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Official DiD - Beyond Thunderdome; Two warriors enter; one warrior leaves
Topic Started: Jan 1 2017, 09:48 PM (161 Views)
Sah
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Knight
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Dead is Dead
Beyond Thunderdome


Listen all!
This is the truth of it.
Fighting leads to killing, and killing gets to warring. And that was damn near the death of us all.
Look at us now! Busted up, and everyone talking about hard rain! But we've learned, by the dust of them all.

Now, when warriors get to fighting, it happens here! And it finishes here!
Two warriors enter; one warrior leaves.

And right now, I got two warriors with a gut full of fear
Ladies and gentlemen, boys and girls... Dyin' time's here.



Welcome to the first ever Legendary Dead is Dead - Beyond Thunderdome Competition

Adella Vs Sah

Two warriors enter; one warrior leaves.

21st of January 2017


General Rules
This is a Legendary Difficulty round
Dead is Dead rule apply, once your dead the games End.
Time frame: 2 weeks
No exploits allowed
No map based fast travel. Boats and carriages are allowed.
You MUST level up upon attaining a level, at the first safe opportunity. You DON'T need not assign perks immediately
No reloading previous saves (unless a glitch occurred)
Training skills are allowed, No training Exploits
No Followers, horses or pets. with quest companions like Vilkas, Barabus ext .......quest has to be completed immediately
Mods used have to be publicly displayed before the games
Must update stats ever 48 hours ....failure to do so can result in disqualification
Restrictions regarding use of magic skill trees & relating spells

Illusion, Conjuring, Destruction skills trees are not allowed to be used or assignee perks
Restoration can be used for healing only, you can NOT assignee perks
Alteration & Enchanting is permitted & can use perks
All other skill trees can be used

Score Card
This competition is about who gets the most kills, it is compulsory to complete the Quest Dragon Rising (so dragons are part of the game)

Animals Killed =
Automatons Killed =
Creatures Killed =
People Killed =
Daedra Killed =
Undead Killed =
Dragons Killed =
Bunnies Slaughtered =

Optional
At level 50 both players can activate the below mods

Wildcat - Combat of Skyrim
Realistic AI Detection SE
Deadly Bandits

TOOLS
Spoiler: click to toggle


ENCHANTING TOOL
Spoiler: click to toggle


SKILL BOOKS LOCATIONS
Spoiler: click to toggle



last update 02/01/2017)
Edited by Sah, Jan 24 2017, 08:29 PM.
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Sah
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ENTRY APPLICATIONS

:tes:

Name: Contessa Adella Di Nascosta-mente
Race: Nord
Gender: Female
Difficulty: Legendary
Build: Ranger/Warrior


Mods
Spoiler: click to toggle


:tes:

Name: Sah
Race: Nord
Gender: Female
Difficulty: Legendary
Build: Warrior

Mods
Spoiler: click to toggle
Edited by Sah, Jan 24 2017, 08:45 PM.
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Sah
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Score Card

Animals killed = 24
Automatons Killed =
Creatures Killed =
People Killed = 13
Daedra Killed =
Undead Killed = 3
Dragons Killed =
Bunnies Slaughtered =

General Information

Level = 19
Days played = 1
Hours played = 12
Skyrim days passed = 8
Hours slept = 9

Health = 220
Stamina = 160
Magic = 100

Total skills increased = 205
Total skills bought = 36
Skill books read = 16

Healing potions used = 0
Poisons used = 0

Armor Ratings (total) = 323

Orcish helmet (flawless)
Orcish body (flawless)
Steel gloves (flawless) of minor wielding 12%
Dwarven boots (flawless)
Dwarven shield (flawless)
ring = n/a
necklace = Arkay +25 to health

Elven mace 43pts damage (flawless) 1 sec soul trapping

Elven bow 48pts damage (flawless) using Elven arrows, 1 sec soul trapping

Skill Trees

Illusion = 15
Conjuration = 15
Destruction = 15
Restoration = 17
Alteration = 22
Enchanting = 35

Smithing = 60, Steel, Elven, Dwarven, Orcish, Arcane Smithing
Heavy Armor = 42, Juggernaut x3, Well Fitted
Block = 27, Shield Wall x1
1 x Hand = 40, Armsman x3, Bone Breaker x1
2 x Hand = 25
Archery = 38, Overdraw x2

