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R.I.P. neildarkstar. Haven will miss you dearly.
| Round VIII chatter ( Dwemer Scholar ); DiD round talk.. | |
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| Topic Started: May 7 2017, 06:33 PM (811 Views) | |
| Areial | May 15 2017, 01:11 PM Post #181 |
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Et'Ada
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Bram... with AFT, there is a script that let's you move your follower behind you ( if bumping into them doesn't work). Getting "The Wind's of Change" will help with some of the "dead" issues.. Depends on which character I decide to go with 1st.. Aegylicia ( Female Altmer): 2h, conjuration, archery, sneak, alteration, ( with the 6 skill rule..unperked smithing) So I will probably perk smithing, add Illusion and not worry if she actually block's!!.. at the higher lvl's add in enchanting and Alchemy ( gather ingredients all the time) Lysimchos ( male Altmer) ; 1h, destruction, conjuration, Alteration, restoration ( with the 6 skills.. Enchanting unperked) ...change would be to take out Alteration, add in heavy Armor, block ..and craft's across the board.. but only lightly until higher lvl's are reached. I will probably try his skills first.. |
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| Areial | May 15 2017, 01:16 PM Post #182 |
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Et'Ada
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and THIS is where having a follower mod.. and knowing how to use it comes in handy! Even a conjure will block you in.. BUT getting Argis's bulk out of the way is no mean feet with AFT.. just bumping work's 98% of the time.. when that doesn't you can "talk" to him and tell him to get behind you.. ie, he takes that hit and fight's while you run to safety.. err just to heal up ya know! Of course you can't wait til that Falmer warmonger is right on top of you swinging with his weapon in a kill-Cam move.. ya gotta think a bit ahead.. and stay head when you run! Edited by Areial, May 15 2017, 01:43 PM.
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| glargg | May 15 2017, 01:30 PM Post #183 |
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Jarl
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I think your "build" is a lot more viable than the mage combination you offered. :) I agree with Lapuaboy on this. I've played a lot of mages, and the problem with Dwemer dungeons is that just about everything you meet there is a tank. You need a lot of firepower to kill those things, and they hit hard. Destruction just doesn't do it, if you get into a melee situation with multiple enemies, and the fight will go on long enough that flesh spells run out. You'd have to get Illusion to 90 to get Master of the Mind, which, in a short-time scaled-difficulty contest is a hell of a lot of wasted leveling. I wouldn't bother with Illusion at all in this round. And I'd love to see the mage build you described fight Orchendor. :) Frankly, I have a four-skill modded "build" in mind that I think would work fine. It's my Nokandu khajiit character, based on using the Classic Classes mod. Nokandu is a "Monk" class, which means that he starts with 10-point boosts to Archery, Sneak, Alchemy, Alteration, Pickpocket, and Lockpicking. (Ignore the last two skills.) He also gets, as Class Skills, a 50 point armor rating bonus if he's Unarmored, and a 1-point per level increase in hand-to-hand damage. To offset these advantages, all other skills are reduced by 10 points. I'm proposing limiting myself to just those class skills, plus Speech. :) |
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| neildarkstar | May 15 2017, 02:51 PM Post #184 |
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Overlord
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Well now you lost me... That IS the mage build I offered... What I said initally was that the competition was essentially designed for a mage. As that pertained to your post, my position was/is that you don't need two fully perked crafts, eh? You DO need enchanting perked so that you can do without those magicka potions. With the build I described there, you don't NEED conjuration either, but I added it because I had a slot left over... ;) |
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| glargg | May 15 2017, 03:48 PM Post #185 |
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Jarl
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No, I meant that your sneaky one-hand archery buildy-thingie was better than the mage. :) Destruction is not adequate as an offensive attack on Master/Legendary. Conjuration doesn't help much. And you can't kill Orchendor with magic. :) |
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| Areial | May 15 2017, 03:52 PM Post #186 |
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Et'Ada
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Yes.. it does.. errr but not vanilla... I use Grimiore.. and some of the destruction and conjuration spell's take into account that the "vanilla" sucks.. so add's spell's across the board that really work.. level well and even at Legendary work! Going out to din-din... cause I cooked yesterday... |
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| glargg | May 15 2017, 04:04 PM Post #187 |
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Jarl
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I'll try to explain it another way. It's all about this scaled-difficulty rule. Mage skills are mostly useless in a dwemer dungeon without a bunch of perks. Illusion has to be 90 to be of any use against undead or automatons, and you need several Destruction perks (and at least level 50) to have any reasonable firepower. Same deal with Enchanting; you need to raise the skill and perk it several times before you can even make better-than-vanilla enchantments. That's a lot of leveling before you have a viable character, which is going to push you up to the higher difficulties sooner, which is going to put you up against harder opponents, and with even less relative firepower. That's why I said I'd put my claws/archer khajiit monk up as a character. At novice or apprentice, Nokandu can take out automatons with his claws, and hand-to-hand doesn't raise your level. Slow leveling good. Fast leveling bad. Nokandu says this, so it must be true. |
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| Areial | May 15 2017, 04:31 PM Post #188 |
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Et'Ada
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Ah...well that is true...which is why I'm still debating. .. I know my 2h tank will work at mid to low lvls and won't need as much in the way of crafting... even at Master I'm good with a tank. I think If I stick to less skills for a tank, I won't get as high as Master... I don't in my RP's anyway. |
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| glargg | May 15 2017, 05:16 PM Post #189 |
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Jarl
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Yeah, it really makes a difference if your normal play-style is in Adept or Expert. People who play at the high difficulties need to invest in crafting early, to build their characters into the difficulty. As a result, they level pretty fast, and don't really get into much dungeon diving until level 20 or higher. My characters almost never get to level 40. I rarely use a lot of crafting. I generally don't put more than a perk or three into Alchemy or Enchanting, and I only usually perk smithing to keep up with whatever gear is currently "dropping." I stick to a handful of skills, based on whoever the character is. And I play the character consistently, so those skills rise, and are perked, as the character develops. As a result, I don't see much of the abrupt changes in enemy strength that come with leveling. By the time I'm facing cave bears, my character has "cave bear killing abilities." :) So, in my way of looking at it, this Dwemer round needs to be approached with an eye to not wasting leveling on skills that aren't useful yet, rather than preparing for a future difficulty, and consequently bringing it on faster. Low-level falmers, at Novice, are easy. :) |
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| neildarkstar | May 15 2017, 05:30 PM Post #190 |
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Overlord
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Weelll, I'm already into this mage build to see what happens. I'm almost at level 10, still haven't touched Conjuration or Alchemy. The only skills raised or perked to this point (aside from the inevitable speech and lockpicking) have been Destruction, Alteration, and enchanting. I know of course that it gets harder, (bear in mind that I normally play on Master or Legendary) but sometimes not all is as it seems... In any case, in the words of the Zen Master, we shall see... I'm thinking of not using alchemy or conjuration at all because I really don't believe they are necessary. Oh, and I have a cure for Orchendor... except that since I won't have block or heavy armor, I can't think of a good use for Spellbreaker, eh? ;) Edited by neildarkstar, May 15 2017, 07:50 PM.
