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Oblivion newbie stuff
Topic Started: Jun 24 2017, 07:34 PM (598 Views)
Volstag
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Knight
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Serethil
Jul 3 2017, 09:18 PM
Turned out that Akatosh was a dragon - and the avatar of Time. Well.... that suited me EXTREMELY. So I've always been Akatosh's.... in game (and - likely - IRL, but that's neither here nor there).

I really do have issues with Skyrim doing its "throwaway" business with the Divines. But - well - I still revere Akatosh....
Odd, I've never thought of you as a "Dragon Lady"?!?! :ohno:

I've not played any of the older games past Oblivion, but it seems like they have progressively simplified, or even dumbed down certain aspects of the game with each new title. I think your point about the Divines is part of that unfortunately.
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Serethil
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Et'Ada
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Eh, I can be that Dragon Lady, depending. But see.... to me one who venerates Akatosh isn't necessarily a "dragon" persona - she is one who sees Time as the river we all have to ford....
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Volstag
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Knight
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I learn something new every day!
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Lapuaboy
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Thane
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I think I've found a keeper, for now at least ;) . Breston is a just turned level 5 Breton after 15 hours played. I guess you could call him a conjuring battlemage; heavy armor, blunt (both Warhammer and mace/shield), restoration and conjuration with alchemy (as a minor). I am happy with his build and progress. Leveling is nicely paced and controllable, with good bonus points.

Last night "we" had a proper go of it, and had a nice payoff for our efforts. In one of the marauder forts, after working past the trash, two steel armored gents were really rocking me and my zombie. I was like wtf?, you dudes are seriously working me! After three zombies and many potions I was the new owner of feathering boots and fire res pants! WOOT! I was pretty stoked, as enchanted anything was just not dropping. I know, just turned 5, so I hadn't expected much. Went through the rest of the dungeon, was walking past my two former foes on the way out. Hmmm, I must have missed their weapons before. An enchanted sword....nice but I'm blunt. Whoa Nelly. Next to the warlord was Rockshatter, a unique mace with nice shock enchantments but the big thing is ZERO weight! I now have a mace that swings like a flippin dagger. Very nice haul, and nicely timed, like a little "atta boy" for our efforts so far.
I really have to remember to check for weapons lying next to their previous owners, I'm so used to Skyrim's "comprehensive corpse inventory" that it's easy to miss goodies.

I am really enjoying Oblivion. I love learning more about the "history" of this world and helps my understanding of Skyrim too. I like the familiar yet oh so different feel than Skyrim. I am learning to appreciate the complexities of character creation and the truly meaningful impact your decisions have. Oblivion is like an all you can eat buffet in that regard. You can really get all into the minutiae if so desired, and the variety/vastness of "stuff" makes the meta gamer in me swoon a bit ;)

Good stuff! Great summer fodder and beyond :thumb:

Edited by Lapuaboy, Jul 5 2017, 06:10 PM.
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glargg
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Jarl
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Ah, yes, Rockshatter. It's a quest item, of course, but not one you'll ever have to turn in. :)
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Turija
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Thane
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Brambleberry
Jul 3 2017, 05:12 PM


Leveling in OB is a hunt for the best or better item/spell one can get at the lowest skill level one has in order to be able to whackity whack or spratty sprat an enemy with some fortitude. As Miro has said it will be the discovery of those prized items/locations and how to get them without turning up a lily that will keep you coming back for more! ;)
I agree This has been my experience with vanilla Oblivion. No matter how "badly" you level a character, you can get through with good tactics and by making sure you have the right gear for the job. But I tend to enjoy challenging games and enjoy mods like Maskars Oblivion Overhaul (and Requiem in Skyrim) that completely overhaul vanilla making it much harder than vanilla at just about any level.

But I've never had too much trouble with vanilla Oblivion even when I went out of my way to create a character that would level poorly. Combat isn't hard once you get used to it. Just don't let yourself get cornered or stagger locked by a mob.
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Rick
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Jarl
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Akatosh also has seniority amongst the divines....if not THE senior divine. Old lore from before I remember where from!

Adella has switched allegiences from Talos to Dibella......she is one sexy lady! Not that Talos is unrevered...he is still an important part of her life of course....but Dibella is all about womanly wiles and wet loins and Adella understands that very well. Must be her age ;)

Cough...back on topic....yes....I preferred OBs archery for realism and player skill requirement. In Skyrim of course we DO still have to raise the sight for those extreme long shots......but mid distance....yeah...the cross hair (if you use them...we do not) is a bit easy I think.

Armour wise, well I recall spending longer than was fun taking hits to improve the skill.....then there are those repair hammers.....how the hell do they break? It's as bad as the lockpicks....click click...snap...Grrrrrr!

But I agree....in comparisson Skyrim feels dumbed down quite a bit in the skills and attributes department. Beth kinda made Skyrim a leeetle more action game and a leeetle less old school RPG, compared to OB.

Then there's the alchemy...I love alchemy....in OB you could take your alchemy gear around with you and have a quick brewing session anywhere. Oooh and of course the biggie....spell making....loved it.

Believe it or not in OB, my girl Vulnavia was a robe wearer....yes, you heard it right.....I played mage (at least five people are fainting now) Well...tbh...a mage in glass armour! Aaaaand I played it on Adept all the time (another five people just keeled over).

