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R.I.P. neildarkstar. Haven will miss you dearly.
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Adella's Way; A survivalist trial for masochists...chuckles
Topic Started: Mar 14 2017, 09:20 AM (6,945 Views)
After Dark
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Thank you, You're right about the other NPC's around, but it doesn't compare to the vampire attack that occurred just a night before. That was a really stressful situation. I almost hit a guard at the end.
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Areial
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Yeah that did look like it got a little hairy with the guards!!

And you know that's one of the reasons I use followers...and sometimes summons.. they tend to hit NPC's less often.. specially in towns, where it's often a problem.
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Rick
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Nah....hairy was the Wounded Frostbite spider jump attack at 1:45:05
I literally could see not even a tiny sliver of health on that Orc.

That was almost AD's game stopped right there.
Edited by Rick, Apr 2 2017, 03:51 PM.
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neildarkstar
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I NEVER go into that room with the wounded frostbite spider until it's dead or calmed, except for the necessary amount to get it to drop into the room. then I kill it with conjures or ranged weapons. Oh, sometimes I use calm on it and never kill it at all. That seems to freak ol "Speedy" out at the other end of the room... :)
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After Dark
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Quote:
 
Areial, on 02 Apr 2017 - 04:53 PM, said:
And you know that's one of the reasons I use followers...and sometimes summons.. they tend to hit NPC's less often.. specially in towns, where it's often a problem.

I use followers too and my mage relay a lot on conjuration, but this character is not playing by my rules. Followers and magic is forbidden, even Facelight spell cost 24 magika, so i can't use it.

Quote:
 
Rick, on 02 Apr 2017 - 06:39 PM, said:
Nah....hairy was the Wounded Frostbite spider jump attack at 1:45:05
I literally could see not even a tiny sliver of health on that Orc.
That was almost AD's game stopped right there.

Yah, that was more than hairy, that spider almost sent me back to the chopping block. I can see on my video the tiny bit of health there, but the quality from Youtube isn't that good.
I guess i made the right choice when i decided not to follow my initial plan to spread the points between health and stamina 1:1 or 2:1. I dumped all the points into health instead.

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neildarkstar, on 02 Apr 2017 - 06:48 PM, said:
I NEVER go into that room with the wounded frostbite spider until it's dead or calmed, except for the necessary amount to get it to drop into the room. then I kill it with conjures or ranged weapons. Oh, sometimes I use calm on it and never kill it at all. That seems to freak ol "Speedy" out at the other end of the room... :)

All good tactics if you play a ranger or mage, but this build is melee only (one-hand, two-hand and block). Also magic is forbidden completely this time.
Edited by After Dark, Apr 2 2017, 05:39 PM.
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neildarkstar
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Fighting those dragons who never land should be interesting, eh? :)
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After Dark
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Oh yeah. Below are two examples taken from our previous DiD Competition:

https://youtu.be/ZNoWasi0X5A?list=PLKCLFQstjO-izCshaFU28p71NAry9zneu&t=12599

https://youtu.be/iM66FtK6tL8?list=PLKCLFQstjO-izCshaFU28p71NAry9zneu&t=453
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Rick
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Well....technically you know.....the rule is no magicka use....not...no magic use.
Meaning...the shout "Dragonrend" can be used to drop a dragon.

Also...Well...under the coditions of the trial I am surprised you never considered archery practically essential! However, you can fight dragons with no ranged attack....because unless modded to change their behavoir.....they DO in fact always land for a few seconds at a time....during which you whale on them. But...jeez....a bow would be soooo much easier.

OTHER NEWS...

Adella finally got her smithing over its hurdle and was able to rustle up some armour. Then she learned enchanting with grumpy guts in Dragonsreach.

Heres a video shortie of her progress
https://youtu.be/XqsEOukl4uU

Next up.....getting some magic resistance....then its off to Bleakfalls :)
Edited by Rick, Apr 2 2017, 08:01 PM.
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Rick
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Okey dokey

With armour taken care of we had to get magic resistance....so off to the Lord Stone. Its out in the wild....and 'guarded' by bandits.....so a lot more action.

Right here.... :)
https://youtu.be/aFuf6iYmcx8

Next up.....Bleakfalls Barrow
Edited by Rick, Apr 3 2017, 11:51 AM.
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After Dark
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Rick
Apr 2 2017, 07:57 PM
Well....technically you know.....the rule is no magicka use....not...no magic use.
Meaning...the shout "Dragonrend" can be used to drop a dragon.

Also...Well...under the coditions of the trial I am surprised you never considered archery practically essential! However, you can fight dragons with no ranged attack....because unless modded to change their behavoir.....they DO in fact always land for a few seconds at a time....during which you whale on them. But...jeez....a bow would be soooo much easier.
Maybe i didn't expressed it the right way, but i was referring to their suggestions about conjuration and illusion magic and i know archery makes it much easier, especially if you also add sneak. I had a moment when i almost gave up on my melee only build and go for a hunter type, but i resisted that impulse and i don't regret it. The only useful magic items i found around Riverwood was a helmet of minor archery and a hunting bow with turn undead effect. I decided to stay true to my character and sold those.
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Rick
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Splutter...splutter! You simply sold a bow of turn undead.....you don't enchant then? Cos daggers of turn undead are the easist way to drain a smithy's purse and general traders also (You can also sell expensive home brew potions to alchemists and Khajiit traders for coin.... but not to other traders of course. Do you dabble in potion brewing?)
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After Dark
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My character didn't knew a thing about enchanting/dissenchanting back there. Even now, all he knows is what Farengar told him. You have to dissenchant a magic item in order to learn the effect and you need a filled soul gem to place that effect on a normal item. He doesn't know if this enchantment is more valuable than the other...
He also know a little Alchemy (you can't survive long if you don't know the local flora and fauna...)
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Rick
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Ha! True.