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| Brambleberry | May 15 2017, 06:10 PM Post #191 |
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Jarl
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Areial, do you know how good this idea of yours is? We're already having a blast just figuring out if test characters can dooooo eeeeet! :D Now could one of you mage testers warp time so June 2nd starts day after tomorrow? ;) |
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| Poncho | May 15 2017, 06:27 PM Post #192 |
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Noble
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Sorry Bram, for that we need a bird of prey, a sun and Mr Sulu I have the next 2 days off and looking less busy after all, so I may get chance to continue my planned test character with a little more flexibility on his skill set :) |
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| Areial | May 15 2017, 07:02 PM Post #193 |
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Et'Ada
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Glargg, that's pretty much how I play... many...many of my characters use "leather" armors.. mod'd yes, but they need nothing but leather...weapons steel.. ie I never need a perk above that.. Spoiler: click to toggle This one that A'Riya wear's has an AR of 115.. at "fine".. lvl 16 when I started changing her armor for what she wore into the Dwemer Dungeons..All her perk's are in Sneak, 2h & Archery...with the 1 lone perk in Steel smithing. This is pretty much what I am thinking of doing.. but I'm going to try the heavy armor, 1h, conjuration, destruction plus aux skills first.. then go to a tank if I can't make it work.. |
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| glargg | May 15 2017, 10:43 PM Post #194 |
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Jarl
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:pst: Dwemer Scholar. And good luck with your mage. I love playing mages, but I freely admit that I find dwemer ruins difficult for them. :) |
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| Areial | May 15 2017, 11:02 PM Post #195 |
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Et'Ada
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Lysimachos is doing pretty good.. He has one conjuration spell.. spectral shield.. which of course helps with the 1h & block... but not so much with the "helper"... but as he's just started... well it ain't much! I did look at one of the armor mod's I thought about using, but the lowest lvl heavy armor requires 7 ebony ingot's, plus steel & leather.. for "plate Ebony".. which would be fine, under other circumstances.. He also picked up Unlock... which is in the Alteration tree.. and I hope to get some gold up and get at least one summon ( flame hopefully) and Candlelight.. then we will try our first Dwemer ruin and see how it goes.. I errr forgot to change to Novice so he's been on Expert... I'll get that changed in a minute! |
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| neildarkstar | May 16 2017, 12:29 AM Post #196 |
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Overlord
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So far so good for my tester Danae. She's now at level 12, running on apprentice, and has just finished Arkngthamz where she managed to acquire 3 animated cores and Zephyr. I'm not sure they are the cores we're supposed to be looking for though. Look like a gyroscope kinda thing with a glowing red interior? Anyway, the hardest thing she faced was actually the chaurus. Then she went and cleared Deadman's Respite for desert. After that, headed for rorikstead, and on the way was waylaid by bandits. That whole encounter was a shock for everybody involved... Two bandits were coming down the hill at Danae, and with lightning reflexes she raised both hands and cast "Candlelight". Twice yet... Needless to say, the bandits were completely nonplussed, but Danae was absolutely beside herself with shock. |
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| Areial | May 16 2017, 06:01 AM Post #197 |
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Et'Ada
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good going! and yes the animated one's with the glowy red center are the one's that we are collecting for points! |
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| neildarkstar | May 16 2017, 08:40 AM Post #198 |
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Overlord
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I'm just wondering how many of these Dwemer ruins are quest locked? I think at least three, but I'm not familiar with all of these. I mean, I doubt I'm going to want to do the entire Thieves Guild quest line, and one of them relies on a certain argonian who talks to herself, but she's nowhere to be found. I wonder if one has to be a certain level before that is available? I don't remember who it was, but somebody said "Thank the Gods that the Dwarves vanished before they could name anything else..." ;) Edited by neildarkstar, May 16 2017, 08:42 AM.
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| Brambleberry | May 16 2017, 08:59 AM Post #199 |
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Jarl
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Level 14 From-Deepest-Fathmos appears |
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| Areial | May 16 2017, 09:10 AM Post #200 |
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Et'Ada
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Unfathomable Depths quest-locked until lvl 14 when you can get it from that female Argonian... Avanchnzel, Bthardamz.. The Only Cure Irkngthand... Blind Sighted (TG) Those are the one's that can't be gotten into until the quest starts... I'll look at the DB ones. |
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