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R.I.P. neildarkstar. Haven will miss you dearly.
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Round VIII chatter ( Dwemer Scholar ); DiD round talk..
Topic Started: May 7 2017, 06:33 PM (810 Views)
neildarkstar
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Thanks Bram!

That kinda makes for a pain for those who wanted to do the questing early before moving out of novice... :)

I don't know if Mzulft is level based, but I do know you have to do a fair portion of the College quests. The one (not the first one, or the one that has the forge) that's part of the Aetherium Forge quests, is it locked too or just the final rooms?
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Areial
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Et'Ada
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Just the Final room's unless you do the other two first...

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Areial
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Et'Ada
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DB Dwemer Ruins:

Fahlbtharz Their is a quest, but.. it doesn't say it's locked, just that you have to get 4 of 5 resonance stones

Kagrumez part of the same quest as above.. last part it look's like

Nchardak Has one of the Resonance jems and is part of the DB main quest.
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neildarkstar
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So... If you don't do the Aetherium quests for some reason, can you count the ruin as cleared without doing the final rooms?


One other thing... (Bear in mind that I don't generally do followers) I'm not sure how it works in skyrim to be honest. In FO4, followers and settlers are divided into three groups, "Essential" "Protected" and "unprotected". Essential can't be killed, protected can only be killed by the PC, and unprotected can be killed by anybody.

So, I know that in Skyrim certain characters (like Ulfric) are "essential" and can't be killed without that flag being removed. It looks to me though that almost all of the followers you can acquire like Lydia, Jenassa, Stenvarr, and so forth are "protected" which means they can only be killed by the Player, right?

So when you say that followers can't be essential, do you actually mean just essential (I don't believe any of them are) or protected? Looking in the UESP there is a field named "Protected" that simply says yes or no, so unless you kill the follower to find out, how would you know if he's essential?

Eh, did that make any sense? :blink:
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Serethil
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I *think* the only followers who are essential are the quest-forced ones. But since I never use followers, I could be totally wrong.

There are a couple of dwemer ruins in the Gray Cowl mod too, if anyone's running it. Hmmm. Maybe only one actually. As for Arkngthamz, the only way to not do the quest line would be to tell Katria you don't want her help, stop before you get to the top so she doesn't pop and say "we need to talk", and then leave the dungeon. But since you will want to do at least Raldbthar anyway, you might do all of Arky early (because she's pretty good with killing Falmer for you) but not complete the find the shards and forge? Lots of dwemerjunk in the forge though....
Edited by Serethil, May 16 2017, 10:12 AM.
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Areial
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Quest followers are "essential" during their quest.. ie pulling Fakas along with you to do a couple Dwemer dungeons on the way back from Dustman's Cairn, would make him "essential"...

But their are a couple "essential" followers.... Mjoll, Serana, Freya, and Derkeethus are all essential and can't die ( outside console commands and a mod that allows for it)

If you do that ruin 1st and can't get to the end, then yes I would consider it cleared.. Of course the prize at the end of that quest is actually worth doing it so that you finish the quest.
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glargg
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Actually, most of the dwemer dungeons are quest locked in some way.

In addition to those mentioned above:

Bthardamz: Peryite Daedric Quest, can't be accessed until starting the quest, minimum level 10.

Blackreach: Technically started by Main Quest, although that can be bypassed.

And also the Dragonborn questline, on which one ruin depends, doesn't start until you've been to High Hrothgar, so it's MQ dependent.
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Areial
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Areial
May 16 2017, 09:10 AM
Unfathomable Depths quest-locked until lvl 14 when you can get it from that female Argonian... Avanchnzel,

Bthardamz.. The Only Cure

Irkngthand... Blind Sighted (TG)

Those are the one's that can't be gotten into until the quest starts... I'll look at the DB ones.
I had already posted those, but you can get to all but the TG one without doing a full quest-line.

The one's on Solsteim do not say that you have to do the MQ first..

Most are quest related, but only doing that particular quest.. ie The Only Cure.. which can be started simply by going to the Shrine of Peryite..

I don't have time to check on the Solstiem one's.. not today, as of course I have to go to work.. but I will check as soon as I can... Of course I don't have a character that is high enough to get through all of it.. but I can get some OP armor...
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Rafer
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A player can go to Solstheim at any time. DB quest does not need to be started. I think only the one near Tel Mithryn is quest locked.

As for followers, Mjoll the Lioness is essential, she cannot be killed by anyone. Serana is essential until the DG questline is completed. I think she becomes protected after that.
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glargg
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Nokandu regained consciousness near Steamcrag Camp, and immediately noticed that a wolf was chewing on his foot. Not liking the sensation, this one batted the wolf away.

The cart was wrecked, and Nokandu's horse and driver were dead. Nokandu recalls a bandit attack, and assumes that he was left for dead. This one was certainly robbed, and had a bump on his head that throbbed. That is, his head throbbed, not the bump. The bump just hurt.

Nokandu salvaged what he could from the damaged cart. He found only six green apples, some useless heavy armor, and a handful of alchemy ingredients. He ate one of the apples, which was wormy, and threw the rest away.

And to make matters so much better, it was obvious from Nokandu's feverish brow that the wolf had given him a disease.

Fortunately, Nokandu found a healing shrine of Akatosh on a nearby hill, guarded by undead. Nokandu helped the undead on their way to Aetherius. He also gained an ancient but serviceable bow, and a supply of arrows. He got more arrows from three helpful skeletons on a small island in the hot springs, and from yet another group guarding one of the Nords' odd singing walls, a place he now knows to be called Bonestrewn Crest. There he found a chest containing a valuable enchanted ring.

