| We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you're already a member please log in to your account to access all of our features: |
| Enôr: The Untold Stories; The real deal RP! | |
|---|---|
| Topic Started: Nov 21 2008, 03:32 AM (867 Views) | |
| Gilboron | Mar 2 2009, 07:55 AM Post #101 |
|
... Huh.
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
I always try to bring in a lot of character development in my stories: for example, a very contrasting case, the Eryne at the beginning of Plot I of Enôr, is a young, and rather idealistic teenager who prefers to stay out of things that are not his business. However, the harsh conditions of the war also harshen his personality: he becomes much more cynical and unforgiving, though he still tries to prevent wars from happening. Same here: Optius is supposed to learn the hard way that it's best to observe a situation before approaching it, while D'ssen - by being forgiven - would learn that one can also forgive someone's mistakes. So, as D'ssen grows more emotional over the course of the story, Optius becomes more controlled. And as this happens, they start to recognise their previous selves in each other. I'm also thinking of removing D'ssen's suicide - it, on second thought, doesn't fit with her character at all, even if she grows more emotional. She would still approach the matter of Optius' death out of a rational perspective. I'm also thinking of reducing the amount of people dying in the last battle: for example, if I decide that Optius would stay alive, I'll have D'ssen begging or asking - depending on how emotional her character has become - Ydian to save Optius. Ydian would decline, but Eleyôs would force her to agree, having seen himself what damage the loss of a loved one can do. The Ymirians will probably fix something up. Which would be cool, since then Optius would be half-robot. However, that would not really fit in with the AAP set up by the Ymirian Guards: Ymirian technology may not be used to interfere with the Enôrian development, unless essential for the continuation of the experiment. However, everyone who still dies, or will die, or dies, or - in any case, I will promise to make your deaths as awesome as possible. |
|
E Dae'val. WARNING: The above post may contain awesomeness. Gilboron™ cannot be held responsible if your head explodes. If you have any questions about my world, feel free to send me a PM. | |
![]() |
|
| cathym | Mar 2 2009, 08:46 PM Post #102 |
|
Botanist
![]() ![]() ![]() ![]() ![]() ![]()
|
That all sounds good. I like the idea of D'ssen and Optius both learning something from each other (she learns emotion, he learns control). And that process definitely sounds like a good basis for them to fall in love. I also like the idea of not killing absolutely everyone. In a way, I actually think that's too "easy" a way to end things. Far harder is to see how those who live on then develop further. So if D'ssen lives, she now has to cope with grief (one of the strongest emotions), having only just found her emotional side and love. She has the choice - retain her newfound emotions and bear the pain that comes with it. Or decide that unemotional control was a better idea, and attempt to bury/forget the pain. Or if Optius lives, he would face a similar crisis of character development... Either way, I agree that suicide seems out of character for D'ssen. So if she dies, I imagine it would be in battle. It could be "implied suicide" - she throws herself into an unwinnable situation. But really, I think it will often turn out that the story and the characters direct the final outcome once you start writing it. It's good to have a general plan, but often those uppity characters will more likely have their own way! |
![]() |
|
| Gilboron | Mar 3 2009, 07:31 AM Post #103 |
|
... Huh.
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
That reminds me of the "jigsaw" moments I often have when writing stories set in Enôr - everything always seems forced, there are plot holes larger than the Shining Star, and characters change for no reason. Then, I change a small something, and suddenly, all the pieces fall into place and the plot is one whole. For example, Plot V was a holey thing, until I came up with the Godstones of the Ymirians and the exact way the Herald of Death was built, and suddenly, all the character's actions made sense, after a bit more tweaking. |
|
E Dae'val. WARNING: The above post may contain awesomeness. Gilboron™ cannot be held responsible if your head explodes. If you have any questions about my world, feel free to send me a PM. | |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| « Previous Topic · Roleplaying · Next Topic » |





![]](http://209.85.117.197/static/1/pip_r.png)



3:43 AM Nov 27