Welcome Guest [Log In] [Register]
R.I.P. neildarkstar. Haven will miss you dearly.
Multi Quote Post
Add Reply
Round VIII chatter ( Dwemer Scholar ); DiD round talk..
Topic Started: May 7 2017, 06:33 PM (812 Views)
Areial
Member Avatar
Et'Ada
 *  *  *  *  *  *  *
No, that would raise the skill lvl and cause a penalty.. same with recharging enchanted items.. that causes skill rises.. Potions on the other had... using them doesn't, making them does... so that's kinda a freebie...


Unless we all went to go free-style and just use the build of your choice... Still scaled lvl'ing.. but your choice "how" you build your character...

This is one of the round's where I think that would work well... BUT that's up to everyone.. and I can put it in the poll if everyone want's to vote.. so that we can see how it's going.
Offline Profile Quote Post Goto Top
 
neildarkstar
Member Avatar
Overlord
 *  *  *  *  *  *
Please, put it in the poll... to be perfectly honest, I'm kinda tired of the whole restricted skills thing, and I actually don't really see it as a challenge anymore. Just another of life's little tedious headaches.
Offline Profile Quote Post Goto Top
 
Areial
Member Avatar
Et'Ada
 *  *  *  *  *  *  *
Ok.... it will have to wait til I get home unless Kane or Sere can add a question to the poll.... I'm at work... I think I live here... I just need a shower and jammies... my PC and I'd be right at home!
Offline Profile Quote Post Goto Top
 
neildarkstar
Member Avatar
Overlord
 *  *  *  *  *  *
So... I guess that means you can't eat ingredients either, eh? So, enchanted weapons are nearly worthless unless you take enchanting, normal weapons aren't really worth bothering with unless you take smithing, ingredients like hawk feathers for cure disease can't be used unless you take alchemy... There's only one real question left then.

"Where are you going to find a character stupid enough to walk into a Dwemer Dungeon under those conditions?" ...only a mage can actually play this competition, I think. Their weapons don't need tempering, they can heal themselves without alchemy, They are probably going to take enchanting as a matter of course, and their armor is best when they wear no armor...

...but I don't WANT to play a mage, so I have a different strategy in mind.

I'm making some changes to my character (assuming free-play isn't allowed):
Option 1

Archery
One-Handed
Sneak
Smithing
Enchanting

Of course there's a major overhaul in strategy that accompanies that skill switch, eh? :)


Offline Profile Quote Post Goto Top
 
Areial
Member Avatar
Et'Ada
 *  *  *  *  *  *  *
Hearthfire house... ( if you have smithing) regular house with Hearthfire extended... for the oven... garlic bread...keeps the vamps away... ( Inn's also have ovens with Hearthfire Extended)

Look at the food list... with and without that mod, you can do many things with food..
Offline Profile Quote Post Goto Top
 
Andra Hawksdaughter
Member Avatar
Jarl
 *  *  *  *  *
Areial
May 14 2017, 04:12 PM
Hearthfire house... ( if you have smithing) regular house with Hearthfire extended... for the oven... garlic bread...keeps the vamps away... ( Inn's also have ovens with Hearthfire Extended)

Look at the food list... with and without that mod, you can do many things with food..
The food thing, yes, especially with Turija'a Sliced Bread mod.
Offline Profile Quote Post Goto Top
 
Brambleberry
Member Avatar
Jarl
 *  *  *  *  *
@Neil, just an fyi I loaded up my test character in the Helgen Keep with Ralof after we killed the 2 imperials, I gave him 1000 blue mountain flowers and ate them all. His alchemy skill did not advance such that I could see it with the naked eye. I then gave him 1 of every herb I could think of that wouldn't kill him and had him eat those. Again, no change in the alchemy bar. So theorhetically one could eat herbs without penalty.

Hopefully we will do this round free style (that's the way I voted, but don't tell anyone) :teehee:
Offline Profile Quote Post Goto Top
 
glargg
Member Avatar
Jarl
 *  *  *  *  *
neildarkstar
May 14 2017, 03:02 PM
So... I guess that means you can't eat ingredients either, eh? So, enchanted weapons are nearly worthless unless you take enchanting, normal weapons aren't really worth bothering with unless you take smithing, ingredients like hawk feathers for cure disease can't be used unless you take alchemy... There's only one real question left then.

"Where are you going to find a character stupid enough to walk into a Dwemer Dungeon under those conditions?" ...only a mage can actually play this competition, I think. Their weapons don't need tempering, they can heal themselves without alchemy, They are probably going to take enchanting as a matter of course, and their armor is best when they wear no armor...

...but I don't WANT to play a mage, so I have a different strategy in mind.

