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R.I.P. neildarkstar. Haven will miss you dearly.
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Round VIII chatter ( Dwemer Scholar ); DiD round talk..
Topic Started: May 7 2017, 06:33 PM (798 Views)
Areial
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Et'Ada
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Cause I like to save my characters.. and start with a whole new file.. and change out a lot of the mods.. I juse a racemenu preset save.. I don't have all my characters, but I do have a good many of them.
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Rick
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Jarl
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neildarkstar
May 28 2017, 12:18 AM
Serethil
May 27 2017, 11:54 PM
I.... don't think I've ever played on novice.
It's for the kiddies who want to feel like the overpowering destroyer or something, and then they can say how took out this or that baddie and all of his buddies without breaking a sweat.

What I hate about it is that there is ZERO challenge to anything.
@neil,

That is so unfair <pout>

Y'know some of us play on Novice because we are not interested in long boring fights.....we just want to go exploring or see how the story unfolds for our character.

We don't need challenge....its a role play game, and...Who wants to waste time bashing a mudcrab twenty times just to make it go away while we line up that perfect photo piccy.

@Sere,
Naughty girl....you know what Neil was meaning.....naturally you don't need 'novice' when you are using "tgm" instead eh!

Troll 'olol ol lol olol olol olol. <snerk>

(Rick is now in hiding for the rest of the day ;) )
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neildarkstar
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Well, I take it back! I did find one thing challenging to fight. A Centurion Sphere in Arkngthamz nearly killed Aahni... He would have if she hadn't fallen off a ledge into a waterfall! I can't wait to see how she stacks up against those guys later on when she has some armor. Eh, no, she had no armor, mage or otherwise. When we went in, I thought "Bah, who needs armor. It's Novice, there's nothing in here but some automatons, a few falmer, and several chaurus. :D

Yeah Rick, I had a car like that once... and you're right on one point for sure... I DON"T like battles that drag on and on, I want battles to over fairly quickly. Which of course is why I don't like Legendary. To give it perspective though, My objection to playing on Novice is not that the battles are short, but that every battle is practically a guaranteed win for the player with almost no chance of player character demise. Where's the fun in that?

On the other hand, playing on Master with the right mods can create a battle that is more realistic, in that if either the player or the NPC get hit three or so times, the battle is over. That creates a whole new strategy setting where the player definitely needs to try not to get hit, eh? Or even run away...

Of course there are some of us (not mentioning names) out there who only live to play in such a way that their character is a guaranteed casualty. You know, like Bugs Bunny testing bombs with a hammer... ;)
Edited by neildarkstar, May 28 2017, 07:06 AM.
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Serethil
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Et'Ada
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I used to play Skyrim "normally". But after years of play, I just really dislike micro-managing carry weight, potions, different gear etc. Since what I like to do now is explore, TGM suits me fine.

Back when I played "normally", I generally played on adept or master. It would never have occurred to me to drop to novice, since in general I figure novice is for someone who's never played a CRPG before.
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Brambleberry
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Posted Image Posted Image Posted Image
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Poncho
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I'm a little disappointed, I had hoped I could use a piece from the dwarven bikini armour mod to give my character an artificial leg...but looks like no :(

Thinking it would probably require a custom race for it to work, but that's beyond my skillset. Ah well, we'll get by :)
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Areial
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Et'Ada
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I play Adept or Expert generally... but I have played on Apprentice..

Amber was a Hunter/ explorer, who never went into a "walled" town.. and never got any smithing perks, she wore fur armor ( which one depended on how cold it looked). Alchemy.. was her stock and trade, but simple potions.. as she also never went into "ruins" and seldom into caves... so some ingredients were out of reach for her. This was on 360..

