Welcome Guest [Log In] [Register]
R.I.P. neildarkstar. Haven will miss you dearly.
Multi Quote Post
Locked Topic
  • Pages:
  • 1
  • 5
  • 20
DiD Round V Chat
Topic Started: Jan 11 2017, 01:17 PM (2,653 Views)
Serethil
Member Avatar
Et'Ada
 *  *  *  *  *  *  *
Yeah, not sure what happened between the SSI Gold Box games and today's stuff. Back then, your knight, your paladin (YES they were totally different classes!) and your cleric were front line and center. Knight saluted and charged, paladin backed her up plus praying to her goddess, and cleric ran forward as well to cast heals as needed - not to mention bashing heads with his mace....

*sigh* I'm a living anachronism.
Offline Profile Goto Top
 
Brambleberry
Member Avatar
Jarl
 *  *  *  *  *
With regards to viablity, these are simply class types. Viability, would change or be vastly different based on the difficulty mods make. If you play them on the base vanilla game they're all viable. What will be interesting is seeing how far one can push a particular build with difficulty mods, so for future comps we'll know what that looks like for rating purposes.

:teehee:
Offline Profile Goto Top
 
neildarkstar
Member Avatar
Overlord
 *  *  *  *  *  *
Yeah, people look at me with a certain sort of gaze when I tell them my first D&D game was based on the Cyclops...
Offline Profile Goto Top
 
Areial
Member Avatar
Et'Ada
 *  *  *  *  *  *  *
I'm still looking... melee 2h or 1h (with block), ranged, archery, light armor, smithing.. ( speech and lock-picking)

Though the spell-blade look's good also...

See now if we do the whole.. mod thing I have a couple points to work before it's level.. and I seem to remember a mod that add's Oblivion style vendors.... a craft-less build is easy in Oblivion.. enough gold and vendor's will improve and temper your stuff.
Offline Profile Goto Top
 
Brambleberry
Member Avatar
Jarl
 *  *  *  *  *
Serethil
Jan 15 2017, 11:21 PM
Yeah, not sure what happened between the SSI Gold Box games and today's stuff. Back then, your knight, your paladin (YES they were totally different classes!) and your cleric were front line and center. Knight saluted and charged, paladin backed her up plus praying to her goddess, and cleric ran forward as well to cast heals as needed - not to mention bashing heads with his mace....

*sigh* I'm a living anachronism.
:) I remember those SSI gold boxes. Still have some stored away I believe. The problem is that Bethesda doesn't follow DND, ADND or really anything other than the general terminology of fantasy fiction. And I mean very, loosely follows the general terminology of knight, scout, paladin, etc.

Part of what I think our community is doing is using the sonnet structure and working the wording inside those rules to create those long ago character types. It's a wee bit difficult, but I think doable.

The other part the confounds the situation are mods. They can make it easier or much harder and that takes a normally tanky type character and turns them into a cream puff.

But that's not all bad because I think part of what folks have been steering toward is figuring out the +/- to give a particular mod and its setup.

:book:
Edited by Brambleberry, Jan 15 2017, 11:34 PM.
Offline Profile Goto Top
 
neildarkstar
Member Avatar
Overlord
 *  *  *  *  *  *
Brambleberry
Jan 15 2017, 11:28 PM
With regards to viablity, these are simply class types. Viability, would change or be vastly different based on the difficulty mods make. If you play them on the base vanilla game they're all viable. What will be interesting is seeing how far one can push a particular build with difficulty mods, so for future comps we'll know what that looks like for rating purposes.

:teehee:
This game I'm playing has few difficulty mods, because this is my SSE install. OBIS is probably the meanest, but so far it has only been a factor once. The other main difficulty is inherent in the weather mods I'm using. Vivid Weathers, and then I added RLO trying to get things brightened up so I could play a race other than khajiit... and it didn't work.

So, my Knight is a khajiit female who spends all of her time in interior cells using nighteye... :)

The difficulty setting though is "master", and even skeevers are quite challenging as Sir Shathead discovered...
Offline Profile Goto Top
 
Serethil
Member Avatar
Et'Ada
 *  *  *  *  *  *  *
That's an interesting statement. "Viability, would change or be vastly different based on the difficulty mods make. If you play them on the base vanilla game they're all viable."

