Welcome Guest [Log In] [Register]
R.I.P. neildarkstar. Haven will miss you dearly.
Multi Quote Post
Add Reply
Round VIII chatter ( Dwemer Scholar ); DiD round talk..
Topic Started: May 7 2017, 06:33 PM (817 Views)
Brambleberry
Member Avatar
Jarl
 *  *  *  *  *
Nice list of mods to tweak followers Areial, but wouldn't most of those be non-usable so everyone has the same kind of follower AI for a comp?
Offline Profile Quote Post Goto Top
 
Brambleberry
Member Avatar
Jarl
 *  *  *  *  *
Areial
May 7 2017, 06:33 PM
snippity doo dah

- Your choice of skills ( 5 or 6)
( only freebies...speech & Lockpicking)

- Only 1 craft perked...two used ( potions are usable reguardless) <------ Wouldn't one of these have to be a freebie too? Otherwise the unperked craft would still go above the limit of skill ups putting one in the penalty box.

-LvL scaled ( why so many skills)

-May use mods ( in fact Clockwork could be a bonus)
( difficulty mods must equal or out number advantage mods)

- time extended...because to hurry through a Dwemer ruin is to die...fast
?? * 50 or 60 hrs over 3 or 4 week's??
( plus some ruins can only be done through a quest line)

- 1 follower + 1 dog allowed
* Follower may not be picked up until Expert difficulty is reached... dog when ever
( follower may NOT be essential)
- Locations:
Spoiler: click to toggle


This is just how I envisioned the round when I thought it up... but it need's to be hashed out.. and any details fine tuned!
I'm testing with the 5 skill limit.

Question regarding the craft statement.

I'd vote for the 60 end of the 50-60 hour time frame because as summer approaches computer time diminishes.

P.S. Really liking this idea you've come up with Are! Gives the gameplay that sleuth/adventurer vibe!

Offline Profile Quote Post Goto Top
 
Areial
Member Avatar
Et'Ada
 *  *  *  *  *  *  *
Sere..I know..

Thank's Bram.. and no, thing is that would be one of your "advantage" mods, that would have to be equaled with a "difficulty" Mod.. So.. AFT = ASIS...followers better = enemies smarter ( Those particular mod's wouldn't have to be used..that's just an example)

This is where that 6th skill would come in handy.. and pretty much what I had in mind.. But we can do an "un-perkable" 2nd craft as a freebie..

IMO a second craft will be needed once one is at Master & Legendary.. but I go with the flow.... and the majority!

Offline Profile Quote Post Goto Top
 
Brambleberry
Member Avatar
Jarl
 *  *  *  *  *
I completely agree with the need for the 2nd perkable craft for Master & Legendary. We're all going to get there a bit faster than we think because of just natural leveling going so much faster for the lower difficulties.

Yep I forgot about balancing mods plus/minus. But then my braincase is full of outdoor chores right now, so it's understandable that the weeding and mowing pushed out those memories. ;)
Edited by Brambleberry, May 8 2017, 10:23 PM.
Offline Profile Quote Post Goto Top
 
Lapuaboy
Member Avatar
Thane
 *  *  *
I didn't have a clue about about the "scaled leveling" thing so did a search. I found under DiD round 4 the scale of 1-10, 11-18, 19-26, 27-34, 35-42 and 43+ Ledgendary. Is this our "normal" scale and what will be used in this round? :thanks:

Offline Profile Quote Post Goto Top
 
Brambleberry
Member Avatar
Jarl
 *  *  *  *  *
That is what the scaled leveling refers to and that is what is proposed for this round. It is really quite fun! :)
Offline Profile Quote Post Goto Top
 
Areial
Member Avatar
Et'Ada
 *  *  *  *  *  *  *
It's the normal scale and will make.. leveling a challenge in and of itself.. You really have to think about what you are doing. It makes spamming any skill.. not so good an idea.. Training, well, you have to think hard about it and really have a tactical mind set about it.
Offline Profile Quote Post Goto Top
 
Lapuaboy
Member Avatar
Thane
 *  *  *
Thanks for the quick replies Bram and Areial! Yes, it does give me something more to ponder, plan and scheme about. ;)
Offline Profile Quote Post Goto Top
 
Areial
Member Avatar
Et'Ada
 *  *  *  *  *  *  *
So meet Lysimachos (it's Latin )

Posted Image
Posted Image

with a tweak or three he will be ready to play when the round begin's.. That is the un-armed robe that I would like him to wear.. but I think it require's ebony to actually make.. <sigh> Not a thing that is easy to find beginning of the game... so the Thalmor robe's it will be, until something else in black turn's up...lol

I'll have Divine Elegance in my load order.. but that stuff is EXPENSIVE! and I would rather save up for a good suit of armor for my Follower.. maybe pieces... IF we do a second un-perked craft... smithing it is.. just because... robe's still are smithed...<sigh>
Offline Profile Quote Post Goto Top
 
Brambleberry
Member Avatar
Jarl
 *  *  *  *  *
You might give this Black Mage Armor mod a try Areial.
Offline Profile Quote Post Goto Top
 
Rafer
Member Avatar
Noble
 *  *
This should be another really fun round. Having a follower a pack mule will be helpful, but also deadly. How many of us will die due to dwemer traps that Lydia springs on us?

