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R.I.P. neildarkstar. Haven will miss you dearly.
| Nekkid Nord ... Round VII; Poll | |
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| Topic Started: Apr 10 2017, 01:02 PM (3,361 Views) | |
| Brambleberry | Apr 27 2017, 02:41 PM Post #381 |
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Jarl
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Just to be clear my character has ZERO gold on his person. Just the Most Gold Carried counter is 140. This will be overwritten as soon as my character picks up his 141st gold coin. ;) edit: Yes, yes that assumes he doesn't spend the first 140g :x: And in this comp that won't be a problem. Edited by Brambleberry, Apr 27 2017, 02:43 PM.
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| Areial | Apr 27 2017, 03:23 PM Post #382 |
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Et'Ada
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Lol... hmmm he had 140 gold...before being taken prisoner. .. Dang imperial guards stole his Armor, weapons and septims! |
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| glargg | Apr 27 2017, 06:48 PM Post #383 |
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Jarl
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So which is the real starting time? The "countdown" on top of the official thread is until midnight tonight, while the bolded statement below it says 06:00. And does it make a difference? I'm typically awake until about 2:00 AM, but I generally sleep until 9:00 AM (I think I'm on California time.) So if I started at midnight, and played a couple of hours, it would be the same at 8:00 tomorrow morning if I had started at 6:00. :D Edited by glargg, Apr 27 2017, 06:52 PM.
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| Kane | Apr 27 2017, 07:00 PM Post #384 |
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Overlord
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I think 0600 is official. I put the countdown clock up because it was nice, but if you select anything other than midnight it doesn't work. |
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| Brambleberry | Apr 27 2017, 07:36 PM Post #385 |
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Jarl
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It would seem that a number of participants are chomping at the bit to begin this competition! That's a good thing! :D I think it's the very limited skill set that is making this round so enticing. Should prove to be one of those where one might breeze along and then a seemingly innocuous encounter turns deadly! Ahhh the anticipation! :scared: Edited by Brambleberry, Apr 27 2017, 07:36 PM.
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| glargg | Apr 27 2017, 08:00 PM Post #386 |
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Jarl
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06:00 it is, then. I'll probably be snoring then. :) I agree, Bram! The limited skill set is forcing me to play creatively, because, especially as a mage, my play-style is totally dependent on what spell tomes I'm able to find. On my test character, I've been able to get Oakflesh, Raise Zombie, Fury, Bound Sword, and Bound Bow. Can't use all of those, but it shows that it's possible to gradually build up a "mage arsenal." |
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| Brambleberry | Apr 27 2017, 08:19 PM Post #387 |
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Jarl
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One of my most fun characters played as a mage that refused to just "buy" spells like the other students. He felt earning them through adventuring provided much greater training and knowledge than just reading a bought book! What made it enjoyable was that it slowed the game way down and entering into some areas was extremely trepidatious! :tes: |
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| Lapuaboy | Apr 27 2017, 08:27 PM Post #388 |
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Thane
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I've got a newb question. Does your character have to be "alive" at the end of the competition to count? I assumed alive to count, but with talk of daring raids late game (Forelhost *shudder*) I'm probably incorrect. Yes, I'm chomping too! :drool: |
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| Brambleberry | Apr 27 2017, 08:32 PM Post #389 |
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Jarl
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Yes your character must be alive (having never died for its iteration). If you die after a few days you start a new character as a Ghost of your first character and the Ghost character has to be alive to count. The original character no longer counts due to that little annoying thing called DEATH!
Edited by Brambleberry, Apr 27 2017, 08:32 PM.
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| Lapuaboy | Apr 27 2017, 08:45 PM Post #390 |
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Thane
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Thanks Bram, that's what I thought, but needed confirmation. :thumb: |
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| Areial | Apr 27 2017, 08:54 PM Post #391 |
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Et'Ada
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Ok so... what I plan is around 37 to 38 hrs to run Forelhost. .. now say Mel dies there... and I have 35 dungeons cleared. .. but a week and a half left. .. I can start over and try to beat that... So I start Bill up.. but he only gets 25 done before he bites the bullet... Mel's score is my best and is the only one that will count. .. If Bill gets 36, then his is the only one that counts... ( not adding the gold in for the example ) That's how the rules read to me anyway.... And yeah...Forelhost. .. it's my way of seeing just how tough my character is....no potions except health. |
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| Serethil | Apr 27 2017, 09:00 PM Post #392 |
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Et'Ada
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"Bill"??? Um. How about "Bheall".... or something. |
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| neildarkstar | Apr 27 2017, 09:36 PM Post #393 |
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Overlord
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It doesn't make sense to say your best score is the one used if you're also saying a dead character no longer counts... Dead characters have always counted in the past, because almost nobody ends up alive at the end of the little parties. EDIT: Gotta have an accent... so it comes out like "Where is Beel?" (as in "Kill Bill") :) Edited by neildarkstar, Apr 27 2017, 09:37 PM.
