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Round VIII chatter ( Dwemer Scholar ); DiD round talk..
Topic Started: May 7 2017, 06:33 PM (814 Views)
Areial
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Et'Ada
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Ok so I got two video's up in the Video shorts thread.. one dragon fighting outside Aftland.. the other from Aftland down into Blackreach.. and ending with the Dragon fight there..

Edited by Areial, May 12 2017, 12:19 AM.
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neildarkstar
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So, another query... Is training going to be allowed this time or no?

...and, I can't remember how the scaled leveling goes. I was thinking it might be level 1 through 40 on Legendary, and then novice from 41 through 45, then Master for 46 thru 50...
Edited by neildarkstar, May 13 2017, 10:35 AM.
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Areial
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Et'Ada
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Think you got it all ack-bass-wards...

Novice ...........1-9
Apprentice.... 10-19
Adept ........... 20-29
Expert........... 30-39
Master........... 40-49
Legendary..... 50-......

Course Neil if ya want we can make a rule just so's you can play it backwards?!! :P

Training is fine...it's also a double edged sword...
Edited by Areial, May 13 2017, 10:42 AM.
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neildarkstar
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No, I think the normal scale will do just fine... (though I'm really curious to see who lives long enough to hit "Expert")

About training, yeah, I know... but unless one has conjuration and gets "Bound Bow" it's devilish hard to get archery high enough to really be useful. Especially if you're not playing a Bosmer.
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Areial
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Yeah.. I've got two different spellsword types I'm going to try out.. but in Nordic ruins.. maybe one Dwemer to see how that goes..

One uses conjuration plus archery ( 2h, alteration, Enchanting * perked and smithing unperked ) The smithing is more for extra protection until alteration is high enough.. and so follower can have slightly better armor)

The second uses conjuration, destruction, 1h, alteration, illusion and ( Smithing or Enchanting* unperked.).. Will have Belrand as follower as he uses alteration to help with his armor rating...

Both will start with some armor and then go cloth when alteration is high enough... That's the plan anyway.. I may change it to a complete warrior build... I had very good luck with A'Riya going down to Blackreach.. BUT she had an armor rating higher than I would normally smith ( invisible helmet from Terra Armors) She did not have the proper build for it really...

Edit:.. neither of my character will probably even start to Dwemer dungeon dive until lvl 15 or so... won't really be hard from their to lvl up to Expert...
Edited by Areial, May 13 2017, 01:14 PM.
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Brambleberry
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I think just due to the scope of this comp we'll need access to training, but like Areial has said it is a double edge sword. Part of what makes this exciting is the need for forethought and planning for those transition levels where the difficulty jumps up! Can't wait...back to my test character. He's the only thing keeping me from going bonkers waiting. :teehee:
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neildarkstar
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My first test char is prospectively:
Khajiit

Option 2: 6 skills total, 2 can be crafts, one perked one not.


Alteration
Archery
Enchanting (perked)
Heavy Armor
Restoration
Sneak

I don't HAVE to take 2 crafts, right?
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Brambleberry
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no you don't :)
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Areial
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Bram's correct, you don't have to... IF someone chooses to use two.. only one of them can be perked.

Edit: only 5 of the 6 skills can be perked..
Edited by Areial, May 13 2017, 01:11 PM.
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Areial
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Et'Ada
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So you know when you know you've had a bad day?

This is Aeglycia.... one of my two prospect's for this round... LaL start with Lakeview... lvl 1 first time out the door...
Posted Image
you can't see the dead cow and chicken... :'(

I need to tweak a few things.. graphic's wise...but dang it...
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glargg
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Well, when I proposed the idea of choice, I meant it to be that the 6th skill (whether craft or not) would have to be unperked. In other words, one of Neil's 6 skills should be unperked.

Otherwise, we have an "extra skill" situation with no penalty.

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Areial
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Et'Ada
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Ick.. your right... I had not had enough caffeine yet.. or wasn't thinking..or well just being duh... i'll change that in my post.

