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Cathedral View vs. Parlor view; Discuss here
Topic Started: Mar 24 2009, 03:03 PM (128 Views)
lettuceman44
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Here are essentially two ways that modders view the place of their creations in the modding community: The Cathedral view, and the Parlor view.



In the Cathedral view, modding is viewed as being like a joint effort to build a cathedral. Individually, our contributions may be small – and may not be worth doing for themselves. But by each person contributing something, we construct something larger and more worthwhile than any of us could do on our own. Under this view, creations are contributions – and may not be taken back. (Just as in building a Cathedral, it would not be allowed for a person to contribute a stained glass window and then later take it back.)



The Parlor view in contrast, is the view that mods are more like privately owned works of art displayed in the modder's parlor. The modder invites others into the parlor to appreciate and enjoy the work of art – but may at any time close the parlor door and ask their guests to leave. And of course, the modder may be very selective about who they invite into their parlor. Under this view, our creations are never contributions; rather we continue to own and control them – takebacks are normal and accepted.


Read this more for information
http://wrye.ufrealms.net/Cathedral%20vs.%20Parlor.html


Edited by lettuceman44, Mar 24 2009, 03:06 PM.
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lettuceman44
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Cathym
 
... back on topic, sort of. I agree with Ibis that discussing the cathedral vs portal views is worthwhile. My suggestion is that we leave ANY particular person out of the discussion. It's too emotive, and it really is pretty pointless discussing an individual's situation/choices because everything is speculation and becomes too personal.

I tend to agree with the cathedral view - that everything an individual does is (at least in some way or other) built upon the work of others within the modding community. So it is impossible to say that one's work is 100% personal effort. Everybody has learnt from others about how to use the CS. We've all used tools that others have built. And we've all taken inspiration and assistance from other people. Therefore I think it's reasonable to say that once we've developed and published something, it becomes "public domain" and should remain a permanent part of the community resource for others to use.

But on the other hand, I don't think that should create an indefiinite commitment for the originator to host, support and update what they produce. So if someone simply moves on from modding (even if they just lose interest and move on to other things), then they might dismantle their website, meaning hat the mods are no longer available for download. That shouldn't stop another person from hosting them if they wish, but that host should point out that the mods are no longer supported/updated. In general, I think the ideal thing is to pass "ownership" of the mods to someone you know and trust within the community. That way there will always be continuity, but any personal involvement can be cut off.
Edited by lettuceman44, Mar 24 2009, 03:05 PM.
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lettuceman44
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Ibis
 
I couldn't agree with you more, Cathym. "Public Domain" that was the concept I was looking for. So very many Morrowind mod makers have left the community and let their paid for sites run out; that is one reason I try to download as many mods that interest me as I can. It was a reason that people lamented when Gamersroam went down for the 2nd time recently, because Blith had stored 100's of the old mods from around 2004 many of which are no longer available. I picked through his Downloads and got what I wanted before GR shut down.

So the loss of mods has been happening all along; but if you are lucky enough to have like Smite Plight's Goggles or his Bunny Ears and Tails Mods you are free to use them. Because although his site has closed down, he gave those resources freely as a modder and he doesn't mind people using them still.

I hope that the sharing atmosphere that we've always had in the early days, where the cathedral view prevailed, although probably nobody thought of calling it that back then. It was jus the generous way things were.
Edited by lettuceman44, Mar 24 2009, 03:05 PM.
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aceball69
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So our town mod would be an example of Cathedral views and an example of Parlor is Slofs horse mod... right?

"This might just feed the mother of all our needs"

Tri-shards of Weye- My first mod's unoficial WIP thread. check it out!

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lettuceman44
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aceball69
Mar 24 2009, 03:15 PM
So our town mod would be an example of Cathedral views and an example of Parlor is Slofs horse mod... right?

No, it isn't how mods are made, its how they are used.

Our mod is a prime example of the cathedral view.

If lets say Ibis decides everything is hers, and we can't change anything, thats parlor view.
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aceball69
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right... but back to my example. since Slof claimed all those mods as her own and removed them and took them back, they would be concidered Parlor?

you would think by the title that the mods would have something to do with the architecture or the style, not the way you use them.
"This might just feed the mother of all our needs"

Tri-shards of Weye- My first mod's unoficial WIP thread. check it out!

