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R.I.P. neildarkstar. Haven will miss you dearly.
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| So...Anyone have any ideas why NMM stopped... | |
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| Topic Started: Jan 16 2017, 08:39 PM (131 Views) | |
| Serethil | Jan 16 2017, 11:05 PM Post #21 |
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Et'Ada
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I don't know, don't have any idea if she has it or not. Think she's gone for the night, we'll catch up with her about it tomorrow. I just love that mod when playing a khajiit - so immersive! |
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| neildarkstar | Jan 16 2017, 11:10 PM Post #22 |
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Overlord
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Now if I could just get my lighting issues resolved... I had wanted RLO to overwrite Vivid Weathers, but LOOT keeps setting vivid weathers after RLO in the load order. I may have to just disable vivid weathers to see if RLO fixes things. |
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| Serethil | Jan 16 2017, 11:12 PM Post #23 |
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Et'Ada
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You can set priority in the metadata - give RLO a priority of 90000 or something. I've never had much luck with the "load after" option, but you could try that too. You access the metadata for plugins with the 3 dots on the far right of th plugin card. |
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| Andra Hawksdaughter | Jan 17 2017, 07:46 PM Post #24 |
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Jarl
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Holy hell...this is not the best option for me, and I may go the route of re-installing NMM sooner or later, though I don't know how that would affect my Skyrim LE. It's the same NMM used for SLE and SSE, so I'm afraid I'd lose everything. It would kill me to lose Eirka! Anyway, after another manual download, installing and activating in NMM, I then extracted the bsa and esp files and inserted them into my data files. I don't like this way, but the damn thing finally worked! LOOT sorted the two mods I did this way, and SSEEdit didn't show any problems. I'm aggravated, but less stressed now...all I have to say now, is....Shit, what a PITA! Efdit, oh and I DO have USSEP, have since it came out. Edited by Andra Hawksdaughter, Jan 17 2017, 07:47 PM.
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| Serethil | Jan 17 2017, 08:17 PM Post #25 |
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Et'Ada
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I figured you did, but didn't want to state definitively. Loose files work fine.... Now I'm aware that Arthmoor and others get pretty damn uptight about loose files - but unless it's his sort of thing (adding stuff to towns, adding new towns, adding NPCs in those towns) I have a feeling most other mods wouldn't be problematic. It's possible that a lot of heavily scripted mods (like his) WOULD be an issue, though of course I'm not a script or mod guru - far from it! And it really sucks that there's no way to export presets in SSE yet.... REALLY sucks. Behippo says SKSE64 beta's probably about mid-March.... |
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| Andra Hawksdaughter | Jan 17 2017, 08:47 PM Post #26 |
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Jarl
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I'll have to wait and see how it goes with heavier scripted mods. Besides the Falkreath mod that led me to discover the whole stupid problem, I also wanted My Home is Your Home, which is scripted some. It also seems to be working though I only had the game up long enough to fast travel to Falkreath, Kharjo with my character. I could see that the town had changed, and also the previously non-working MHiYH mod dialog showed up at last on Kharjo. Then I shut the game down to change out of my work clothes and grab a bite to eat. The full version of KS Hairdos awaits, (it was another that wouldn't show up) but it can wait, more hairs aren't that big a deal to me. I can only hope an NMM bugfix update corrects this problem....
Edited by Andra Hawksdaughter, Jan 17 2017, 08:48 PM.
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| Serethil | Jan 17 2017, 08:49 PM Post #27 |
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Et'Ada
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Well, good luck with it! |
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