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R.I.P. neildarkstar. Haven will miss you dearly.
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Nekkid Nord ... Round VII; Poll
Topic Started: Apr 10 2017, 01:02 PM (3,370 Views)
Areial
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Et'Ada
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It probably would have Glargg, but that isn't the direction that it went... :/

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neildarkstar
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Rick
Apr 18 2017, 01:15 PM
Fair enough, although trying to kill everyone whilst surviving a DiD run is pretty focusing I find.

I guess my perspective is somewhat blinkered because my er' 'char' is not a clean slate that can be developed from scratch....she's already there, leaving nothing to aim for.......yes, I am being very careful what I say.....she gets almost everything now... :'(
Rick, I'd kinda like to point out that "focusing" does not exactly equate to "fun", if you see what I mean.For most of us, if a competition (or any game for that matter) is not fun, it soon becomes boring, and then tedious in the extreme no matter how difficult surviving it as a character may be.

Certainly, DiD adds an adrenaline fix on a regular basis, and combat can be exciting while killing everything, but having an adrenaline fix (which you know is something I need regularly) is not the same as enjoying playing a character. I mean, I want a character who can and will kill everything if needed, and then dance on the edge of a cliff for the sheer joy of it. :)

(I know you might not get that reference, but others here will, eh?) ;)
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Areial
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Et'Ada
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Neil... after watching your vid, with the dancing at the end... I looked into some of the dance mods... well.. don't know as I'll get one.. but I ran across this vid.. ( Miro might appreciate the music).... I laughed my f'ing ass off..

This is Skyrim Dance

Something about the breast physic's... just too dang funny!
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neildarkstar
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Okay, that IS funny! :D

Doesn't really look very natural though... As for me, I don't have any dance mods per se, and definitely no breast physics. I tried adding that in FO4, and ended up with the strangest things you ever saw... Now, I'm running SSE on everything competition, and I don't even know what's available. Tubasha'a dance is part of an FNIS animation mod that adds a lot of different animations.
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Areial
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Et'Ada
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Ah.. I have Finis...but have really never use anything but the idles for Finis... m

err I DO have a set-up that uses breast and butt physic's.. I find that verrrry distracting.. in a :rofl: way... seriously.. like a tween boy, I had that character facing the screen.. and jumped up and down....and giggled my azz off!
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neildarkstar
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Well, now the anticipation begins... Ten days until the start seems a long time, eh? :)

I may have to go play FO4 just to avoid getting over-hyped.
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Areial
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Et'Ada
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I'm going to switch back and try to get more of Tsuri's story played out.. and hopefully written.
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Kane
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neildarkstar
Apr 18 2017, 03:12 AM
Sorry Rafer... There's been a lot of discussion as a result of things we discovered while running test characters. things aren't nailed down yet completely, but a rough outline goes something like this:

Skills:
Either 3 or perhaps 4 (as yet undetermined) player picks.
Speech and lockpick are freebies

Limited crafting:
Smithing: Temper only, no weapon or armor creation
Alchemy: You can use potions, you just can't make any potions
Enchant: recharge weapons or staves, can't enchant anything new

No training except reward training (like with Amren for instance).

You can sell items you salvage as loot or find, but you can't buy anything.
You can't buy a horse, or a house, or new garters... (I'm unsure if you can rent a bed or buy an ale at the inn Areial needs to give us some input there.)

No followers

Points:
1 point per dungeon cleared, 1 point per 1,000 coin accumulated. (total acquire, I think)

Armor:
Shields only, no penalty for incidental armor skill increase. You can't use anything except shields.

I may not have this entirely correct, and some of it may still be subject to change... :)
Query(s): Can we perk the shield skill? Also, would the allowed crafting count as a chosen skill, or are they freebies like lockpicking and speech?
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Areial
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Et'Ada
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Kane
Apr 20 2017, 01:00 PM
neildarkstar
Apr 18 2017, 03:12 AM
Sorry Rafer... There's been a lot of discussion as a result of things we discovered while running test characters. things aren't nailed down yet completely, but a rough outline goes something like this:

Skills:
Either 3 or perhaps 4 (as yet undetermined) player picks.
Speech and lockpick are freebies

Limited crafting:
Smithing: Temper only, no weapon or armor creation
Alchemy: You can use potions, you just can't make any potions
Enchant: recharge weapons or staves, can't enchant anything new

No training except reward training (like with Amren for instance).

You can sell items you salvage as loot or find, but you can't buy anything.
You can't buy a horse, or a house, or new garters... (I'm unsure if you can rent a bed or buy an ale at the inn Areial needs to give us some input there.)

No followers

Points:
1 point per dungeon cleared, 1 point per 1,000 coin accumulated. (total acquire, I think)

Armor:
Shields only, no penalty for incidental armor skill increase. You can't use anything except shields.