Best Oblivion Mod Ive ever stumbled across- Deadly Reflexes 5
How Cyrodiil SHOULD have been designed- Unique Landscapes

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lettuceman44
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aceball69
Mar 24 2009, 03:39 PM
right... but back to my example. since Slof claimed all those mods as her own and removed them and took them back, they would be concidered Parlor?

you would think by the title that the mods would have something to do with the architecture or the style, not the way you use them.
Well, those are the names.

Yes, Slof pulled something relating to the parlor view (take backs).
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aceball69
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ok... so i can say that BECAUSE we have many little mods all put together to form a big community mod (Neacrythe) it can be called cathedral. i think i got it.

now, dont take this the wrong way, but whats the significance of these two catagories?

p.s. can you take a look at the questors page for the town mod?
"This might just feed the mother of all our needs"

Tri-shards of Weye- My first mod's unoficial WIP thread. check it out!

Best Oblivion Mod Ive ever stumbled across- Deadly Reflexes 5
How Cyrodiil SHOULD have been designed- Unique Landscapes

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Ibis
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Yes Aceball, our town mod is a good example of Cathedral view .. first of all because we are a team of modders. Secondly because although we took an uninhabited peninsula and land-edited it to be wider and have put down houses on it for Neacrythe; in order to make it visually interesting we are using many unique mod resources. We are making sure that all mod resources we borrow from have given their permission for reuse. That is why AlienSlof's Black Panther and Goth Shop aree of interest to us because we were planning to use those mods.

But I find reading these Wrye Notes very interesting. I have known Ivza for yeard, I talked with him a day or two ago under his new nickname at a different website concerning his artwork. I think it's a shame that Wrye withdrew from the community over this; I know Ivza did for a long time too but I never really asked or understood why.

Well I do believe in Cathedral View. Once the mod is submitted to the public in anyway, it has become public domain, as Cathym mentioned. Of course any modder may shut down their site or take their mod uploads away everywhere. But for the people who already have the mods - if the ReadMe - gives permission for reuse, then they have reuse permission.
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aceball69
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even though they are using their mods for a game that is owned by a huge corperation? so would the mod technically be Bethesdas or AlienSlofs?
"This might just feed the mother of all our needs"

Tri-shards of Weye- My first mod's unoficial WIP thread. check it out!

Best Oblivion Mod Ive ever stumbled across- Deadly Reflexes 5
How Cyrodiil SHOULD have been designed- Unique Landscapes

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lettuceman44
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aceball69
Mar 24 2009, 03:52 PM
even though they are using their mods for a game that is owned by a huge corperation? so would the mod technically be Bethesdas or AlienSlofs?
It is technically Bethesda's.

New models and textures however are the modders.
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Ibis
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lettuceman44
Mar 24 2009, 03:55 PM
aceball69
Mar 24 2009, 03:52 PM
even though they are using their mods for a game that is owned by a huge corperation? so would the mod technically be Bethesdas or AlienSlofs?
It is technically Bethesda's.

New models and textures however are the modders.
And those would be the only things "belonging" to the modeller right? Unique 3d models and the uniqe textures placed on those 3d models. That's it. All Retextures of ingame items belong to Bethesda. All the parts of AlienSlof's and any modders' mods made using The Elder Scrolls Construction Set belong to Bethesda.

Anything made using TESCS is property of Bethesda. It is my understanding that even unique games made using a Blank.ESM that doesn't even have any morrowind content in it - is still property of Bethesda because it is made using their game construction set.

This is the reason that everyone says "no permission is given for project that make money". It is against the Morrowind EULA to charge money for mods. If you want to build an independent game and charge money to sell it you have to use another game building utility - not TESCS.

So technically, original modellers own their model & the texture they've put on it in 3ds max, Blender, wherever. They do not "own" any mod they built using the construction set. Anyone who retextures their models doesn't own anything.

For instance, I've retextured the chitin armor to be dark grey in a cameoflauge pattern and called it ShadowShell Armor in a mod. I 'own it' right now because I've never uploaded it to the public. But if I do upload it to public domain in the Bethesda world .. I have given the concept out freely. Because I believe in cathedral view I will say 'this is free for reuse as long as you give me credits'. If on the other hand I were to say "this retexture may not be reused" anyone who looked at it could simply get the peices of chitin armor from the construction set and duplicate what I have done - or better. So it's pointless for me to forbid reuse of a concept I am showing and do not own.
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aceball69
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ahhh... i see.
"This might just feed the mother of all our needs"

Tri-shards of Weye- My first mod's unoficial WIP thread. check it out!

Best Oblivion Mod Ive ever stumbled across- Deadly Reflexes 5
How Cyrodiil SHOULD have been designed- Unique Landscapes

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