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R.I.P. neildarkstar. Haven will miss you dearly.
| Official DiD - Beyond Thunderdome; Two warriors enter; one warrior leaves | |
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| Topic Started: Jan 1 2017, 09:48 PM (161 Views) | |
| Sah | Jan 1 2017, 09:48 PM Post #1 |
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Knight
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Dead is Dead Beyond Thunderdome Listen all! This is the truth of it. Fighting leads to killing, and killing gets to warring. And that was damn near the death of us all. Look at us now! Busted up, and everyone talking about hard rain! But we've learned, by the dust of them all. Now, when warriors get to fighting, it happens here! And it finishes here! Two warriors enter; one warrior leaves. And right now, I got two warriors with a gut full of fear Ladies and gentlemen, boys and girls... Dyin' time's here. Welcome to the first ever Legendary Dead is Dead - Beyond Thunderdome Competition Adella Vs Sah Two warriors enter; one warrior leaves. 21st of January 2017 General Rules This is a Legendary Difficulty round Dead is Dead rule apply, once your dead the games End. Time frame: 2 weeks No exploits allowed No map based fast travel. Boats and carriages are allowed. You MUST level up upon attaining a level, at the first safe opportunity. You DON'T need not assign perks immediately No reloading previous saves (unless a glitch occurred) Training skills are allowed, No training Exploits No Followers, horses or pets. with quest companions like Vilkas, Barabus ext .......quest has to be completed immediately Mods used have to be publicly displayed before the games Must update stats ever 48 hours ....failure to do so can result in disqualification Restrictions regarding use of magic skill trees & relating spells Illusion, Conjuring, Destruction skills trees are not allowed to be used or assignee perks Restoration can be used for healing only, you can NOT assignee perks Alteration & Enchanting is permitted & can use perks All other skill trees can be used Score Card This competition is about who gets the most kills, it is compulsory to complete the Quest Dragon Rising (so dragons are part of the game) Animals Killed = Automatons Killed = Creatures Killed = People Killed = Daedra Killed = Undead Killed = Dragons Killed = Bunnies Slaughtered = Optional At level 50 both players can activate the below mods Wildcat - Combat of Skyrim Realistic AI Detection SE Deadly Bandits TOOLS Spoiler: click to toggle ENCHANTING TOOL Spoiler: click to toggle SKILL BOOKS LOCATIONS Spoiler: click to toggle last update 02/01/2017) Edited by Sah, Jan 24 2017, 08:29 PM.
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| Sah | Jan 1 2017, 10:05 PM Post #2 |
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Knight
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ENTRY APPLICATIONS :tes: Name: Contessa Adella Di Nascosta-mente Race: Nord Gender: Female Difficulty: Legendary Build: Ranger/Warrior Mods Spoiler: click to toggle :tes: Name: Sah Race: Nord Gender: Female Difficulty: Legendary Build: Warrior Mods Spoiler: click to toggle
Edited by Sah, Jan 24 2017, 08:45 PM.
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| Sah | Jan 24 2017, 08:31 PM Post #3 |
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Knight
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Score Card Animals killed = 24 Automatons Killed = Creatures Killed = People Killed = 13 Daedra Killed = Undead Killed = 3 Dragons Killed = Bunnies Slaughtered = General Information Level = 19 Days played = 1 Hours played = 12 Skyrim days passed = 8 Hours slept = 9 Health = 220 Stamina = 160 Magic = 100 Total skills increased = 205 Total skills bought = 36 Skill books read = 16 Healing potions used = 0 Poisons used = 0 Armor Ratings (total) = 323 Orcish helmet (flawless) Orcish body (flawless) Steel gloves (flawless) of minor wielding 12% Dwarven boots (flawless) Dwarven shield (flawless) ring = n/a necklace = Arkay +25 to health Elven mace 43pts damage (flawless) 1 sec soul trapping Elven bow 48pts damage (flawless) using Elven arrows, 1 sec soul trapping Skill Trees Illusion = 15 Conjuration = 15 Destruction = 15 Restoration = 17 Alteration = 22 Enchanting = 35 Smithing = 60, Steel, Elven, Dwarven, Orcish, Arcane Smithing Heavy Armor = 42, Juggernaut x3, Well Fitted Block = 27, Shield Wall x1 1 x Hand = 40, Armsman x3, Bone Breaker x1 2 x Hand = 25 Archery = 38, Overdraw x2 Light Armor = 20 Sneak = 22 Lock picking = 41 Pickpocket = 15 Speech = 36 Alchemy = 25 Edited by Sah, Jan 24 2017, 08:35 PM.
