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Viewing Single Post From: Couple of modding questions
Aila
Slaughterfish
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Crossposting this from Bethsoft, haven't got an answer from there yet :P
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I'm currently finishing up my first proper mod, and have a couple of questions regarding it. I'm new at this and I'm no talent when it comes to the technical side of things really, so bare with me :P

1) I've had permission to incorporate another mod into mine using the provided resource mod (Xeth-Ban's Tale of the Devious Trader), and I'd like to know how to incorporate it properly. So far I have added the book from the resource into my mod by having the resource crossed when loading the CS. I assume I'll need to add the specific textures etc. into a folder when making my mod package? May need a clear step by step on how to do this properly :$

Edit: would it work if I state in the readme (for example) that the other mod is needed for my mod, and have people install both mods? So I wouldn't need to add the needed textures into my mod package? Or do the dependencies/file paths get messed up?

2) I'm adding my own texts to books, so far I've been using commands already in certain books and just exchanged the texts. Now I'd like to find out how a title can be bolded, and how to add a page break if possible?

3) How does one go about cleaning the mod properly?
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Regarding #1, I've figured I'd add in the needed textures, meshes etc from Xeth-Ban's mod into my mod package, correct me if I'm wrong. And for #3, I've been told Wyre Mash is good?


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Couple of modding questions · Elder Scrolls Modding and Construction Set Discussion