Thing about her because of her skill set's she would not have been possible at a higher difficulty for the same length of time.
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Areial
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Et'Ada
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Poncho.. they aren't leg's.. but mix and match.. and these might work as a mechanical arm..
Posted Image
They aren't "gold" in color.. but they do look very mechanical.. and I believe they are supposed to be.. Brokenfoot's UNP Mashup.. their are a few more pieces.
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Poncho
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Thanks for the suggestion Areial, I'll give it some thought but I might go with a male character for this round. I much prefer to play male if i'm going to roll a heavily armoured character for some reason. If I go male heavy armoured I'll be aiming at Drakul armour and most likely getting a female follower and stick her in the Medusa Armour with an armoured circlet. Should look good :)
Just means a whole lot of smithing to get to that point.

Female may end up being an unarmoured sneak illusionist/elementarist with a little conjuration and alteration for back up and a minor focus in smithing to provide decent gear for followers...just need to run a practice character out for each and see which I prefer
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Areial
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Et'Ada
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Not a problem, I made everything from the mash-up once and remembered them.. I tend to do that.. either spawn a chest ( if the mod author provides one) or add.item everything once.. the new mod..Additemmenu- .. is awesome, I can now spawn all the armors.. look at them.. and decided if I like them or not, then when I want to use them.. smith them the right way ( during competition) or add them if I want the character to stay in that armor all the time.
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glargg
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neildarkstar
May 27 2017, 11:53 PM
I don't know about that being a new technique though... I've been using a shield with an unarmed right hand for a long time. Although, it's usually just with Khajiit...

I may blow any such like strategy of leveling slowly though. I HATE playing on Novice. No matter what I fight, I always feel like I'm spamming my skills against a helpless opponent.
I wasn't really talking about the shield/fist thing, so much as the shield/two-hander switch technique. I probably didn't make that clear. :)

As to your Novice thing: Pbbbth. Set it to Novice, and then use LaL to drop you in a "left for dead" on Solstheim. Then traipse around and try dealing with those helpless opponents. :D

As you noted with your dwemer sphere encounter, Novice doesn't guarantee you a win.

But, seriously, the game is balanced to be played on the default setting. Any deviation in either direction causes imbalances that show up somewhere. For example, most players find it incredibly difficult to play a destruction mage on Legendary, because the higher-level spells simply don't do enough damage.
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neildarkstar
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Well, in any case, my test Aahni moved up to Apprentice last night, so no more Novice. Novice did provide me with one unique experience though. I had never before defeated a sabrecat at level 8 in melee combat. Let alone while only armed with a simple, unenchanted Steel mace and shield...
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Brambleberry
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Brambleberry
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Brambleberry
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neildarkstar
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hey Bram. Aahni just killed that guy in Ratballs I think...

Anyway, now she's done Reachwind Eyrie, Arkngthamz, Bthardamz, and Ratballs... er, Raldbthar... She's level 23, and those Centurion Sphere's have gotten tough! She can take one down in melee, but if it's more than one at a time, she's toast, eh?
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Brambleberry
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I stopped playing test characters. Don't want to burn out. Still today and 2 days more before one can play, so I've taken to getting my fix by posting images others have taken. Some of them are quite amazing.
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glargg
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Those spheres are the reason that I've pretty much abandoned the idea of an unarmored mage for this round. As you say, it's not that hard to handle one, but when you get two (or a combination of a sphere and a couple of spiders), they take your health down too fast to deal with, even at low difficulty.

They're fast, and they hit really hard. They're immune to Illusion (until "Master" anyway) and Poison and Frost (so you can't slow them down.) And they're really hard to sneak past.
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Rick
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They're worse on Legendary :P
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glargg
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Isn't everything worse on Legendary? :)

Seriously, though, they're really almost as "worse" on this scaled difficulty thing, because you can't beat a bunch of them at level 9 on Novice, or at 19 on Apprentice, etc. You just don't have the skill levels and perks for it. And on scaled difficulty, with limited time, you can't afford to spend your low levels crafting and preparing.

Even on Adept or Expert, you have to have good armor and a strong attack to deal with the enemies in Dwemer dungeons.

This round is going to be a serious challenge, and I think success is going to rest on intelligent skill selection and strategic leveling. We simply can't afford to waste level-ups on unnecessary skill books, pointless questing, and early craft-grinding.

Whoever gets to Master or Legendary inside of the 60 hour limit is asking for a lot of hurt, I think. :)
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