Light Armor = 20
Sneak = 22
Lock picking = 41
Pickpocket = 15
Speech = 36
Alchemy = 25
Edited by Sah, Jan 24 2017, 08:35 PM.
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Sah
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Sah's War Journal

Stage One - The Build

So far everything has gone to plan and by level 30 will have a good base to work with, so far its been getting the main skills up by using smithing & speech, make things - sell things - buy skills (training)
The only real threats so far was the Vampire attack at level 8 and the 3 thugs "we are hear to teach you a lesson" ...even now my build offers no protection against 2 handed weapons (2 hits can still kill me), Shield Wall x1 offers no protection whats so ever, so will have to put some perks into that.

Stage Two

The target is level 40, so thats 13 extra perks to allocate, so focus up to level 40 is on enchanting & alteration, at the end of stage 2 the build will be at 75% complete, so will allocate perks like this

8 perks into Enchanting
1 perks into Alteration
3 perks into 1 x Handed weapons
1 perk into Smithing

will stick with the 2:1 health/stamina ........no points into magic

as to smithing, the approach of perking light & heavy is to have the best of both worlds, Glass weapons & the best heavy armors, will not be making any ebony weapons or armors and will save all her ebony for upgrading and for making Daedric items at level 90, the game will give me all the ebony weapons & armor parts from quests & vendors, also will be able to smith legendary light armors for use later in the game, so can be both Heavy & light and is not restricted, the light armor path offers the best weapons until you get daedric, the logic of wasting all my perks in smithing is that like it or not after level 40 I will have spare perks to use as every tree will be complete

should have enough gold to buy my way to level 50 on the alteration skill tree, might go for the spell book from the iron mine close to Whiterun (Halted Stream Camp), Elemental damage is the only weak part of this build, so it has to be remedied as fast as possible

because of my armor ratings of 362 I now have the confidence in engaging in combat, the only down side is 50pts damage dose nothing against high level opponents so will have to pick my targets carefully

all perks from now on go into enchanting, Dual enchanting is the target, and is the final step to the build

Final target .....30hours = level 40 and complete build
Edited by Sah, Jan 24 2017, 08:51 PM.
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Sah
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Knight
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Sah
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Score Card

Animals killed = 60
Automatons Killed = 0
Creatures Killed = 0
People Killed = 30
Daedra Killed = 1
Undead Killed = 7
Dragons Killed = 0
Bunnies Slaughtered = 0

General Information

Level = 27
Days played = 2
Hours played = 20
Skyrim days passed = 18
Hours slept = 70

Health = 280
Stamina = 180
Magic = 100

Total skills increased = 314
Total skills bought = 55
Skill books read = 21

Healing potions used = 6
Poisons used = 0

Armor Ratings (total) = 362

Orcish helmet (epic)
Orcish body(epic)
Steel gloves (epic) of minor wielding 12%
Orcish boots (epic)
Orcish shield (epic)
ring = of deft hands 20% pickpocket
necklace = Arkay +25 to health

Glass mace 50pts damage (epic), 1 sec soul trapping

Glass bow 55pts damage (epic) using steel arrows ,1 sec soul trapping

Skill Trees

Illusion = 15
Conjuration = 15
Destruction = 15
Restoration = 18
Alteration = 38 Novice, Apprentice, Magick Resist x1
Enchanting = 54

Smithing = 83, Steel, Elven, Dwarven, Orcish, Arcane Smithing, Advanced Armors, Glass, Ebony
Heavy Armor = 44, Juggernaut x3, Well Fitted
Block = 34, Shield Wall x1, Quick Reflex
1 x Hand = 45, Armsman x3, Bone Breaker x1
2 x Hand = 25
Archery = 43, Overdraw x3

Light Armor = 20
Sneak = 27
Lock picking = 48
Pickpocket = 17
Speech = 46
Alchemy = 33
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Areial
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Et'Ada
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:clap: woop woop!! Good going!
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Andra Hawksdaughter
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Jarl
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WOW! :clap:
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Sah
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Knight
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thanks guys

:pst: just wait until Rick starts putting up Adella's videos, you will see some real good combat!!!!
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