After visiting the Atronach Stone, and gaining a star-blessing, this one returned to the road, and followed a trail of blood up the hill. The blood drops led to the very place that Nokandu was traveling to, the old Dwemer ruin of Mzulft. Under an archway, Nokandu found dead one of the bandits who had attacked him, and in his pocket was Nokandu's copy of The Aetherium Wars.

Unfortunately, the main ruin was firmly locked. Fortunately, the outside store room was not, and its inner doors were easily persuaded with a lockpick Nokandu found there. Nokandu found treasure, Dwemer artifacts, and a shard of Aetherium.

Nokandu rested the night in the store room, and departed for Windhelm in the morning. It was raining, and Nokandu got wet.
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Areial
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So I looked through Tsuri's save's and found how far she had went MQ before heading to Solsteim.. The Way of The Voice is complete, but "The Horn of Jurgen Windcaller" is not...

Now I used "Timing is Everything" to start DB before lvl 20.. at 16 I have Dragonborn, The Temple of Miraak and Fate of the Skall complete... when she started them.. IDK.. as I don't have a save after lvl 10 except the lvl 16 one... The Path of Knowledge is started their.. and finished on her final save.. so I can't see that one.

As this is a round where mod's are allowed... tweaking it so that DB start's early is up to the individual.. or wait til lvl 20.. which might be a better bet anyway.. cause, Tsuri has Ash and he's a pretty powerful follower ( though not essential)

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Areial
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From what I am reading, most are in a way quest locked, but can be gotten around by starting the quests..

with 60 hr's I think it's going to be figuring out which ruin's will be the easiest to get to, the quickest to get through.. so that you can move on to the next.. Freestyle or not, I don't know that everyone will be able to get through all the dungeons.

Tactic's are still going to be key.. and not just which skills to use!
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Andra Hawksdaughter
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Oooooooh, Nokandu is baaaack!! :clap: :hugs: :D Yay!!
Edited by Andra Hawksdaughter, May 16 2017, 12:46 PM.
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Rafer
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The Dragonborn Questline is not level locked. You just need to finish Way of the Voice. But Ariel you are right in that figuring out which quests to do and what not to is part of the strategy.

One question I have is why are restricting the followers so they can't be essential (at least vanilla followers)? It's really only the afore mentioned Serana and Mjoll (and probably Frea, as well). They still go down in the fights and are just as much a nuisance as protected followers. Mjoll has some unique dialogue when in Dwemer ruins, which is nice. Not really a big deal, but I don't see them as being any better than protected followers. My real concern is the Dwemer constructs. They are essential as well. They can get knocked out pretty easily, but regenerate after the fight is over. We must be able to use one of these for this round.
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neildarkstar
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Eh, Dwemer Constructs? Is that from a mod?

At any rate, Danae (now level 14 or perhaps 15) Just finished Avalanche Hell. It wan't really too bad. Of course she's just on Apprentice difficulty, but I'm encouraged.

I thought the big guy might be a problem when she put the Lexicon back, but opted to suicide out and made it easy. The little spider guys were more difficult than the spheres because those little Sums of Bastiges are HARD to hit when they're chasing after you full steam.

It's funny, I almost think this mage build is better than the sneaky fighter build I'm planning to use. Of course it won't be made clear whether it's really viable or not until I hit Master at least.

Avalanche Hell was fun though... I wonder how Fathoms can be a ghost and be alive in Riften at the same time?
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Areial
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Don't know Neil....lol

My only reasoning with the "Essential" followers is that "you" can't kill them.. so can just spam any area effect spell ( I know you hit them to many times they will leave your service.. though I have never had one do that)

We can do away with that rule.. technically once one get's "Wind's of Change" IF you choose the right choice, you can't kill them either... As some of the ruin's are on Solsteim, we may all end up there anyway..

Up to everyone...
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Brambleberry
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It's a non-issue for me as I will only have a follower if it's foisted upon me by a quest. Then they can go back to whatever hole they crawled out of! harumph!
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glargg
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neildarkstar
May 16 2017, 01:20 PM
Eh, Dwemer Constructs? Is that from a mod?

At any rate, Danae (now level 14 or perhaps 15) Just finished Avalanche Hell. It wan't really too bad. Of course she's just on Apprentice difficulty, but I'm encouraged.

I thought the big guy might be a problem when she put the Lexicon back, but opted to suicide out and made it easy. The little spider guys were more difficult than the spheres because those little Sums of Bastiges are HARD to hit when they're chasing after you full steam.

It's funny, I almost think this mage build is better than the sneaky fighter build I'm planning to use. Of course it won't be made clear whether it's really viable or not until I hit Master at least.

Avalanche Hell was fun though... I wonder how Fathoms can be a ghost and be alive in Riften at the same time?
Constructs are the same as Automatons. There are follower Automatons in the Solstheim quest.

Good luck with the mage at high level. I think Destruction is going to wimp out on you. You'll really be relying on the Impact perk, because the spell efficiency drops off really seriously after the Apprentice level spells. Fireball makes a lot of fine noise, but is less than twice the power of a firebolt, at twice the base casting cost.
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Poncho
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So much for not being busy on my days off,
Spoiler: click to toggle


TL:DR - Such busy, very unexpect

Catching up on Gopher's Enderal tonight, hopefully more Skyrim playing myself tomorrow (won't be properly focused tonight, was dozing off on the bus)
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Rick
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We have never done Avunchenzel....in six years....never.....just too much to do....everywhere. Only did Sightless Pit for the first time this year! I have heard kids saying how they beat Skyrim, got bord and moved on, in like, under a month! How in gods name? Oh well....it's good to still have new stuff to look forward to....like....All the dlcs. chuckle....Ah, one day!
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