I may not have this entirely correct, and some of it may still be subject to change... :)
Query(s): Can we perk the shield skill? Also, would the allowed crafting count as a chosen skill, or are they freebies like lockpicking and speech?
You can only perk "Block" if you choose "Block" as one of your skills..

The little bit of allowed crafting is basically a "freebie".. Using a potion doesn't raise the Alchemy skills.. recharging and tempering does raise Smithing and Enchanting..

IMO.. 3 skills is enough with all the "freebies" this round.. it kinda work's this way..

Freebies:
Lock-picking an speech have full use ( can't perk of course)

Tempering, Potion taking and Recharging.. are allowed and so are the skill rises...

Block .. is problematic... and I think need's a bit more discussing..
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Areial
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Et'Ada
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Errr as Kane put up the sign up sheet...

Imo about Block is that I'd you want to use it.. it should b e one of your skills... and also I think 3 skills is enough... I'm on my way to work, soo that's my 2 cents, if ya come to a concensus. ..plop it in.
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glargg
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Jarl
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Well, I think that using a shield really ought to be out of bounds, because it provides armor rating. I think that blocking with a weapon should be allowed, simply because it's part of the combat system, but that Block should not be perked unless it is one of the 3 chosen skills.

In other words, don't penalize for blocking, but don't permit shields.
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Areial
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Et'Ada
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That actually works for me. .. we've always permitted shields, but that was a race... where combat needed to be avoided if possible. To clear a dungeon, you pretty much have to fight what's in it. .. though it would be great fun to reverse pickpocket draugr giving them ooison... yeah I know not possible!
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Kane
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I too am okay with no shields.
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neildarkstar
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No shields doesn't particularly bother me, but it might bother someone who wanted to go with one-handed... Blocking seems to work much better with two-handed than it does with one-handed IMO. Pretty rare to see the kill cam due to a one-hand block early in a fight isn't it?

EDIT: of course the one-hander can always block with a torch which does flame damage at the same time... but of course no shield also messes up the notion of using a shield/destruction system too...

Dang this edit just keeps getting longer as I think about it. One other thing we might want to think about is the concerns already expressed by some players about "out of the blue" major rule changes as we get closer. I think eliminating shields at this point would fall into that category. Just sayin'...
Edited by neildarkstar, Apr 20 2017, 05:03 PM.
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glargg
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Jarl
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I don't usually see a kill on a two-hander block early in a fight, either, but I'm not as efficient a power-basher as some are. I know that blocking is definitely stronger as you go up 1H->2H->Shield.

But I think that if I were dead-set on going 1-hand, I'd either have a spell in the other hand, or I'd just dual-wield.

In any case, if you can't perk Block, you can't Power Bash, so you're stuck with a regular bash. And, unless I'm mistaken, a weapon will do more damage while bashing (but will block less.)
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neildarkstar
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Personally, I almost never take the power bash perk in any case, even when I'm going one-hand and shield. I usually do talke the bottom perk (whatever that's called) and the one that is effective against arrows if I get the skill high enough. I don't think I've ever gotten to the perk that protects against elemental attacks.

For me, the main purpose for a block/bash is to stagger the opponent, breaking up HIS power/spell attacks. Mages can be a huge problem though... especially the ones at Fort Karstag (I think that's its name) up by Winterhold.

However, that being said, I do block and bash a lot with weapons, and to be honest the power bashing perk just isn't needed all that much. Oh, and I often get a kill cam by using bash after one or two hits with a two-hander. Sometimes no hits are needed, especially if you've used flame as you approach.
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Areial
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Et'Ada
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Kill cam power bash....crosbow...awesome! Regular bow works, but the kill cam isn't as good...


Edit:.. Shields.. I can see the argument both ways.. And we need to tie down the rules.. so.. I think the only two things where yes or no to shields and 3 or 4 Skills..

I really don't care one way or the other on the shields and 3 skills seem's enough.. of course I'd take 4... Hey, the more the merrier right?
Edited by Areial, Apr 21 2017, 01:31 AM.
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Kane
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[countdown=Round VII, 4/28/0:0]
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Rick
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Neil's mage...is at Fort Kastav and is always very potent with shock. I once had a horse...literally blown out from under us by a thunderbolt from that damn robe wearer. At low levels/ poorly equipped....you can get zapped before you can run the gauntlet through the narrow pass. That is of course totally ignoring the couple of skeleton archers....
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Areial
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Et'Ada
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You know that's one of the thing's about having a character that is adaptable.. IF the only Shock ( Fire or Ice ) resist items that are found are a pair of boot's, that happen to be opposite of what the character is "perking" ( ie what they generally wear).. then they wear those..

It actually Irk's me some that I have a pair of "Steel cuffed Shock resistant boots".. and the exact same thing is at a vendors, but I can't "trade" what should be a more expensive Steel set for a cheaper leather pair..

But I will also just keep and wear them, unless the character enchants themselves.. then they can just make a better pair
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