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[REL] Ukushenbabi
Topic Started: Jul 13 2009, 07:47 PM (128 Views)
Ashiraniir
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Scamp
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Ukushenbabi

Page(with all info): http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7680

Screenshots, there are a -lot- on download page, but here are some of my favorites(they have shown up a bit dark, sorry; the lighting is much more visible ingame):
http://planetelderscrolls.gamespy.com/fms/Image.php?id=86147
http://planetelderscrolls.gamespy.com/fms/Image.php?id=86153
http://planetelderscrolls.gamespy.com/fms/Image.php?id=86151
http://planetelderscrolls.gamespy.com/fms/Image.php?id=86144
http://planetelderscrolls.gamespy.com/fms/Image.php?id=86152

Notice: I use one texture replacer, you may be using another(or many others) that look different! I can't guarantee the house will look the same in your Morrowind...

[Please leave feedback on the download page or forum thread if you have time; constructive criticism and comments are greatly appreciated, and I'm willing to update the mod :) As a 'first mod' any input is very helpful!]

From readme:

Ukushenbabi (Pronounce: OO-Koo-Shin-Bobby) is an underground Hlaalu-style home outside of Balmora, in a location that should not conflict with other mods. If it does, please say so, and I will update the mod...

Where: Walk past the silt strider and straight up the shore line. Look to the right, it's along the mountains. If you reach the rope bridge, you've gone too far.

Installation: Extract the contents of this .rar to your Data Files directory. Everything should go to the right place. IMPORTANT: UNcheck any previous versions of the mod you may have if you are updating to the Brighter version.

Expansions_Ukushenbabi.esp = enable if you have Tribunal and Bloodmoon installed.
No_Expansions_Ukushenbabi.esp = enable if you have only one expansion, or no expansions installed.

IMPORTANT: This includes the textures and meshes from the resource: "DM Ingredient Pots and Sorter". If you have the "DM Ingredient Pots and Sorter" mod, you don't need to extract the Texture or Meshes folders. If you don't have the Sorter mod, extract everything as usual.


History:

v1.0 Release - July 13, 2009
v1.1 Brighter version added! Alchemy room has also been tidied up a bit to look nicer.

Credits:

despair - for the lovely resource: "DM Ingredient Pots and Sorter"
Edited by Ashiraniir, Jul 21 2009, 08:09 AM.
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Unpleasant_Assailant
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Very nice looking!
Posted Image
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Gilboron
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... Huh.
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I wanted to comment on the fact that everyone on their dog makes house mods near Balmora, but seeing as its a fair distance away from Balmora I think that it would require really bad luck to conflict with another house mod.

As for the house itself, it looks good, though the lighting seems a bit oddly coloured - but it has been long since I played Morrowind, so it's entirely possible that those are stock game lights.
E Dae'val.

WARNING: The above post may contain awesomeness.
Gilboron™ cannot be held responsible if your head explodes.

If you have any questions about my world, feel free to send me a PM.
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Ashiraniir
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Yes, there's a lot of lighting added; the screenshots show it a bit too dark. I like how they look ingame, but each person has their own opinions, of course :) It could probably be improved on...especially the alchemy room- expansions version, for reasons stated in readme. Since it's my first released mod, any feedback on what's too bright/dark/ugly or what looks good/right/OK would be good, so I can improve how I work in the Construction Set..

The location was a personal choice...but I thought since it didn't look like it'd conflict with other mods I'd leave it there for release of the mod.

Next plan is to make a large tree-structured home(I have a lovely resource pack) which was owned by a druid. The druid died recently, and the animals he charmed/kept in his house are now agitated(will attack anyone who enters). IF you can slay these beasts the home is yours, and there will be a little reward (custom texture/mesh dagger) to be found. The druid forgot to place it in his backpack before he went on his travels, and ended up facing the consequences!
I don't know if anyone else would want this next mod, so again, I will build it on personal preference. However, this time I will put some screenshots up to see if there's interest before releasing it. Otherwise it'll be just for my game :cake:
Edited by Ashiraniir, Jul 14 2009, 09:47 PM.
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Aila
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Looks cool, I've downloaded it and will try it later :)

Edit: played it now, quite liked it, suits my evil character nicely :D Just there were a couple of places - in the bedroom, notably, that seemed pitch black for some reason.. I didn't see there was a closet until I walked into it for example :P This could also be because of the light coming in my window though, making my screen seem darker. Or was it intended? Overall nice "little" place to live in though :)
Edited by Aila, Jul 19 2009, 01:44 PM.
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Ashiraniir
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Scamp
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Each room had a main focus point, and with that room a secondary (study table). Some areas were purposefully very dark so not to detract from the 'focus'. Most rooms were built based on interior design photographs. Some people dislike that some of the house wasn't meant to be explored too thoroughly (dark areas), but I felt the house lacked character without the extra darkness added. :)

Edit: NEW version, Brighter edition. Enough people said that it was too dark, that I decided to go back and make an update; the alchemy room has also been tidied up in the new version (I'll update it as well in the other if I have time).
Also, an updated version of the original that is still dark-themed but less dark in the lighting department. Made lighting a bit more atmospheric, and updated alchemy shelf. I think it will be suitable for thieves, rogues, and whatnot.
Edited by Ashiraniir, Jul 21 2009, 09:10 AM.
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