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that tcotl fightan game
Topic Started: Jun 15 2010, 05:35 PM (3,572 Views)
Fishmuffin
yeaaa gurl
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Oh, I see. I'm relatively uninformed when it comes to movesets for fighting games.
¯\_(ツ)_/¯ Hope rides alone ¯\_(ツ)_/¯

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Tyler
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only the finest
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MetalMan
Jun 28 2010, 04:57 PM
Oh, I see. I'm relatively uninformed when it comes to movesets for fighting games.
It's okay!
http://www.xgenstudios.com/play/street-fighter-2
Here, try playing this. It'll help you get a general feel for fighting games.
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Kakkelin
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the fresh new talent tcotl needs
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Variable Jumping is basically letting you control how high you jump by monitoring when you release the jump button.
I know I'm not the first choice for heroics...and y'all've tried to kill me more than once. And, I don't fancy a single one of you at all. But... Actually, all that sounds pretty convincing. I wonder if Danger Mouse is on.
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Tyler
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only the finest
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Kammington
Jun 28 2010, 07:24 PM
Variable Jumping is basically letting you control how high you jump by monitoring when you release the jump button.
oh
that works for a fighting game, in fact it works a lot!
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plasmi
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call me the necroposter
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okay well heres the deal- make the landing sprites move super fast so that the character can get back into the flow faster
super smah bros system is da bomb
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Tyler
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Quote:
 
okay well heres the deal- make the landing sprites move super fast so that the character can get back into the flow faster

This could work, it only takes an ounce more effort.
Quote:
 
super smah bros system is da bomb

Sure, I agree with that. Smash Bros is an awesome game. However, it isn't a good fighting game.
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Espejo
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You lookin' at me, boi?
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Elecrai Krakenstein
Jun 28 2010, 03:32 PM
Seņor Espejo
Jun 28 2010, 01:00 PM
We're off to a solid start: Basic movement engine complete
Now I just need to know the style of gameplay and attacks.
You need GM8 lite to run it BTW.

THIS ENGINE CONTAINS:
Walking/Running (Automatic speed up from walk to run)
Jumping (with Shift)
Ducking
Landing Sprites (I never see anyone else do these)
Variable Jumping (scientific breakthrough)
Umm... Solid Block collision?
Err... Animated jumping/falling?
and MANY MORE UN-NIFTY FEATURES
Let me break down a few things:
Automatic speed up from walk seems really awkward for a fighting game.
You should never have an alternate button for jump. Up should always be jump.
Ducking is fine.
Landing sprites, while they tend to create a more professional feel to things, tend to disrupt the flow of action.
Not sure what "Variable Jumping" is, if someone can explain then I'll be happy to give my opinion on it.
Not sure what "Solid Block collision" is either.
Animated jumping and falling is an important feature, WHY DIDN'T YOU LIST THIS BY THE TOP WITH ALL THE OTHER THINGS
I think you'll change your mind when you try it. Have an EXE
And I'll change the controls for when the next release it set.
(I thought having shift be able to be used for jumping gives the use of Z and X for attacks, besides I'm gonna make the controls customizable).
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Tyler
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Seņor Espejo
Jun 29 2010, 12:44 AM
I think you'll change your mind when you try it. Have an EXE
And I'll change the controls for when the next release it set.
(I thought having shift be able to be used for jumping gives the use of Z and X for attacks, besides I'm gonna make the controls customizable).
I'm not sure how that'll "change my mind."
That is to say, I do not like the changing running. At all.
Sorry, but I think we actually decided on a Street Fighter-ish style of gameplay.
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Datt
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potato
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mirror I love this

Quote:
 
Sorry, but I think we actually decided on a Street Fighter-ish style of gameplay.

darnit no we didn't
Edited by Datt, Jun 29 2010, 12:50 AM.
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plasmi
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call me the necroposter
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well now we have this so lets just go with it.
thats beast
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Masquerade
boy howdy
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Datt
Jun 29 2010, 12:48 AM
mirror I love this

Quote:
 
Sorry, but I think we actually decided on a Street Fighter-ish style of gameplay.

darnit no we didn't
what he said
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Tyler
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...... well
never mind.
sorry but, if I may quote an earlier post of mine.
Quote:
 
The main reason I'm objecting to a Smash Bros. engine is because we aren't making "Super Smash Bros. Citrus." We're making "The Cult of the Lemon: Ultimate Citrus Champs."
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Espejo
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You lookin' at me, boi?
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3 against 1
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plasmi
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call me the necroposter
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change up to the jump button that turned my stickykeys on crap how do i turn em off shify is the most horrible button to jump in the world hurry and change it to up ;(
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Tyler
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Seņor Espejo
Jun 29 2010, 12:53 AM
3 against 1
:(
Sorry, I guess you don't want a better game.
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hey there. i'm surprised you're reading this. but you should get back to the forum. have fun :] youmu > meiling Beep beep boop