So.... maybe the whole premise should shift to playing only the base vanilla game.

Now - admittedly I don't play (eh, doesn't seem like fun to me, sorry). But - really.... coming up with - and + modifiers for mods.... That seems like.... um. Not sure about a comparison that won't piss everyone off.

Seriously. Bram's point has merit. EVERY "class" is viable in the base (vanilla) game. So - that should be the optimal starting point?
Offline Profile Goto Top
 
Brambleberry
Member Avatar
Jarl
 *  *  *  *  *
neildarkstar
Jan 15 2017, 11:34 PM
Brambleberry
Jan 15 2017, 11:28 PM
With regards to viablity, these are simply class types. Viability, would change or be vastly different based on the difficulty mods make. If you play them on the base vanilla game they're all viable. What will be interesting is seeing how far one can push a particular build with difficulty mods, so for future comps we'll know what that looks like for rating purposes.

:teehee:
This game I'm playing has few difficulty mods, because this is my SSE install. OBIS is probably the meanest, but so far it has only been a factor once. The other main difficulty is inherent in the weather mods I'm using. Vivid Weathers, and then I added RLO trying to get things brightened up so I could play a race other than khajiit... and it didn't work.

So, my Knight is a khajiit female who spends all of her time in interior cells using nighteye... :)

The difficulty setting though is "master", and even skeevers are quite challenging as Sir Shathead discovered...
Hmm, well I would consider the weather mods as ones that are making the game more difficult because even a Khajiit can't see crap in a cave! :teehee:

I haven't seen anywhere so far that a weather mod interferes with an NPCs vision. Quite often they'll see me and aggro just fine in pitch black even though my sneak is decent and I'm fully muffled while sneaking. :ninja:
Edited by Brambleberry, Jan 15 2017, 11:39 PM.
Offline Profile Goto Top
 
neildarkstar
Member Avatar
Overlord
 *  *  *  *  *  *
Serethil
Jan 15 2017, 11:34 PM
That's an interesting statement. "Viability, would change or be vastly different based on the difficulty mods make. If you play them on the base vanilla game they're all viable."

So.... maybe the whole premise should shift to playing only the base vanilla game.

Now - admittedly I don't play (eh, doesn't seem like fun to me, sorry). But - really.... coming up with - and + modifiers for mods.... That seems like.... um. Not sure about a comparison that won't piss everyone off.

Seriously. Bram's point has merit. EVERY "class" is viable in the base (vanilla) game. So - that should be the optimal starting point?
Problem is that we've been there and done that.

Besides, the viability of characters even in vanilla depends to a great extent on the difficulty setting. Stealth characters have a very hard time in vanilla on a setting of Master or Legendary, for instance, and a knight or paladin type without crafting would be in a world of hurt on the same settings.
Offline Profile Goto Top
 
Serethil
Member Avatar
Et'Ada
 *  *  *  *  *  *  *
Hmmm. So - a baseline would be:

any "vanilla" class

a mid-point difficulty setting (nope - I don't have any idea what that is)

crafting dependent on what class - and I'm not personally conversant with what should be included there depending on class.

[And I'm just pushing ideas out there - because I think the complexity of the competitions now is.... obviating the point....]
Edited by Serethil, Jan 15 2017, 11:46 PM.
Offline Profile Goto Top
 
neildarkstar
Member Avatar
Overlord
 *  *  *  *  *  *
Well, the vanilla class and mid point difficulty is what I'm talking about when i say we've been there, done that. In fact, we've done it nearly to death which is why the move to incorporate mods into the play now that the console people can have them too.

I'm afraid the unpleasant truth is that there actually IS no point to these competitions anymore, we just do them for a fun way to occupy our time. Half the time nobody knows who won the last competition, or cares for that matter. New competitions give us a reason to step out of our old familiar playing habits and try new methods and character styles, and that's pretty much the point (at least it is for me).

If I really cared about winning or losing, it'd be work and grinding, and playing it safe at every turn, and where's the fun in that? Whaddya mean I shouldn't try to pick the Bandit Chief's pocket before I backstab him?!?
Offline Profile Goto Top
 
Serethil
Member Avatar
Et'Ada
 *  *  *  *  *  *  *
Ah. Well.... okay.