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| Sah | Jan 24 2017, 08:47 PM Post #4 |
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Knight
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Sah's War Journal Stage One - The Build So far everything has gone to plan and by level 30 will have a good base to work with, so far its been getting the main skills up by using smithing & speech, make things - sell things - buy skills (training) The only real threats so far was the Vampire attack at level 8 and the 3 thugs "we are hear to teach you a lesson" ...even now my build offers no protection against 2 handed weapons (2 hits can still kill me), Shield Wall x1 offers no protection whats so ever, so will have to put some perks into that. Stage Two The target is level 40, so thats 13 extra perks to allocate, so focus up to level 40 is on enchanting & alteration, at the end of stage 2 the build will be at 75% complete, so will allocate perks like this 8 perks into Enchanting 1 perks into Alteration 3 perks into 1 x Handed weapons 1 perk into Smithing will stick with the 2:1 health/stamina ........no points into magic as to smithing, the approach of perking light & heavy is to have the best of both worlds, Glass weapons & the best heavy armors, will not be making any ebony weapons or armors and will save all her ebony for upgrading and for making Daedric items at level 90, the game will give me all the ebony weapons & armor parts from quests & vendors, also will be able to smith legendary light armors for use later in the game, so can be both Heavy & light and is not restricted, the light armor path offers the best weapons until you get daedric, the logic of wasting all my perks in smithing is that like it or not after level 40 I will have spare perks to use as every tree will be complete should have enough gold to buy my way to level 50 on the alteration skill tree, might go for the spell book from the iron mine close to Whiterun (Halted Stream Camp), Elemental damage is the only weak part of this build, so it has to be remedied as fast as possible because of my armor ratings of 362 I now have the confidence in engaging in combat, the only down side is 50pts damage dose nothing against high level opponents so will have to pick my targets carefully all perks from now on go into enchanting, Dual enchanting is the target, and is the final step to the build Final target .....30hours = level 40 and complete build Edited by Sah, Jan 24 2017, 08:51 PM.
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| Sah | Jan 24 2017, 08:50 PM Post #5 |
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Knight
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| Sah | Jan 24 2017, 08:55 PM Post #6 |
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Knight
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Score Card Animals killed = 60 Automatons Killed = 0 Creatures Killed = 0 People Killed = 30 Daedra Killed = 1 Undead Killed = 7 Dragons Killed = 0 Bunnies Slaughtered = 0 General Information Level = 27 Days played = 2 Hours played = 20 Skyrim days passed = 18 Hours slept = 70 Health = 280 Stamina = 180 Magic = 100 Total skills increased = 314 Total skills bought = 55 Skill books read = 21 Healing potions used = 6 Poisons used = 0 Armor Ratings (total) = 362 Orcish helmet (epic) Orcish body(epic) Steel gloves (epic) of minor wielding 12% Orcish boots (epic) Orcish shield (epic) ring = of deft hands 20% pickpocket necklace = Arkay +25 to health Glass mace 50pts damage (epic), 1 sec soul trapping Glass bow 55pts damage (epic) using steel arrows ,1 sec soul trapping Skill Trees Illusion = 15 Conjuration = 15 Destruction = 15 Restoration = 18 Alteration = 38 Novice, Apprentice, Magick Resist x1 Enchanting = 54 Smithing = 83, Steel, Elven, Dwarven, Orcish, Arcane Smithing, Advanced Armors, Glass, Ebony Heavy Armor = 44, Juggernaut x3, Well Fitted Block = 34, Shield Wall x1, Quick Reflex 1 x Hand = 45, Armsman x3, Bone Breaker x1 2 x Hand = 25 Archery = 43, Overdraw x3 Light Armor = 20 Sneak = 27 Lock picking = 48 Pickpocket = 17 Speech = 46 Alchemy = 33 |
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| Areial | Jan 24 2017, 09:21 PM Post #7 |
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Et'Ada
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:clap: woop woop!! Good going! |
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| Andra Hawksdaughter | Jan 24 2017, 09:39 PM Post #8 |
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Jarl
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WOW! :clap: |
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| Sah | Jan 24 2017, 09:49 PM Post #9 |
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Knight
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thanks guys :pst: just wait until Rick starts putting up Adella's videos, you will see some real good combat!!!! |
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