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SSE Mods
Topic Started: Oct 29 2016, 09:23 AM (5,045 Views)
Serethil
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Et'Ada
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Actually - I don't like Immersive Armors. Personal pref, just not my thing.
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Areial
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Et'Ada
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If we all loved the same color.. I'd probably shoot myself.... well maybe not.. that's pretty dead... but... YKWIM
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Sakiri
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Jarl
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Mod limit coming for consoles.

https://mobile.twitter.com/BethesdaSupport/status/829817461642035200

100 for ps4 150 for Xbox One.
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Areial
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Et'Ada
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Dang....
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Sakiri
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Jarl
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Apparently it's already in.

Used to just be a size limit.

Also supposedly there's stability issues with more than 100 mods on PS4 which prompted the limit.
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Areial
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Et'Ada
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sucks to be on ps4 that's fer sure....
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Rick
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Jarl
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Currently running 101 mods for my XB1S. But my load stability or maybe just cpu handling is getting shaky already....every couple of hours I get a random CTD or glitch.

Last night I found the ore mining glitch! Odd...it is not repeatable on any one ore vein. But mining becomes impossible and Adella floats serenely across the world at the hieght of the Western Watchtower roof.....even through rocks. No control. Requires a reload. Never had that on vanilla Skyrim....
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Sakiri
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Jarl
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Oh dear.
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Kane
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Kinda bums me out that there isn't a mod for having staffs sheathed like a Greatsword. My Mage would look cooler with a staff strapped to her back.
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Sakiri
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Jarl
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Don't they sheathe like that out of combat?

Maybe make one that makes them sheathe in the quiver slot and see if that works. Might cause problems while using it though.
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Serethil
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Et'Ada
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You'd probably have to faff about with a different skeleton, and then open up greatswords and staffs in the CK. I'm not sure I ever knew of a mod like that for Skyrim 1.... I *think* there might have been one in Oblivion, but long time ago....

Saki, out of combat, you don't see them at all IIRC - unless you keep them equipped so they show in your hand(s).
Edited by Serethil, Feb 12 2017, 10:03 AM.
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Areial
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Et'Ada
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Dual Sheath Redux + XP32mse skeleton.. give's you the option, that was what ya meant Kane? Original Skyrim.. need's SKSE, SkyUI and FINIS to run... plus
Posted Image
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Serethil
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Et'Ada
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Oh, I forgot about that mod - because it requires WAY too much messing around for something I personally don't care about!

I wonder if you can use just the staff, and not have things wonky? Not that it's available for SSE anyway.... The XPSM 32 skeleton is though.
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Kane
Overlord
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Areial
Feb 12 2017, 10:46 AM
Dual Sheath Redux + XP32mse skeleton.. give's you the option, that was what ya meant Kane? Original Skyrim.. need's SKSE, SkyUI and FINIS to run... plus
Posted Image
Indeed! That would work well!
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Areial
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Et'Ada
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You can just use just the Staff... it just so happens that Asherea was using both a that time... You might just be able to use the XPMSE... it does have options for different carries... so if it's SSE then, it would be something to look into!
Edited by Areial, Feb 12 2017, 11:55 AM.
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Serethil
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Et'Ada
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Hmm. If you can just use the skeleton without all that other stuff....
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Areial
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Et'Ada
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Well their are requirements... SkyUi ( menu) Finis ( bone animations/movement?) SKSE... and maybe one more, I'd have to look.. and as it is, I should be dressed for work.. and i'm still in my jammies.... I'd call out.. but I'd feel guilty about it.
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Serethil
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Et'Ada
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A phooey - have a day off! You don't get enough of them....

Well, since those aren't available in SSE, but the XPSM 32 skeleton is, something's different there.
Edited by Serethil, Feb 12 2017, 03:09 PM.
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Areial
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Et'Ada
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Looks like some of the weapons choices are gone... which might because SkyUi isn't a requirement. .. lots crossed off.


Wish I could. ..but with only 3 managers instead of 5. . I'd have to makeup the shift anyway.... I have to wait on my vacation for our DTS manager to come back from medical leave. ...IF Tim don't beat me to the punch!
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Sakiri
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Jarl
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New skeleton has hip daggers, swords on back and belt quivers.

SKSE might be the requirement, but I don't see why since all the existing options are in the FOMOD, so no MCM needed.

I forgot about it being modded. I don't even have SLE installed atm.

FNIS isn't too annoying either, really. Just wish there were more "defensive" cast animations available. All I see are offensive and idles.
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