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R.I.P. neildarkstar. Haven will miss you dearly.
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Nekkid Nord ... Round VII; Poll
Topic Started: Apr 10 2017, 01:02 PM (3,366 Views)
Kane
Overlord
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glargg
Apr 24 2017, 11:40 AM
Kane
Apr 24 2017, 11:31 AM
We're allowed to use any weapon we find, right?
As long as it matches up with your chosen skills. :)
Sweet. Making friends with the Dawnguard might play into my run. If one manages to get the highest tier of crossbow (Enhanced Dwemer) and combines it with the Power Shot perk, one could theoretically stagger an opponent with every hit.
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glargg
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Sure, and you'll only have to deal with a few vampires, automatons, and other baddies to get it. No big deal. ;)

Although...for a starting weapon, the plain crossbow is pretty good.
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Kane
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Just gotta survive the dungeon, not necessarily clear it. ;) And yeah, I think vanilla crossbow is on par with the Daedric bow.
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Areial
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Et'Ada
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hmmm cleared to count as points.. but through it to get the goodies!

Yeah I had planned to go their also.. after joining the companions..werewolf will come in handy.. to not turn into a vamp! Crossbows might be slower, but.. they are more powerful.. and some of the those side quest's to get better things for the DG.. not all of them are really really hard... Explosive fire bolts...
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glargg
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Regular crossbow has the same base damage as a Glass Bow, but is a lot slower. I think a crossbow would be fine for a character who switches to melee weapon, but would be a problem for one who is primarily an archer.

Two problems with the Dawnguard technology quests. First, you have to at least do the first few quests of the DG main quest, which increases your encounters with vampires. And secondly, I seem to always get sent to Solstheim for at least one of those radiant quests, and usually to someplace nasty to get to.
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Kane
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Yeah, that could be tough, getting sent to Sols. Easiest time I ever had of it was not long after DG came out. I either got REALLY lucky, or the quests were bugged.... all six parts were in Rift dungeons. :ermm:
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Areial
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Et'Ada
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Carry the best found crossbow & regular bow.. great sword / battleaxe... enchanted or not... crossbow s are great for dungeon diving... more power for your huck... plus found poison. ..

I have most of my strategy planned, but I also know luck will have a lot of say so
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glargg
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I'm going to forget about the Bound Bow; it's too limited.

I think I'm going mage, though. Breton with Conjuration, Destruction, Alteration. It'll be luck of the draw when/where I can pick up tomes. With lotsa luck, I'll get Firebolt, Magelight, or Flame Atronach at the college entrance.
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Rick
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Wiki must know where spell tomes are sitting for the taking!
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glargg
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There are actually only a few in hand-placed locations. Mostly they are found in random loot. Mages tend to carry them.

For example, only one Flesh Armor spell can be found in a guaranteed location. That's Oakflesh, and it's in a nasty place in Shroud Hearth Barrow.
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Lapuaboy
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I'm hoping to pick up a staff of flame atronach (or frosty if really lucky) to help out in tough spots with my 2H and Archery build. IIRC staff usage has no skill bump implications.

I've been a Warhammer user for the stagger and the ignore armor perks. Am I missing out on greatsword and battleaxe wonderment?




edited to correct issues :smash:
Edited by Lapuaboy, Apr 24 2017, 05:03 PM.
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Rick
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@glargg...True, but to get that spell needs killing very little.....well the "ghost" of course...and he is a bit of a handfull. Once in the chamber it shuts you in with a couple of draugr....but you can get to the opening lever and escape.

Of course there's High Gate Ruins for a free spell....but you might have to let Anska do all the work....I think its nastier than Shroudhearth!
Edited by Rick, Apr 24 2017, 05:01 PM.
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neildarkstar
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Shroudhearth never really struck me as being all that nasty... except that one room with all the skeletons and draugr popping out of their coffins, but you wouldn't have to go that far just to get the book.
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glargg
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Rick
Apr 24 2017, 05:00 PM
@glargg...True, but to get that spell needs killing very little.....well the "ghost" of course...and he is a bit of a handfull. Once in the chamber it shuts you in with a couple of draugr....but you can get to the opening lever and escape.

Of course there's High Gate Ruins for a free spell....but you might have to let Anska do all the work....I think its nastier than Shroudhearth!


neildarkstar
Apr 24 2017, 06:40 PM
Shroudhearth never really struck me as being all that nasty... except that one room with all the skeletons and draugr popping out of their coffins, but you wouldn't have to go that far just to get the book.


Sure, it's not all that bad. It's just that it's a bit of a struggle to get a novice level spell, which is presumably more useful at low level.

But, on the other side of the coin, my character is not likely to rise as high in level, since I won't be getting much leveling XP from Enchanting or Smithing.
Edited by glargg, Apr 24 2017, 11:44 PM.
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neildarkstar
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I've decided that Tubasha is going to take a few days off, and get a nice break at Anise's Cabin until the comp starts.

You'd gotten me to thinking about Shroudhearth, so Tubasha had to go do it. I just couldn't seem to make her forget the idea, so off we went. She went in at the very upper end of level 7, and came out just barely level 9. Wyndelius the ghost was pretty easy, and the room where the spell book is was a bit harder, but not terribly so. That room where the undead come out of their coffins was, (as I had thought) almost deadly... but not quite.

