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Oblivion newbie stuff
Topic Started: Jun 24 2017, 07:34 PM (594 Views)
Lapuaboy
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Thane
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My first Oblivion character Edsel, a female Breton (yeah, names fubar for a gal...) that is an "adventurer" class and a lofty level 2. I've been hitting wiki to get some sort of clue about things, but have some questions for those in the know!

Okay, I know I have to get hours in and get a feel for things, and decide what works for me...but...are there certain "things" that work better than others, and some that just suck? Pretty broad question, huh? Edsel is created as I would in Skyrim, blade and shield, bow, sneak, light armor, alchemy. Here are some things I'm pondering:

As bows get better, and she gets more skill, do bows get better range than the freakin 50 feet range I see now? I hope so!

How important is maximizing level ups to be viable? With my first level up I could assign 3 points to three "things" (can't remember if they're skills or attributes!) so I "got" 9 points of 15. If you're not min/maxxing does it really matter?

Blade vs Blunt? Switch to bring up the skill or stick to one?


I know I'll try a crap load of combinations eventually, but for now I just want to get a handle on the game.





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glargg
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Archery is different in Oblivion. You don't aim "on the crosshairs." You have to adjust your aim point upward to compensate for distance. (As is the case with a real bow.) It requires more practice than using a bow in Skyrim.

In Oblivion, your class skills contribute fully to leveling, and your non-class skills contribute to attribute multipliers. I would advise against any unnecessary raising of non-combat class skills (like Alchemy for example, if that happens to be one of your class skills.) The problem is that you will face tougher and tougher enemies as your level rises, and you want your combat skills and gear to improve accordingly.
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Lapuaboy
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Good news! I found out that I had in fact renamed Edsel to Breassa before exiting the tutorial...what a relief ;)

Breassa is now level 5, and I'm getting a little better handle on things. Archery is better, and actually easier holding over that damn eye than aiming thru it. It's real different playing this than Skyrim; everything is new to me! Dungeon crawls are just that, super slow creeping and peeping, not knowing what's around the next corner. With the equipment I have now, most encounters are challenging, from the thief to those damn casting imps. I'm enjoying it, but will admit I lust after the graphics of Skyrim. I'm going to check out Nexus and see what's hot for Oblivion.
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Areial
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:thumb: Their are some really good graphic's mods.

I will get back around to playing through Oblivion again, but I still have DAI and all the DLC's to do.. and a few RP's in Skyrim.. more every day... so I can keep myself busy for a while!
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mirocu
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I am so glad I barely even had internet when I started to play Oblivion. Finding out things for myself is the most fun when starting a new game so that's my advice to you, Lapuaboy: log out and don't come back until you have 100 hours or so under your belt ;)
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Areial
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You know that's why I may do the next few RP's I have in mind, then play DAI for a while, come back to Skyrim.. then play a bit of Oblivion....back to Skyrim...
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Lapuaboy
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Miro,

That is some very wise advice! I actually started Oblivion totally "cold" without looking up anything. Then I couldn't figure out how to even open up my journal, so I checked wiki. THEN I looked at the stats/attributes/skills leveling stuff and freaked :) My OCD kicked in and I started thinking and planning and worrying about getting "it" right...hence my first post.

Now, to my utter amazement and credit, I have chilled out and have NOT fallen into my usual spoiler city have to know everything ahead of time pattern. I still don't really know what I'm doing or what's ahead! And you're right, NOT knowing what's going to happen is a big deal. As I said above, every dungeon, hell every place, holds unknown danger, and you have to approach things with caution and wonder because indeed you don't know. It is just so different from my FO4 and Skyrim build 'em up and overpower 'em mindset that it is...challenging, engaging and refreshing. I still want to fix the flippin NPCs faces though :)
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Serethil
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Yeah, the faces and bodies in Ob are.... pretty bad. You can find good body mods, but I'm still trying to find decent faces. Every time I download something, I'm disappointed. If I could just splice my Skyrim heads onto Ob girls.... *sigh*
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Lapuaboy
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Yikes! Savage Trolls worked me good, get past them into "Hall of Titans" or something that sounds a bit terrible. Ahhh, one of them titan huge bastids chased me out of the dungeon and almost back to Chorral. Holy smokes I had me some Neil moments :O

Okay, to be honest, now I'm actually scared! :$ I think I'll hang out in town a bit and brew up some healing potions and maybe poisons before heading back out. Somehow I used them all ;)

This is tough work being a newbster!

Edited by Lapuaboy, Jun 25 2017, 09:46 PM.
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Kane
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You're making more progress than I have in Oblivion, Lappy! I can't seem to get really involved with it yet.
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Lapuaboy
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Breassa got to level 7 and I've retired her. Fell into the overleveled/underpowered trap glargg warned me of. At level 7 her combat skills hadn't really progressed, and most single mobs were very tough, and 2 of anything I was pretty much done. So, I could lower the difficulty from default, which is certainly okay. OR, I could learn the why and hows of attributes and skills and how they relate to leveling. So yeah, I have hit wiki again, not for spoilers but for an understanding of game mechanics.

In Breassa'a case glargg was right on about alchemy. I had made it a major skill because in my mind that sounds logical if you are going to use it a lot. Of course I didn't understand the whole leveling dynamic and it was a gong show. Alchemy was just one of the "issues" I had literally created with her.