Well.....here's the local fauna at Bleakfalls Barrow getting acquainted with the Contessa.

BLEAKFALLS BANDIT SLAYING
https://youtu.be/1Bon5IrwyiM

Warning....copious blood spilling and eviscerated gore aplenty with Adella stomping her red stained boots all over it.

These are tough times to scrape a living as a bandit ;)

Edit....
And the follow up, as Adella powers through the tomb sections of the Barrow to relieve the boss of his Dragonstone :)

BLEAKFALLS DRAUGR SLAYING
https://youtu.be/-GN9dAoHMZ0

Hope you like it
Edited by Rick, Apr 5 2017, 10:22 AM.
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Rick
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Dragon Rising.....meeting Mirmulnir at the Western Watchtower.

He was a Blood Dragon this time. One direct roasting would be instant death, so quite the butt clenching finish. Even better, Adella got the kill shot :)

https://youtu.be/IEfvM4H5b8g
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After Dark
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After a long rest in Anise's Cabin, i went and gave the Golden Claw to Lucan. Then i went and retrieved a sword from White River Watch. The boss wasn't so difficult to beat, but his underlings put up a good fight.
From white River Watch, i went straight to Dustman's Cairn. Here, Farkas did most of the hard work, but there were a few "hairy" moments:
First group of Draugr's
Last room

Stats:
Spoiler: click to toggle


Forgot to mention that my next mission from the Companions is to kill the Master Vampire from Shriekwind Bastion, so this questline comes to a halt until i get strong enough for that. I was hoping to get that Beast Mode early...
Edited by After Dark, Apr 7 2017, 02:54 PM.
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Rick
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Some nice combat sequences AD....At first I thought thats odd, why isn't he losing health during the fight....but then a Restless Draugr locked on with a battle axe and you took some serious pain....lucky to get outside the Cairn! Imagine if they sent you in there without Farkas....pretty scary huh! You make good use of your surroundings in a fight....kudos warrior :)

So far I am amazed how far you have gotten with a straight tank warrior build. But get some serious magic resistance eh!
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After Dark
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Sometimes the surrounding is your enemy, like those benches i tripped over. The color is just like the floor and in the heat of battle it's hard to see. That last swing wouldn't have reach me if there weren't for that bench.

I'm planning to get The Lord Stone and Agent of Mara, but without Alteration perks, i'll also need a shield with Magic Resistance enchantment.
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Rick
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Yeah....but I have Lords Stone and Agent of Mara....and I am wondering.....do we have proof positive that these resistances stack.

Ya see...resistances from say apparals do not stack. So if you have boots of dwindling fire (40%) and a necklace of fire resistance (15%) thats still only 40%....no stacking.

So....do we know for sure that the standing stone effects and those of blessings and then apparals stack.

If so...... the Lord stone plus mara plus magic abatement apparel (20%) could give you a total magic resistance of 60%.

I do know its capped at 85% but so is elemental resistance, giving you a damage drop of 85% of what's left after magic resistance....about 97% protection overall :)
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Brambleberry
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Not sure where your source is Rick, but what the UESP states is different. Elemental resistances do stack from different pieces of gear, but won't do any good above the 85% cap, same for Magic Resist.

The two types of resistance are calculated separately with MR first then the elemental for incoming damage.

Resistances stack regardless of source. That is 15% from Agent of Mara stacks with 25% from Lord Stone for 40%. Add in a ring of 10% and your at 50%.

Same goes for the elemental.

Spell absorption comes last for any NON-resisted magic and will absorb what it can depending on how much spell absorb you have. One can get to 105 spell absorption and essentially be immune to magic attacks.
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After Dark
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Magic resistance from different sources stack up to the cap
Agent of Mara 15%+The Lord Stone 25%+Alteration Perk 3/3 30% = 70%
If you add an enchanted item with 15%, you hit the cap.
It also works if you have multiple items enchanted with the same effect

Now let's consider only Agent of Mara and The Lord Stone for a total of 40% and consider Elemental Resistance perk from Block tree 50% fire, shock and cold.
From the total of 100 points of damage 60 points get through you magic resistance and from these 60 points, 30 points get through Elemental Resistance perk.
The total amount of damage reduction you can get this way is 97.75%, rounded to 98% (if you reach the cap for both magic and elemental resitances)

Absorb Magika works in in a different way. It has a chance to absorb the entire spell. So if you have 50% spell absorption (Atronach Stone), half of the spells thrown at you are completely absorbed and half of them will do damage according to your Magic/Elemental Resistance.

Yes, you can reach 100% spell absorption and be immune to magic attacks, but if you level high enough, Revered and Legendary dragons will kill you with Drain Vitality shout. It's the only form of magic that can't be absorbed. In this case it's better to max out Magic Resistance instead of Absorption (use The Lord Stone instead of Atronach Stone).


Edited by After Dark, Apr 6 2017, 06:52 PM.
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