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| Umber Throne | |
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| Topic Started: Jun 12 2011, 03:10 AM (2,276 Views) | |
| McMutton | Jul 28 2011, 09:38 PM Post #76 |
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McMutton
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The former |
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| plasmi | Jul 28 2011, 09:49 PM Post #77 |
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call me the necroposter
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| McMutton | Dec 23 2011, 02:55 AM Post #78 |
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McMutton
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So I'm starting this one back up. As mentioned before, I'm going to focus on putting far more movement and attack options than anyone would need. My to-do list thus far includes: -Horizontal attack while standing or airborne -Attack at a 45-degree upward angle while standing or airborne -Attack straight up while standing or airborne -Attack while crouching -Attack at a 45-degree downward angle while crouching or airborne -Attack downward while airborne -Downward flying kick while airborne, a la Castlevania -Wall jumping a la Megaman X -Dodging while standing and airborne -Evasive slide while crouching a la Megaman and Castlevania -Blocking with the same directional options as attacking -Parrying, which is the usual blocking with perfect timing -Attacks that break an enemy's guard. -Dashing while standing or airborne -Dash attack -Maybe edge grabbing Anything else you think I should add? |
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| Doc | Dec 24 2011, 02:05 AM Post #79 |
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jizz-cuzzi
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Final kill. (do a flip in the air once an enemy is vulnerable, and strike in in the center with a sword or combat weapon.) |
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| McMutton | Dec 28 2011, 07:42 AM Post #80 |
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McMutton
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Perhaps. Instead of blocking and parrying, I may just make it so that enemy attacks can be halted by your own, like the clashes in Super Smash Bros. or Soul Calibur. |
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2:29 PM Jul 11