Edsel is back! Male Breton, and he's still probably not focused enough, but now at a just turned level 3 he is about as strong as Breassa was at 7. MUCH slower leveling, and my level up bonus points are pretty much where I want them. So there is some "meta gaming" involved, but now that I have a better base, I think I can chill out and let him explore and just play the game. In Skyrim I could get away with overleveling, as I knew how to work around it with my crafting. Oblivion really doesn't let you get away with that.

Edited by Lapuaboy, Jun 27 2017, 05:21 PM.
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glargg
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Yeah, I think Oblivion's leveling can take a bit of getting used to. Played "straight," without "meta-skill-management," Oblivion is considerably more difficult than Skyrim.

You can play an Alchemist in Oblivion, but you need to know where to find the ingredients you need (as opposed to making fatigue potions to sell, from food.) The idea, if you do it, is to really push Alchemy to high level early, suffering the early "leveling problem," but then being able to craft really powerful potions to use while "catching up" your fighting skills. Like anything else, it's easier if you know the game, and have a plan. Which makes it kind of "not-a-beginner-method."

Invisibility is more effective than it is in Skyrim, and ingredients to make potions for it are easily available if you know where to go for them.

In general, Mages tend to be stronger in Oblivion than they are in Skyrim. Conjuration is very effective, and makes up for the fact that the game doesn't have any non-quest-related followers. And roll-your-own Destruction spells are still useful at high level.
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Lapuaboy
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Thanks glargg!

I've resisted looking up potion recipes so far, and haven't hit on too many good ones :( Of course when I do discover a nice one, I haven't written it down. Looting every container and guild hall to make fatigue potions hasn't turned out to be very lucrative ;)

Edsel is level 5 now, has risen two ranks in the arena, and is doing side quests for the xp and coin.
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Volstag
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I found that just prior to certain skills hitting key levels, gameplay would get more difficult. Then once I crossed that threshold, BAM, back to more reasonable difficulty!

If you hit a tough patch like with your first character, stick with it a while, and you might be surprised. It's almost like the game forces you to work on your weak points.
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glargg
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That's true, Volstag. The "tough patch" forces you to work those exact skills more, whether it's being hit more (and improving your armor skill) or being forced into longer fights (thus improving your fighting skills through increased use.)

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Lapuaboy
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I've got close to 50 hours now in Oblivion (that doesn't sound quite right!) and am getting a better handle on the game. The whole character creation with the races, gender, birthsign, attributes and skill selection is a bit overwhelming at first, but I like it now and certainly makes Skyrim seem dumbed down in comparison. After a rocky start I actually prefer Oblivion's archery to Skyrim's, and although I greatly miss my smithing, it does force a more level playing field on you. I'm having a great time, with plenty a butt clenching dungeon diving and other "first time" oh shite moments. :cheers:
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Brambleberry
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Lap you've inspired me to either find my disc or dl the one from steam so I don't have to monkey with discs for MW & OB.

@Sere, wassa mattah you no likey poh tay toh face? *snerk snerk*

Leveling in OB is a hunt for the best or better item/spell one can get at the lowest skill level one has in order to be able to whackity whack or spratty sprat an enemy with some fortitude. As Miro has said it will be the discovery of those prized items/locations and how to get them without turning up a lily that will keep you coming back for more! ;)
Edited by Brambleberry, Jul 3 2017, 05:44 PM.
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Serethil
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Yeah, Bram - no likey mrs. potatoheads....
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Volstag
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Lapuaboy
Jul 3 2017, 04:45 PM
The whole character creation with the races, gender, birthsign, attributes and skill selection is a bit overwhelming at first, but I like it now and certainly makes Skyrim seem dumbed down in comparison. After a rocky start I actually prefer Oblivion's archery to Skyrim's, and although I greatly miss my smithing, it does force a more level playing field on you. I'm having a great time, with plenty a butt clenching dungeon diving and other "first time" oh shite moments. :cheers:
I got cute on my first creation, and wound up creating a weird hybrid of a character. As a result, my leveling was kinda weird!

I NEVER had any luck with archery in Oblivion. Even after I leveled up a bunch, I couldn't get reliable kills for anything. As a result, I finally gave up on archery, and switched to destruction spells for my ranged attacks.

That may have been a hold over from Skyrim. I have a bad habit of smithing my way into overpowered bows fairly quickly. Without that, I was getting killed regularly trying to use a bow!

I will also say that the Ayleid ruins creep me out much more than the barrows in Skyrim! I think it was a combination of the darkness and headless zombies! :bolt:
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Serethil
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I have to say that since I started with Arena, I was already clued in to some of the "creationist" lore. Now - in Arena it wasn't really an obvious thing. But when I hit Daggerfall.... after I managed to get out of the "tutorial dungeon" *SIGH* - and wandered into the nearest town (don't remember what it was now) - well, there was a temple of Akatosh. And since I didn't really at that point remember much, I just walked in and said "eh here I am" or whatever.

Turned out that Akatosh was a dragon - and the avatar of Time. Well.... that suited me EXTREMELY. So I've always been Akatosh's.... in game (and - likely - IRL, but that's neither here nor there).

I really do have issues with Skyrim doing its "throwaway" business with the Divines. But - well - I still revere Akatosh....
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