03:53 AM Post #363 |
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McMutton
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Can't wait till it's not completely empty. So here's a thingy:
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| Demonlemon | Nov 29 2012, 04:21 AM Post #364 |
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MY CHILDREN COMETH
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A bearded dragon? |
| Happiness is like wetting yourself, everyone can see it, but only you can feel the warmth. | |
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| McMutton | Dec 2 2012, 06:50 AM Post #365 |
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McMutton
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More of a feathered leviathan behemoth.![]()
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| Tyler | Dec 2 2012, 07:05 AM Post #366 |
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only the finest
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So, I can't help but feel as though it could be an ally, despite its appearance. |
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| Espejo | Dec 7 2012, 08:37 AM Post #367 |
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You lookin' at me, boi?
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Is that the flying Whale King thing from Skyward Sword? Very nice. |
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| McMutton | Dec 7 2012, 09:18 PM Post #368 |
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McMutton
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Aye, I used Levias as reference, among other things. These guys are just animals, usually used as "Ships", with the necessary structures attached to the plates on their backs. I'm thinking they'll be steered via a sail that would make them turn so they'd have to compensate and right themselves. There's also the yet-unnamed aspect of the skies that takes the form of a pure white-and-gold version of them. |
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| Demonlemon | Dec 7 2012, 09:20 PM Post #369 |
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MY CHILDREN COMETH
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sounds cool |
| Happiness is like wetting yourself, everyone can see it, but only you can feel the warmth. | |
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| John | Dec 8 2012, 05:58 PM Post #370 |
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JB
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PLEASE RELEASE A DEMO. PLEASE. |
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| McMutton | Dec 8 2012, 11:54 PM Post #371 |
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McMutton
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I need to, but right now I'm rewriting all of the control code, 'cause it sucks.
Edited by McMutton, Dec 8 2012, 11:54 PM.
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| McMutton | Dec 10 2012, 02:54 AM Post #372 |
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McMutton
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http://rapidshare.com/files/834106063/Ethios.rar Right, so the area isn't really finished, but I'm not working on that right now. What I'd like is some feedback on how the moving and jumping feels right now. WASD to move, Space to jump. Holding Space makes you jump higher. EDIT Also, I forgot to mention that P resets the level and ESC quits the game. Edited by McMutton, Dec 10 2012, 06:13 PM.
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| Doc | Dec 10 2012, 05:16 AM Post #373 |
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jizz-cuzzi
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I'll try it tomorrow, but everything sounds amazing~ |
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| thunder bro | Dec 10 2012, 04:54 PM Post #374 |
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Ok, on the topic of movement I fell that the movement felt just fine. Also I noted a few "glitches" I know you are not done yet and this is still a work in progress, but some land is not solid right now, this happens a lot near cliffs and ledges, I'm sure you are already aware of this, but it was just something I noticed. It also seems to be possible to jump up cliffs and invisible barriers which allows the player to reach areas that should not be reachable and could be exploitable if it were not to be fixed. Also, once again the visuals are really looking nice, I'm loving the ambient sound effects that play (Wind blowing, birds chirping, streams/waterfalls, etc). I'm also still loving that npc guard's animations and the fact that he reacts when you walk right in front of him. I am also surprised at how large the area seems to be (though it might have just seemed bigger because I sorta, kinda, broke the boundaries). However, with that said, those areas you shouldn't be able to reach are also nicely detailed. Again, I know that this is a W.I.P. but these are just a few things that I noticed playing the demo. Sorry for already breaking your game. Also one question, do you plan on making the mouse cursor invisible inside of the game, because it's very awkward to control the camera with the mouse, but still see the cursor moving on the screen. |
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| McMutton | Dec 10 2012, 06:12 PM Post #375 |
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McMutton
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Blast it. I forgot to model the colliders for those cliffs; I'll need to get on that. It's also a bit odd that you can see the mouse cursor, since it doesn't show up for me. Can anyone else confirm? Also, I forgot to mention that P resets the level and ESC quits the game. Edited by McMutton, Dec 10 2012, 06:17 PM.
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