Hmm..... Maybe it's time to take competitions into Oblivion?
Edited by Serethil, Jan 16 2017, 12:03 AM.
Offline Profile Goto Top
 
Areial
Member Avatar
Et'Ada
 *  *  *  *  *  *  *
Viability also changes with the vanilla difficulty slider.. a Khajiit or Argonian.. 0 AR, no spell or weapon character is very viable at apprentice on up to Adept ( very careful)... but how long would one last Legendary?

Offline Profile Goto Top
 
neildarkstar
Member Avatar
Overlord
 *  *  *  *  *  *
Serethil
Jan 16 2017, 12:00 AM
Ah. Well.... okay.
Ahhh, the others will probably disagree with me, and I might disagree with me tomorrow... :D

I've become a bit jaded, you see. Don't let it bother you. :)

Offline Profile Goto Top
 
Areial
Member Avatar
Et'Ada
 *  *  *  *  *  *  *
I'm slow... dang it.. but the dog's had to go out.. in the bloody rain...so I had to get dressed up in rain cloths...

Edit:.. I pretty much play for the community and having fun with friends.. winning... don't really care... well I don't, I know others do.
Edited by Areial, Jan 16 2017, 12:08 AM.
Offline Profile Goto Top
 
Brambleberry
Member Avatar
Jarl
 *  *  *  *  *
Areial
Jan 16 2017, 12:04 AM
Viability also changes with the vanilla difficulty slider.. a Khajiit or Argonian.. 0 AR, no spell or weapon character is very viable at apprentice on up to Adept ( very careful)... but how long would one last Legendary?

Agree. I think by choosing the build each person wants to play and then setting up mods they'd like to use will be a kind of fun experiment to see where the edges of the envelope are so to speak.

I agree with Neil in that we've done the straight up vanilla, the vanilla with restrictions and now we're collectively looking for a way to "liven up" our competitions to prevent them from going stale. Because we do it for fun it is very enjoyable imo and I really like seeing the amazing strategies and shenanigans that peeps get into with their characters.
Offline Profile Goto Top
 
neildarkstar
Member Avatar
Overlord
 *  *  *  *  *  *
Areial
Jan 16 2017, 12:06 AM
I'm slow... dang it.. but the dog's had to go out.. in the bloody rain...so I had to get dressed up in rain cloths...

Edit:.. I pretty much play for the community and having fun with friends.. winning... don't really care... well I don't, I know others do.
I know the feeling. I have to get dressed every time I go out to get wood for the fire. I'm currently wearing houseslippers...on brown and one blue, cuz I didn't want to take time to find my boots this morning, and I couldn't find the right mates for the slippers either. :D
Offline Profile Goto Top
 
Serethil
Member Avatar
Et'Ada
 *  *  *  *  *  *  *
I'm lucky - I only have one pair of "outdoor soles" slippers. They're sheepskin. I'd rather have slick leather outers than suede - but I'm not willing to pay Cabella's an extra $40 for that....

Husband does the wood and the fire - except of course right now, we aren't doing a fire because of the leak. Friend is going to help us with it tomorrow or Tuesday - whichever day is better for crawling up on our roof (it's.... not a real comfortable thing.... our roof's a LONG way off the ground....) Then again, it was 30 degrees warmer here today than yesterday..... so no worries there.
Offline Profile Goto Top
 
neildarkstar
Member Avatar
Overlord
 *  *  *  *  *  *
Heh, who said these were "outdoor" slippers? They would be called "bedroom slippers" by sane people. :)

It's just that, for the moment, the snow is beaten down to where I'm not wading in it...
Offline Profile Goto Top
 
Rick
Member Avatar
Jarl
 *  *  *  *  *
Just an aside....
Bram's Ranger class....is precisely Adella's likeness build...and Ulda's before her. That Ranger is EXACTLY how we roll.... :)

(We DO use enchanted armour and apparals...'tis true....but at a pinch...the alchemy does the same job anyways. Enchants are just a convenience because they are always active.)
Offline Profile Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
Go to Next Page
« Previous Topic · Dead is Dead · Next Topic »
Locked Topic
  • Pages:
  • 1
  • 5
  • 20

Theme created by Sjaelen Auren from Zathyus Networks Resources