Welcome Guest [Log In] [Register]
R.I.P. neildarkstar. Haven will miss you dearly.
Multi Quote Post
Add Reply
tails?; Are there any mods?
Topic Started: Jan 10 2017, 03:30 PM (41 Views)
ghastley
Member Avatar
Knight
 *  *
I downloaded LizTail's Animation Kit on the grounds that it made tails for non-beast races possible, but it seems that no-one has done so. I suspect I'll need to graft the tail bones from the beast skeleton onto the regular one, and then find out how to clone the keyframes from the beast animations over. I've done that in the past to make a drider-style creature for Dungeon Siege using gmax, but I don't know if Blender has the same tools built in to copy/paste bone rotations between files.

It would be much easier to find someone already did it, or found a shortcut method I can repeat.
Offline Profile Quote Post Goto Top
 
Serethil
Member Avatar
Et'Ada
 *  *  *  *  *  *  *
There's at least one - I'm going looking....

Gives khajiit tails to playable races

HDT Wearable Tails
Offline Profile Quote Post Goto Top
 
ghastley
Member Avatar
Knight
 *  *
I need one for Morrowind. Diablita has a tail for the other games, which is why I'm trying to replicate it in this one. I think I may have found one, but won't know if it's animated until I try it.
Offline Profile Quote Post Goto Top
 
Serethil
Member Avatar
Et'Ada
 *  *  *  *  *  *  *
Oh, duh. Didn't pay any attention to which section this was in, sorry! I don't know about MW - haven't really played it in forever, and wouldn't have wanted a tail anyway.
Offline Profile Quote Post Goto Top
 
ghastley
Member Avatar
Knight
 *  *
I found this one. - I'll have to replace the mesh, but I'm hoping the skeleton and animations are included.
Offline Profile Quote Post Goto Top
 
Serethil
Member Avatar
Et'Ada
 *  *  *  *  *  *  *
Hope it works out for you!
Offline Profile Quote Post Goto Top
 
ghastley
Member Avatar
Knight
 *  *
It was useless. No skeleton, no animations. Still looking.

Diablita is currently running with a non-animated tail. The general stiffness of the walk/run animations means that it doesn't look quite as bad as I expected. I had to adjust the height, so it looked like a spine continuation, and not a butt-plug, and there are issues with the spell-casting animation, which suggest it's being influenced by bones that shouldn't.
Edited by ghastley, Jan 19 2017, 11:23 AM.
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Mod Discussion · Next Topic »
Add Reply

Theme created by Sjaelen Auren from Zathyus Networks Resources