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Round VIII chatter ( Dwemer Scholar ); DiD round talk..
Topic Started: May 7 2017, 06:33 PM (816 Views)
glargg
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Jarl
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I'm presuming that Armor is allowed as one of the skills in this one, otherwise I think that those who don't use followers will find dwemer dungeons hard to survive. Even at Novice, an unarmored mage can't survive long when ganged up on by a several automatons.
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Areial
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Et'Ada
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Yes Armor is allowed as one of your chosen skills.

Bram.. I like that armor... as it only uses leather and strips for the mage robes, it's do-able, but it still raises skill level...So have to be careful and get what I want him to wear the 1st time.. un-less we go with a 2nd freebie craft...
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Brambleberry
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Jarl
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I've been mulling over the 5 vs 6 and the 1 craft perked 1 craft used not perked scenarios.

My preference would be 5 skills, 2 of which can be perked crafts

Second preference would be the 6 skills 1 craft perked and one craft usable, but not perked.

Reasoning: the first scenario makes one really think about choosing between a 2nd perked craft skill and what I call a utility skill, that is, another offense/defense skill. It is a bit "tighter" imo than the 6 skill option, but still very doable even if one levels up to where the difficulty is Master/Legendary.

As you said earlier you'll be setting up a poll. The above is how I'd vote. :bunny: is excited about this round!
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Kane
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I like the 5/2 tier, TBH. I had planned on using smithing only, and hoping to find enchanted items. Godly gear can go a long way. :)
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Brambleberry
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I agree Kane. I like 5/2 because I can tell you when it comes to competitions my RNG luck is all drained into Oblivion and I never find anything useful to my character build. With the potential of having to play on Master and Legendary Sheo would have a field day with my character. Besides that 6 skills seems too loosey goosey for a competition imo.
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Areial
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Et'Ada
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OK.. so when I do get a poll up.. it will have a few questions... but the skills thing will be along the lines of

1) 5 skills total 2 can be crafts ( all perked)
2) 6 skills total 2 craft's 1 perked, one not
3) 5 skills total 2 craft's 1 perked, one not
* Lock-picking and Speech as freebies

If I missed an option let me know...

I do have some other questions that need to be put up.. if anyone think's of thing's that need to go on the poll also..let me know!
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glargg
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Jarl
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One other possibility would be to give the player the option of choosing between options 1 and 2 above.

In other words, allow 2 crafts used, but let the player decide whether a 6th support skill (also unperked) is worth giving up perking one of the crafts.

It seems to me that it would be a reasonable trade-off.
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Areial
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Et'Ada
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I actually like that...and will put that on the poll also.
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Areial
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Et'Ada
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ok so I got A'Riya down to Blackreach... I'll see what I can figure out tomorrow... I DO have to go back to work.. so I might not be able to get it all run through.. but I should have some idea!
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Kane
Overlord
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Why not just count the interior Blackreach spaces?


  • Debate Hall
  • Derelict Pumphouse
  • Farm Overseer's House
  • Hall of Rumination
  • Pumping Station
  • Reeking Tower
  • Silent City Catacombs
  • Silent Ruin
  • Sinderion's
  • War Quarters
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Areial
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<sigh> I just ran through them.. UESP Wiki Blackreach I "cleared" The silent City, The Debate Hall, Pumping Station Catacombs...and all part's between... they never show as "cleared".. which is an issue..

So I can see this being a problem.. but I would hate to have to not count Blackreach.. So... I can see this one of three ways..

1) don't use Blackreach ( I hate this idea)

2) go on the "honor" system ( as we do anyway)

3) Use some other Criteria.. ie Killing Vulthuyol + 25 of 30 red Nirnroot's + finding all the spaces

The three Entry points.. "lifts" are not clearable, but the ruin's named after them are.. so you have cleared at least one ruin to get their.. ( I tried all three lift's last night TCL through gate.. won't work... says need's powered up first)

So Idea's on how to count Blackreach... we can always add them to the poll later.. but I really don't want to not have Blackreach..

btw... I'll get some footage of A'Riya and crew up tomorrow.. to much to edit and put together to get it all done before I go to work today...errr 3+ hr's worth.. need's massively shortened!
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Poncho
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Apologies for the extra work/effort my question brought up Areial, thought it was better asked now rather than after we begin.
Following on though, assuming the isolated great lifts are tied to their nearest ruin, is the Tower of Mzark being seperately "cleared" or tied to having cleared another ruin to get there?

Given a choice of the 3 blackreach options there, I'd choose option 2 or 3, with option 3 being more verifiable by screenshot for many of us.
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Areial
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Et'Ada
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I'll check that tower.. The Wiki say's it's not clearable and just show's the tower with no ruin.. so Even if it is an "entry point".. you would only get any point's for clearing Blackreach.. not the ruin on the way to Blackreach. I will still check though.. it will have to be later.. gotta run in to town.. and get them all on the outside... errr without using that lift! which is the closest to them atm...

Not a problem, this way I have a non-competition character checking things.. and I actually love Blackreach.. She's leveling up.. I plan on making her a companion.. using familiar faces.. but I want her well established in the skills..

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neildarkstar
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I'm just curious... Why would we have a problem using the honor system? I mean since the very first competition, the honor system has been integral to the thing, so why do we suddenly have issues with it? In the end, if the honor system won't work, there's no point in bothering with it because the honor system is the only thing keeping people from cheating anyway when it comes to reloading and such.
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Areial
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I have no problems with us using the honor system. . I just always try to give alternative suggestions. .. as a matter of fact because we already rely on it, it shouldn't BE a problem with anyone.

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glargg
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I'm with Neil. Make a list of the places in Blackreach, for people to check off as they "clear" them.

There's no "proof" of anything we do. Any of us is free to post a completely fraudulent tally, and nobody would be the wiser. We have to trust each other in order to hold these competitions.
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Poncho
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I have no issue there either, was just a thought that if we're scavenging for particular items (cores) anyways, then something like the red nirnroots would just feed into that....nirnroots are tied to a quest though, so some may wish to dispose of them to gain the ability to grow their own. Screenshots should not have been mentioned, was my fingers running away ahead of my brain :)
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Brambleberry
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Jarl
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I vote for No. 2 or what Neil, Glargg, Areial and Poncho already said. :teehee:
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Areial
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Et'Ada
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The list that Kane made is on the 1st page...
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Areial
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Et'Ada
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Just so every one knows... most of the "gate towers" will not allow you to use them unless you have already been down to Blackreach... But, while you can't open Mzark til then.. TCL will allow you to get IN and the lift will work... the rest of the tower lift's won't even work.. Which of course is a non-issue. Just a piece of trivia.

err of course you miss getting the ruin that you'd have to go through if you did that...
Edited by Areial, May 10 2017, 01:36 PM.
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