Poll qestions
1) 5 skills total 2 can be crafts ( all perked)
2) 6 skills total 2 craft's 1 perked, one not
3) 5 skills total 2 craft's 1 perked, one not


It should read. I guess:

2) 6 skills total, 2 crafts can be used, 6th skill unperked ( only one craft allowed to be perked)
Edited by Areial, May 13 2017, 01:22 PM.
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glargg
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It wouldn't really matter to me, but I suspect that "6 perked skills" would become the universal choice, which essentially means "no choice at all." :)

I like the limitations we've chosen, because it does force us to make some sacrifices, while still allowing us more choices than the "nekkid" round.
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Areial
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Et'Ada
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True...
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neildarkstar
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FINE then. :P

Option 2: 6 skills total, 2 can be crafts, one perked one not.


Alteration
Archery
Enchanting (perked)
Heavy Armor
Restoration (unperked, like folgers instant, but not like Taster's choice cuz that'd be nasty, but so unbeatable it's reheatable. Sez Mrs Olson. ;) )
Sneak

Listen, I'm going to be keeping an eye out for you two in Fairbanks, eh? Like Tubasha, I really want ta see ya take on the polar bears while you're only armed with chopsticks now... 'cuz I know you wouldn't ask characters to do something YOU wouldn't do, right? ...right? C'mon, you KNOW you wanna do it...
;)
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Areial
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Nope... not me.. I don't DO cold... I'd rather wrestle an alligator,,,IN the water!.. swim through shark infested water's with a bleeding wound... ummmm let's seee... yell here kitty kitty to a tiger and wave a steak at him...then tie it to my butt...
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Brambleberry
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:rofl: :lmao:

Posted Image :scared: <--- Areial
Edited by Brambleberry, May 13 2017, 02:03 PM.
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neildarkstar
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All right then... That last suggestion of your is a viable substitution for polar bears,... so... when will we see the video? :D

Y'know, I was only kidding about all that stuff, right? ...but more seriously, I want to mention something for y'all to think about. I must have played D&D for... oh, maybe thirty years or more. Different people in the parties, different DMs, different versions of D&D for that matter.

There was one thing though that seemed to persistently happen, no matter who the DM was, or how well he had his shit together generally speaking. It was simply that after characters got to be high level, DMs started seeking ways to keep the dungeons challenging, and then at some point, the DM would fall in love with his monsters.

You'd show up for the game, and the DM would say something like:
"This week, I've made it REALLY challenging." - and that was when you knew it was very soon going to be time to find a new DM or a new group to play with. You see, what the DM was REALLY saying was in reality, more like this:

"I'm sick of you high level bastards blowing through my dungeons, so here's how this is gonna go. By this time next week, not one of you mothers is going to have a living high level character. You're ALL going to die."

Sounds like a horror show kinda don't it? :)

Of course that's the end of the D&D group... Now I have to say that it hasn't quite gotten to that point here, but it's heading that way. The Nekkid Nord challenge was fun, but not THAT much fun, and if you tried it again it would be far less fun because now, everybody knows the dice are loaded, and you can't win.

Take it for what it's worth, that's my experience, and you can do what you want with that. This is just a kind of "heads up" for finding the line between challenging and impossible before people start finding other things to do.

Just sayin' eh? :)
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Brambleberry
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I get what yer sayin', but

I think by continuing our change up from one comp to the next we don't "burn out" on a specific type of competition.

Thief round was nothing like Warrior and the Mage round, well that was a challenge for most. To date the Nekkid Nord run with 3 skills only has probably been the most deadly challenge for everyone because there's always going to be a point where the House wins!

The up and coming competition provides us with doable tasks that even if we reach the higher levels we can plan for success. Additionally having a theme based competition allows for that role play so many of us enjoy.

Lastly, the nice thing is if someone is "burned out" on comps they can sit them out until the want to jump back in.
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Areial
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LoL... I'll have ta find a tiger 1st...

I hear ya... and I know their is a fine line between challenge and impossibility. ..

To me the challenge is on seeing how far one gets... these are competitions... someone is supposed to win.. now the fact is most of us playing atm just don't take it that seriously. ..which is ok too.

For the Nekkid Nord, I suggested 3, 4 or 5 skills... none to be armor... 3 was the majority chosen... personally 4 would have been perfect for me...5 like a bonus.

For this round... 5 with 2 perked crafts or the choice of 6 skills usable. ..5 perked ( only one crafted perked) should be a tactical challenge. .. if you over craft or over train... those higher difficulties are going to eat one up fast... but getting through some of the Dwemer ruins at lower lvls IS possible...

《Sigh 》 I gotta go clock in for work...Blah!
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