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| Brambleberry | Apr 27 2017, 10:09 PM Post #394 |
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Jarl
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Hmmmm my recollection seems to be different. My understanding was the whole point of DiD is you make it out alive so to speak. We allowed non-humans, that is, ghost, zombie, wraith, etc. to allow folks to keep playing. And as the first quoted paragraph below indicates it is possible for a non-human to win if they do exceedingly well. ----- The following excerpted from the rules: - You may restart your game (restarting/starting point is from no later than the first tower [with Ulfric and company]) or create another character after you die. (Various forms are: Human, Zombie, Wraith, Ghost, Shade, Whisp [Every time you die, you must drop down at least one difficulty level, if possible.]) - The player highest score is the only one that counts for the round, meaning someone that has become a Wraith may win over a Human, if their score is high enough. ----- The last statement may be misleading in that it doesn't specifically state "last person standing aka still alive", but that has always been the point of DiD. Well from what I remember. Doesn't seem right that a dead character with a high score can beat a living character with a bit lower score. Just my 2 septims as I'm not going to lose sleep over this one way or the other. |
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| neildarkstar | Apr 27 2017, 10:21 PM Post #395 |
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Overlord
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The problem is that you end up with... issues. so, let's say that it's as you say, and only a living character's score counts... Realizing that to be the case, Beel clears out Embershard, gets rid of some of the bandits local to Riverwood, maybe does Bleak Falls, and kills off mIrmulnir because really, the guards will do that for you if you don't get involved. A couple more easy dungeon clears, and then he just goes to Riverwood and chops wood for the rest of the competition... At a thousand gold a day for what, forty days or more depending on how long he wants to spend chopping wood? He gets a fairly nice score out of that, takes very little risk and maybe wins the competition. Does that seem fair? Even in a less extreme case, if Beel waits until all the dungeons left are dangerous to lethal, and decides to quit does that seem fair? Then there's the thought that if your character dies and his score no longer counts, then all of the effort you put forth was for nothing... yet even in the real world, people don't just throw away their fortunes after they die. The appoint someone to follow their wishes in doing as the deceased wished, and in that way the deceased's effort to acquire wealth is not in vain. |
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| Brambleberry | Apr 27 2017, 10:34 PM Post #396 |
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Jarl
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As I said, not going to lose sleep over this one way or another, so I won't deal with extreme what if scenarios based on player behavior. But I will ask, why even call it Dead-Is-Dead then? What bearing does DiD have in the competition if one can just keep making a new character putting a label on it like Ghost and off you go? You make it to the end of the time period on your ghost playing fairly and you're a mere 3 points lower than someone that died and you don't win because...points? I know we morph rules for each competition as we refine them or have different purposes, but DiD is a central theme for these competitions. edit: grammar :bang: Edited by Brambleberry, Apr 27 2017, 10:36 PM.
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| glargg | Apr 27 2017, 11:20 PM Post #397 |
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Jarl
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It's a special rule. The "general rules" are that in our competitions, there is a multiplier penalty for playing at an easy setting, and "dropping down a level" to play a Zombie means accepting a lesser score multiplier. Thus one is penalized for restarting. In the discussion leading to this particular round, it was decided that the challenge of a 3-skill DiD is so great that nobody is likely to survive a full 40 hours. So we decided to set a minimum difficulty of Expert, eliminate the difficulty multiplier, and allow free restarts, with the player's best run counting. It's a special rule for this round only. |
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| neildarkstar | Apr 27 2017, 11:50 PM Post #398 |
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Overlord
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I don't want to be argumentative, Bram, but I think the question of "Why call it Dead is Dead" is fairly easy to answer, and it more or less boils down to the definition of what makes a "dead is dead" game. Outside of a competitoin, DiD simply means that if the character dies he can't be reloaded, and his time of adventuring is over permanently. Throughout the competitions, that has been the generally accepted definition, but it doesn't mean that his accomplishments (and score) are forgotten simply because he can no longer continue to accumulate points. BTW, I didn't think my example was of extreme behavior on the part of the player... The moment I read your post on the subject I decided that if that was the case, I'd only play my character until I felt I had a reasonable score rather than take a chance on getting to hour 30 and getting croaked off with no chance of recovery. That's not extreme, it's common sense. Did you ever see that tv game show with Howie Mandell and all the girls with suitcases containing dollar amounts? People get on that show, and can win a million dollars or more by picking the case with the million dollars and hanging on to it. During the course of the game a "banker" continuallly makes offers to the player to accept an estimated amount of money in exchange for simply quitting and going home. You'd be amazed at how mnay people leave that show with tiny amounts of money because they never accept the offer until the big amounts of money are gone. A DiD competition would be exactly the same. Why risk a good score that you'll probably never be able to beat if your character gets killed? |
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| Brambleberry | Apr 28 2017, 12:20 AM Post #399 |
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Jarl
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Glargg thank you. It's not anywhere on the first page that I could see, so having it explained, it makes perfect sense now! :D @Neil, it's all good. This was a complete misunderstanding on my part because I apparently missed the key discussion regarding the difference for this competition. Now that I've got it I, um, get it. ;) Edited by Brambleberry, Apr 28 2017, 12:23 AM.
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| Areial | Apr 28 2017, 12:27 AM Post #400 |
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Et'Ada
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I hate that some of this is coming up now.. and I know why Rick sometimes nit-picked the rules, it's not to be a pain.. it's for understanding. That I can read it one way and Bram another, means that rule need's to be a bit more precise.. and I know that sometimes the exact rules for each round, are counter to the "general rules".. but I think they need to be completely written out.. and I guess Kane and I can work on that.. with some input from everyone ...PLEASE! From tomorrow on.. Kane is the final say in this round.. BTW.. Next round... :devil: .. I have an idea.... |
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