I'm not certain I follow your logic here, glargg. See, Tubasha can't even USE that spell book. I thought the competition was about clearing dungeons though, rather than merely collecting what's in a particular dungeon, eh? I did it (and will do it again) for what would have been points in competition, and of course for a worthy test for a test character. (Besides, it was fun :D)

As to crafting for XP, I've gained NO XP for enchanting (haven't even recharged any of the enchanted weapons I don't have) and although I went up two skill levels in Smithing, it was only because I read two books. I tempered 11 weapons total. I think I may have gained almost enough in Alchemy to show on the bar by eating some ingredients.

Somehow I don't think anyone is going to craft their way to high levels under the rules we have.
Edited by neildarkstar, Apr 25 2017, 12:26 AM.
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Areial
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Et'Ada
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That was kinda the point of those rules.. It's skill, not crafting ability..that will get you where you go.
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glargg
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neildarkstar
Apr 25 2017, 12:24 AM

I'm not certain I follow your logic here, glargg. See, Tubasha can't even USE that spell book. I thought the competition was about clearing dungeons though, rather than merely collecting what's in a particular dungeon, eh?
We were talking about where spell books are that Cora Napple can use, not Tubasha. Cora is Destruction/Conjuration/Alteration. :)

My "logic," if there was any, is that since I won't be using any weapons, I won't be improving them, so no skill xp from Smithing. And, unless I happen to find a useful staff, which I wouldn't use for day-to-day fighting, I wouldn't be refilling any enchantments, so no Enchanting, either.

Maybe it's just me, but I find magic skills to rise more slowly than skills like 1-Hand and Sneak. My newest test Cora has cleared Embershard, sold a thousand gold worth of stuff, and is still at level 1.
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Lapuaboy
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My tester just turned 9 and it is getting very interesting. I had to see what fighting a dragon would be like in tightie whities, and was pretty easy by letting the guards keep his attention and me hosing arrows from relative safety like the chicken I am. I might as well see the Greybeards and get the second word of UF and pick up WW sprint, so I steal a bandit horse and head out. Hmmm, I'm KOS to Thalmor patrols now. Great. Sabre cats are spawning like bunnies. Cultists will be waiting for me. I'm :scared: and its pucker time. Good stuff ;)
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Rafer
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Lapuaboy
Apr 24 2017, 04:58 PM
I've been a Warhammer user for the stagger and the ignore armor perks. Am I missing out on greatsword and battleaxe wonderment?
I tested out warhammers, but the slow attack speed was causing me to take too much damage. Must make the most out of mobility. Also, I know where to find some very useful greatswords at level one. I also know where to find a very fast warhammer, but I'm not going intonthat place in my undies!
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neildarkstar
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glargg
Apr 25 2017, 01:44 AM
neildarkstar
Apr 25 2017, 12:24 AM

I'm not certain I follow your logic here, glargg. See, Tubasha can't even USE that spell book. I thought the competition was about clearing dungeons though, rather than merely collecting what's in a particular dungeon, eh?
We were talking about where spell books are that Cora Napple can use, not Tubasha. Cora is Destruction/Conjuration/Alteration. :)

My "logic," if there was any, is that since I won't be using any weapons, I won't be improving them, so no skill xp from Smithing. And, unless I happen to find a useful staff, which I wouldn't use for day-to-day fighting, I wouldn't be refilling any enchantments, so no Enchanting, either.

Maybe it's just me, but I find magic skills to rise more slowly than skills like 1-Hand and Sneak. My newest test Cora has cleared Embershard, sold a thousand gold worth of stuff, and is still at level 1.
heh, it seems we have a little disconnect here. My point about the logic was due to your statement that Shroudhearth was a lot of trouble for a book... and my point is, it doesn't matter about the book, if you're clearing dungeons for points, right? A usable book would certainly be a nice bonus (assuming one could use it), but certainly not the point of clearing the barrow.

Anyway, I'd bet you a nickel that pretty much NOBODY is going to be getting much skill XP from smithing or enchanting. Tubasha has found three staffs, one for each Flames, Frost, Sparks, but she has yet to use one. That's because when her magicka is gone, she switches to her hammer and there's no need for a staff as of yet Maybe for dragons where even limited range is important.

As I see it though, the only way Shroudhearth becomes a lot of trouble for a book is if you're not planning on clearing it anyway... and why wouldn't you?

Magic skills definitely raise more slowly, beyond a doubt. Generally anyway. Even with the Mage stone.

Tubasha as a for instance has the Warrior stone and at level 9, her 2 hand is at 47, her Block is at 23, but her Destruction is at 27 (Destruction started at 15 so it's actually risen much faster than Block, where block and 2 hand started at 20). I've been thinking I may have to switch stones after a period of time to keep Destruction relevant.

EDIT:
I just saw Rafer's post, and there is one other thing about hammers. Aside form the ignore armor and stagger, the effectiveness of block and the damage of a bash are both figured using the weapons total damage. Consequently, since hammers do more damage, hammers also block more damage and do more damage when bashing as well.
Edited by neildarkstar, Apr 25 2017, 03:14 AM.
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