I'm making some changes to my character (assuming free-play isn't allowed):
Option 1

Archery
One-Handed
Sneak
Smithing
Enchanting

Of course there's a major overhaul in strategy that accompanies that skill switch, eh? :)


I can see your argument, but I don't buy it.

First of all, your character could use the 6-skill option, adding an armor skill, and making the Enchanting no-perk. You could also drop Sneak and do a full-on warrior:

1 Hand
Archery
Block
Heavy Armor
Smithing
Enchanting (unperked)

Secondly, a limited-skill setup doesn't really work any better for a Mage, because the real problem here is trying to squeeze in two fully perked crafts. That only leaves three mage skills, with Destruction as your only attack skill. And we all know how badly Destruction falls off at high level.

Thirdly, the healing skill argument is moot, because there's no way that I'd choose Restoration as one of only three skills, given that you need Alteration, Destruction, and Conjuration to function. Don't forget that Soul Trap is a Conjuration skill; you can't do Enchanting without souls.

And you have to have Alchemy as a mage. It's the only practical way of maintaining magicka in combat.
Edited by glargg, May 14 2017, 11:01 PM.
Offline Profile Quote Post Goto Top
 
neildarkstar
Member Avatar
Overlord
 *  *  *  *  *  *
glargg, have you tried doing a full on warrior against Dwarven automatons on Legendary? I have, and it's not much better on Master. the best way to survive against them is not to be close enough for them to hit you... and then there are Falmer to consider who at higher levels and difficulty can take you out with one arrow whether you're close or not, and if that isn't enough, there are the Chaurus to contend with. Their poison can end a character rather quickly.

So... even better than not getting close is never being seen by any of those until they are dead, and for that Sneak is needed. Not to mention the triple damage perk for archery.

You might get by without sneak on novice or adept, but Master or Legendary is going to be a whole new ballgame.

As if that's not enough, I really doubt that in the limited time of a competition you're going to get your Smithing high enough to carry the day unless you're spamming the skill making iron daggers and such. I heard that's against the rules or something though.

As to your theory on mages, I often play mages with no alchemy... but to do it (and do it well) you need enchant perked. The best way to keep your magicka up in combat is actually to be loaded up with enchan ted gear that fortifies magicka regen. It's a lot better than depending on potions that you may very well run out of. Most of my mages end up with magicka regen runnin at something like 200%, and with a little Elseweyr Fondue, it' just gets better and better.

About Soul Trap and conjuration... Do you know how many times I've filled a grand Soul gem with a Grand soul in Skyrim by capturing a soul? NONE, NEVER, ZILCH. I always just buy grand souls gems, and usually Greater Soul gems too. I so rarely kill a mammoth or a Giant that it's worth wasting time over.

The mage really doesn't need two fully perked crafts, and that's the bottom line. So... if you go option 2, You should probably end up with:

Alteration
Destruction
Restoration (for ward spells as well as healing)
Conjuration (just for the hell of it)
Enchanting (perked)
Alchemy (unperked) cause... Why not? ...but it's really not needed.

If we didn't have to actually clear the dungeon, I'd say Illusion... cuz at high enough skill level automatons are about helpless against it.
Offline Profile Quote Post Goto Top
 
Lapuaboy
Member Avatar
Thane
 *  *  *
During this competition it will be interesting to hear what dungeons at what level are cleared with the different builds people are using. With my tester, a kitty sneak archer, light armor with smithing and alchemy (started with the 5/2 in mind) I was run out of Nchuand at level 15 by Dwarven spheres. The Falmer I dropped with a 40 damage bow (with sneak attack bonus) but man those spheres weren't impressed. I'm a crafter, and with the mats from what I could gather in Nchuand and Arky (where Zephyr is) I smithed up to glass armor and bow. Now at 13+ hours in she's level 21 on Adept, but I can handle situations better, and really start exploring. If I were going by the free style rules, the only thing I would add is enchanting, which would be very welcome on master and legendary.

My mage tester...now that I have to work on a lot more. Getting destro and conjuration to adept drives the levels up, enchanting drives the levels up (and to make enchanting really work it does have to be pretty high). With Jenassa to tank I cleared Nchuand at 18, but with no follower ugh. The spheres took out my frosty with 3 hits and apprentice spells were lackluster. I need to think about her "timeline" better so she has a chance to fully develop.

It's pretty awesome all the different combinations and styles that Skyrim encourages. I can't wait to read about everyone's exploits :cheers:
Edited by Lapuaboy, May 15 2017, 03:24 AM.
Offline Profile Quote Post Goto Top
 
neildarkstar
Member Avatar
Overlord
 *  *  *  *  *  *
Y'know what? I've never been one to make idle claims without backing them up, and I've got a while I presume before the next competition actually starts.... So, I'm going to build a mage character with exactly the skills I laid out in post 169 just to see what happens.