I did love OB....but now.....now I love Skyrim more. I couldn't go back for more than a brief dalliance. Plus....her lady ship as a potatoe face! She would kill me....slowly....by cigar and knitting needle. I think its best I stick to Skyrim :'(
Edited by Rick, Jul 12 2017, 11:40 AM.
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Kane
Overlord
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Some minor notes on my recent Oblivion experience:


  • Trolls are much less intimidating
  • I did not expect to see a Minotaur come running at me
  • WTH is a Will-o-the-wisp?
  • Separate hotkey for spells is awesome
  • Lock spells are nifty, and make it so a mage doesn't need lockpicks
  • I got tired of closing Gates after about the tenth one
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mirocu
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Jarl
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I'll soon be joining you in Cyrodiil again, Kane!
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Kane
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Get cracking! I might start a thief character, soon. I want to check out all the guilds, but not with Melora. She's on the side of justice, and has 70+ fame and 0 infamy.
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glargg
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Jarl
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Thieves Guild in Oblivion is good for a "chaotic good" character, who breaks rules for the greater good. I played it several times with "redemption" characters, who started out stealing to survive, and reformed when they got caught up in the bigger matters.

Oblivion's TG doesn't have the thuggishness of Skyrim's organization. It's more "Robin Hood" mischief.
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Kane
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Interesting turn for them in Skyrim. I think I will probably do the same, glargg. Just to at least build her skills before joining.
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ghastley
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I liked the TG quest-line, but wanted more to do when it finished. So I created my own extension Evergloam - which also helps connect to the Skyrim story. It's a bit NSFW, as Nocturnal and her seducer minions wear even less than she does in Skyrim.

It comes in two versions, one of which doesn't use any SI content, so you can use it with just the base game.

Details are here. and the mod's quests feature in Clark's Oblivion story over at Chorrol, or on my own site under the Nocturnal sequence.
Edited by ghastley, Sep 19 2017, 11:57 AM.
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Serethil
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Et'Ada
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Bookmarked that ghastley, looks very cool!
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neildarkstar
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So Kane, did you ever find out what a "Will O the Wisp" is? If not, let me help you out. :)

In RL a Will O the Wisp is some form of phosphorescent swamp gas created by decaying vegetation that drifts around swampy areas at night. Sometimes people would try to follow them, and would become lost in the swamp or marsh.

In the mythological version they are generally a kind of evil fairy (or occasionally ghost) that leads travelers to their doom.

In Oblivion they are often deadly foes that appear as a glowing light, but they will attack rather than lead you astray and often turn invisible during combat. They are a source of glow Dust however... :)
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glargg
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Jarl
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Yep, me too. Looks like I have to load up Oblivion soon. :)
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neildarkstar
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It's kinda funny. I went from Morrowind to Oblivion, then Oblivion to Skyrim. Fallout 3 to Fallout New Vegas, to Fallout 4, and in each case I always told myself I'd go back to that previous game, whatever it was... but I never did. Not even once with any real expectation of playing for any length of time.
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ghastley
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Knight
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The Will-o-the-wisp is the most annoying of Oblivion's foes because it's the only one of the "immune to normal weapons" enemies that you'll meet on the road. All the others are safely in dungeons, so if you're not prepared, you just don't go there.

They're the usual reason that Mazoga gets killed. I mark her essential once she's living at the Lodge, as without an enchanted (or Daedric/Silver) weapon, she's helpless against them. Silver stuff never appears in leveled lists, and Daedric is usually too late. The Legion Patrols get Silver swords, but they often come off second best too.
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Kane
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Yeah, I got lucky in that Melora uses a sword and magic. Flame spell handled them easily.

Neil, I never had learned that, so thanks for the knowledge drop! I shall henceforth refer to them as swamp gas.

Not to be confused with swamp ass, which refers to midsummer humidity problems.

Sorry, I'll go now....


:bolt:
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Rick
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Jarl
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neildarkstar
Sep 19 2017, 12:20 PM
So Kane, did you ever find out what a "Will O the Wisp" is? If not, let me help you out. :)

In RL a Will O the Wisp is some form of phosphorescent swamp gas created by decaying vegetation that drifts around swampy areas at night. Sometimes people would try to follow them, and would become lost in the swamp or marsh.

In the mythological version they are generally a kind of evil fairy (or occasionally ghost) that leads travelers to their doom.

In Oblivion they are often deadly foes that appear as a glowing light, but they will attack rather than lead you astray and often turn invisible during combat. They are a source of glow Dust however... :)
If I may just to be a tad more specific. Neil is quite right

The swamp gas is methane from rotting organics. It combusts spontaneously to make a jet of flame for a short while.

The myth goes....In days of yore, travellers crossing swamps at night or evenings would see the lights and mistake them for lanterns guiding them to safety.

The flames did not travel about....but would jet up all over at random giving the appearance between gloomy trees and mists of a lamp being seen moving along.

However, the flames we above the rotting material and therefore above the worst bits of boggy swampy ground....going to it could see you sucked under.

So in lore the "Will 'o the wisp" was seen as Neil says as some kind of evil sprite deliberately luring travellers to their death.

But who the heck would really cross a boggy marsh in the evening? These tales spring up from times before flashlights of course....
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