Regarding skills, since we are level scaling, the more skills, the better. Consider only limiting crafting to two (perked) skills. Legendary in Dwemer ruins will be ugly.
Offline Profile Quote Post Goto Top
 
Areial
Member Avatar
Et'Ada
 *  *  *  *  *  *  *
Bram... thanks... that's a nice mod!! I have a feeling that the set I like is probably armored.. cause, that's the way I am...LoL... the pictures aren't labeled. but I will DL it and find out..

Rafer.. this is one of those times where at the end of this round I will get up a pole on some of the rules, not all though. how many skills being one.. that will go in the pole.

I don't want to make it tooo hard, but at the same time.. many many hr's are going to go into getting to Master or Legendary.. and I have a feeling that un-like this round not many people are going to want to start over and probable not from such a high lvl'd lose.
Edited by Areial, May 9 2017, 07:59 AM.
Offline Profile Quote Post Goto Top
 
Kane
Overlord
 *  *  *  *  *  *
Depending on skill choice, one might not need to make it higher than Expert or Master.
Offline Profile Quote Post Goto Top
 
Brambleberry
Member Avatar
Jarl
 *  *  *  *  *
Kane
May 9 2017, 08:30 AM
Depending on skill choice, one might not need to make it higher than Expert or Master.
Explain please.

Do you mean have a set difficulty rather than scaled? or

Do you mean if we go with 5 we can only get so high in level, but if we go with 6 we then get higher? or

Are you referring to which specific skills are chosen tend to level faster/slower?

I got up on the Skyrim Calculator and with only 4 skills not all fully perked was up to level 47. I'm asking because my braincase is full of weed dander from mowing so much. :teehee:
Offline Profile Quote Post Goto Top
 
Kane
Overlord
 *  *  *  *  *  *
Hmm, four probably would be the lowest possible amount. Disregard my incoherent morning thoughts!
Offline Profile Quote Post Goto Top
 
Brambleberry
Member Avatar
Jarl
 *  *  *  *  *
Kane
May 9 2017, 08:42 AM
Hmm, four probably would be the lowest possible amount. Disregard my incoherent morning thoughts!
Never! Incoherent thoughts spark ideas!!! :)
Offline Profile Quote Post Goto Top
 
Areial
Member Avatar
Et'Ada
 *  *  *  *  *  *  *
Even with 6 fully perked skills you still....sloooow unless you train or spam... with only 5 perked skills.. remember speech and lock-picking are freebies... you will slow sooner. By "slow" I mean your skill lvl's..

I played Zyne for over 400 hrs and never go her over lvl 48... because her skills slowed so much that she just didn't lvl much. While in her story she used more skills more often, truth is, that was for the story.
Offline Profile Quote Post Goto Top
 
Brambleberry
Member Avatar
Jarl
 *  *  *  *  *
Very true Areial.

I just remember the last scaled difficulty round (one of my favorites rounds by the way) one tended to level quickly at Novice/Apprentice/Adept and even fairly fast at Expert. The trick was being strategic so that when Master/Legendary was reached one didn't croak at the first mob encounter.

By strategic I mean the very things you've brought up like being careful not to spam a craft too much too soon, etc. I think it is that need for strategy that makes this kind of competition so inviting and exciting. :)

Presenting Dhark Mithras Dwemer Scholar/Battlemage
Spoiler: click to toggle
Edited by Brambleberry, May 9 2017, 09:59 AM.
Offline Profile Quote Post Goto Top
 
Areial
Member Avatar
Et'Ada
 *  *  *  *  *  *  *
Yep.. one of the reason's I put out 6 skills, but crafting only 1 perk-able and the other use-able... Which basically makes it a "Freebie".. and that would be fine also.. a second craft as a "freebie" but non-perkable... is fine.


Which would mean 5 perk-able skills and one additional craft.. non-perkable.. and the two other Freebies..

But I can do a pole shortly ( we still have the other round going so.. time) and see what everyone thinks.. but I'm going to change up the pole..

What you vote on you need to put in a post.. that way if we get votes from non-players they can be discarded. It's rather unfair to have someone vote that has no intention of playing and following the rules that are set up, because of that vote!
Offline Profile Quote Post Goto Top
 
Serethil
Member Avatar
Et'Ada
 *  *  *  *  *  *  *
Yah, I always read the posts but don't vote!
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
Go to Next Page
« Previous Topic · Dead is Dead · Next Topic »
Add Reply

Theme created by Sjaelen Auren from Zathyus Networks Resources