I've already got the character I'm using in the competition worked out except that if it's free style, I'll add Block (or possibly Restoration), though I'm thinking not both.

It sounds like fun, especially since I've got somebody telling me that it's not viable, eh? :)
Edited by neildarkstar, May 15 2017, 03:34 AM.
Offline Profile Quote Post Goto Top
 
Areial
Member Avatar
Et'Ada
 *  *  *  *  *  *  *
Ok...so.. I think I've got all the changes on the 1st page correct.. I DID change one thing and that's the level a follower is allowed, that is now Adept.. at lvl 20 different types of bad guys appear, so I changed that.

Please remember that certain followers are essential and can't be used... and the same as other competitions quest forced followers need to be returned quickly, not dragged around Skyrim...
Offline Profile Quote Post Goto Top
 
Brambleberry
Member Avatar
Jarl
 *  *  *  *  *
Here's the Follower Information Page from the UESP. I understand that some folks don't trust the UESP, but it's what we've got as a source with which to start.
Offline Profile Quote Post Goto Top
 
neildarkstar
Member Avatar
Overlord
 *  *  *  *  *  *
Brambleberry
May 15 2017, 10:55 AM
Here's the Follower Information Page from the UESP. I understand that some folks don't trust the UESP, but it's what we've got as a source with which to start.
While it may be wrong on occasion (I've never had it be wrong personally that I can remember) it's right far more often. I believe it is the most accurate storehouse of Skyrim information on the web. I just wouldn't bet my life on any individual piece of it... ;)
Offline Profile Quote Post Goto Top
 
Kane
Overlord
 *  *  *  *  *  *
I'm with Neil. Always thought it was the better sleeve of info, and I've never been steered wrong either. Not to mention it's way more intuitive than those Wikia sites. Their mobile versions are ass.
Offline Profile Quote Post Goto Top
 
Areial
Member Avatar
Et'Ada
 *  *  *  *  *  *  *
Something to remember...

Followers are only as strong as they're made to be.. I have had Marcurio ( with Zyne) into the late 40's which is as high as she got.... that was on 360, no mods..pure vanilla. The key was his Armor and accessories.. Marcurio's lvl ( vanilla ) tops out at 30... ie give them the best armor and stuff you can!

They will drink potions in the "recovery" phase.. Now as much as it suck's that they won't drink that potion of extreme health during fighting.. it IS fine... If they drink that potion while recovering, they may not die of Chaurus poison.. or that stray arrow you shot in their direction.

With follower mod's ( AFT, EFF or anything else) you can change some things... I hate them wearing helmets all the time.. AFT has a toggle for " wear helmet's in combat only"

which btw is why Aidan and Marcurio are not always wearing helmets ( hoods) in the vid I made "Aftland to Blackreach"

#1 rule of followers.. do NOT give them area effect items.. they WILL kill your character! I've even had the Dremora from Sanguine Rose take wack's at my character for accidentally hitting the follower that summoned it.

Winds of Change is your friend.. so that you aren't killing your follower ...
Offline Profile Quote Post Goto Top
 
Kane
Overlord
 *  *  *  *  *  *
I usually don't rely on them, so I'll probably just keep Lyds as a pack mule. Especially for when I start raiding the Dwemer ruins for scrap metal. ;)
Offline Profile Quote Post Goto Top
 
Brambleberry
Member Avatar
Jarl
 *  *  *  *  *
I read through the entire Followers page and I can say that it is NOT encouraging with all that can go wrong with a follower. I may put off learning to use a follower outside a competition. I know the few times I've used one when Skyrim first came out I was easily irritated by them blocking doors, not fighting at all or fighting the wrong target, etc.

That aside, how has the decision for Free Style changed the type of character peeps are going to play? I'm still going for my original skill choices, but feel much more relaxed knowing that I don't have to constantly worry about picking up the wrong skill book or not being able to do certain help quests. :D

June 2nd seems so far away . . .
Offline Profile Quote Post Goto Top
 
Kane
Overlord
 *  *  *  *  *  *
Excited to be able to have all three crafting skills. If anyone survives to 50+, that would probably be crucial.
Offline Profile Quote Post Goto Top
 
Rick
Member Avatar
Jarl
 *  *  *  *  *
Watch out for the Follower road block!

We've all had it. They follow behind you through a narrow passage or door way.

The foe ahead is...or quickly becomes...you un-defeatable nemesis.

You turn to escape back the way you came.....only to be road blocked by your own follower. Seconds later....said foe is all over your back....game over!

Jus' somethin' t'keep in mind during those delves ;)
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
Go to Next Page
« Previous Topic · Dead is Dead · Next Topic »
Add Reply

Theme created by Sjaelen Auren from Zathyus Networks Resources