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Hey, you like to make levels for games
Topic Started: Jul 27 2010, 08:35 PM (347 Views)
Solid Snake
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I don't, I stink at level design. But if you like to design levels, here's your big break!
I need two or three levels from some people. It's Mario btw, so think Mario
Winners get there name... IN LIGHTS! ...Or at least credits.
And a drawing! AMAZING DEAL!

The drawing will look something like this: This

Please and thanks
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chupacabra
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you a level were mario's gravity is upside down and you are walk on the roof
Posted Image

^hiimdaisy^
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Tyler
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long series of donut lifts or whatever that you have to run across, dodging obstacles along the way
if you need me to actually sprite it out or whatever that's cool
Posted Image
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Kakkelin
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the fresh new talent tcotl needs
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chupacabra
Jul 27 2010, 11:05 PM
you a level were mario's gravity is upside down and you are walk on the roof
Like Gravity Man's level in Megaman 5? And you go over the switches that flip gravity?

Awesome.
I know I'm not the first choice for heroics...and y'all've tried to kill me more than once. And, I don't fancy a single one of you at all. But... Actually, all that sounds pretty convincing. I wonder if Danger Mouse is on.
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Fishmuffin
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Elecrai
Jul 27 2010, 11:13 PM
long series of donut lifts or whatever that you have to run across, dodging obstacles along the way
if you need me to actually sprite it out or whatever that's cool
Like an extended edition of GyroMan's stage where you had to run across the falling blocks and dodge the enemies?
¯\_(ツ)_/¯ Hope rides alone ¯\_(ツ)_/¯

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Tyler
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MetalMan
Jul 27 2010, 11:51 PM
Elecrai
Jul 27 2010, 11:13 PM
long series of donut lifts or whatever that you have to run across, dodging obstacles along the way
if you need me to actually sprite it out or whatever that's cool
Like an extended edition of GyroMan's stage where you had to run across the falling blocks and dodge the enemies?
kinda
Posted Image
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Solid Snake
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chupacabra
Jul 27 2010, 11:05 PM
you a level were mario's gravity is upside down and you are walk on the roof
Okay yeah, but what does the level actually look like?
Quote:
 
long series of donut lifts or whatever that you have to run across, dodging obstacles along the way
if you need me to actually sprite it out or whatever that's cool

Well no need to sprite it out, but some sort of drawing would be very helpfull
Posted Image
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Tyler
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oh okay then
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I should probably explain some things
green is generic grassland-type ****, you probably only need to have the top row of blocks or whatever for it
I couldn't exactly bother placing enemies/obstacles/helpful ****
blue is supposed to be like the end bit or whatever, note that the image is not really to scale so the collapsing platform/starting bit need to be longer probably
Posted Image
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Doc
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thats a preety good idea you have there, elecrai.
parts of the level should be like that, and get faster progressivly.
you should get yoshi in the middle of the level, sop at the end, there should be one huge long one, which you sun across, jumping over spikes and enimies.
i like what your thinking.

it reminds me of yoshis island, where you do the basic same thing.

in the begging of the level there should be a "bill" board which tells you that theres a drop ahead and will have to run fast to get to the other side. do the thing elecrai siad.
now after you get to the other side, there should just be some basic overworld gooma stoping, bullet bills, and all that stuff.
after the overworld, do another one of those falling platformers that elecrai explained oh so thougherly. but, a little faster.
after that, you jump on a small platform that has a yoshi on it, then a "bill" board that tells you that you must speed run (like, ctrl or something) to get across.
you go accross on yoshi and you make it (hopefully) an go onto another platform. do some more basic overworld.
now, i want you to do another fall thing, except, make multipule. make one that falls, then you jump on another, then another, as each one falls.
the challenge is that if you fall too far down before jumping on to the next platform, you fall for a bit then you lose.
make a checkpoint wherever you feel is a reasonable place, not to far into the level, not too short.
at the end, make a huge long one that goes decently fast, and you have to run.(you lost yoshi after you ran over he platform with him.)
then jump right to the finish, on a small platform.

how do you like my idea? feel free to improve, add, or improvise any of the things i just explained.
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Tyler
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what i was thinking however was just one single falling platform, rather than what you had said
also, please work on your spelling and grammar, Doc. It makes it really hard to read when I can't exactly tell what you're trying to say.
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Doc
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Elecrai
Jul 29 2010, 03:26 AM
what i was thinking however was just one single falling platform, rather than what you had said
also, please work on your spelling and grammar, Doc. It makes it really hard to read when I can't exactly tell what you're trying to say.
sorry about that. i think youve heard ive only started typing with my fingers.
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Tyler
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Doc
Jul 29 2010, 02:42 PM
Elecrai
Jul 29 2010, 03:26 AM
what i was thinking however was just one single falling platform, rather than what you had said
also, please work on your spelling and grammar, Doc. It makes it really hard to read when I can't exactly tell what you're trying to say.
sorry about that. i think youve heard ive only started typing with my fingers.
....I still can't even make any sense out of this post
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Solid Snake
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Very good, now I can just make some traps
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hey there. i'm surprised you're reading this. but you should get back to the forum. have fun :] youmu > meiling Beep beep boop