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R.I.P. neildarkstar. Haven will miss you dearly.
| Nuka Haven Cola - Fallout 4 DiD; FO4 - Dead is Dead Competition | |
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| Topic Started: Jul 14 2017, 09:09 PM (2,393 Views) | |
| Lapuaboy | Aug 4 2017, 03:11 AM Post #201 |
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Thane
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RIP Darcy at level 51, 4 days, 7 hours played http://Posted Image Yeah, that's what was left of her after I got worked by a high level Legendary Assaultron that was cloaking so my VATS was out and I obviously didn't do to well on the aimed fire :( That might be the first time I've ever been lit up by their friggin head laser, and being out of VATS Darcy took the full force of it and done deal. I'm pissed. It was a weird night, with all sorts of strange stuff going on, starting with this Spoiler: click to toggle That is the assaultron that hangs out with the Mr Gutsy by Breakheart Banks. There was a nice lvl 50 Legendary Gutsy that I killed, and we were looking for the assaultron. The assaultron doesn't detect us, and instead heads up the hill to the supermutants...Darcy is following him with her scoped RA. Don't know if this was a "scripted" thing or not; never seen it before, the assaultron then starts hosing his(hers?) head laser a half dozen times. That turned out to be a little prophetic, huh? We cautiously crept up the hill to the supermutant shack, and found one very dead assaultron in the shack and some very pissed off supermutants very much alive, including a level 59 supermutant Primus. After dropping off the loot at The Slog, I wanted to clear that weird ass meat packing plant to the SE, so off we go, having a good time of it with this Spoiler: click to toggle Engaging a Sentry Bot and a surprise guest; then this Spoiler: click to toggle A total of three Sentry Bots in about one-half mile. You can see the bot from the previous post in the background, and the first of three wasn't far from this either. The assaultron that got us was with a Gutsy on that barge going to the marina/raider fleet area. Sigh. I've been meleed to death by the stealth assaultron at Quincy before (other characters of course!), and I swore I would be able to handle them. Right. I'm going to keep playing Darcy outside of the competition. She is the first character I've ever played that really "spoke" to me. Edit: Neil, didn't take the wall thing as criticism. Everyone has their own playstyle that works for them or their RP, etc. It's all good :D And thanks for trying to fix the pic issue...I was so beat last night that it was beyond me. Edited by Lapuaboy, Aug 4 2017, 10:47 AM.
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| neildarkstar | Aug 4 2017, 04:59 AM Post #202 |
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Overlord
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Oops, tried a fix didn't work. :) Sorry about Darcy... Sucks. Edited by neildarkstar, Aug 4 2017, 05:02 AM.
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| Lapuaboy | Aug 4 2017, 02:15 PM Post #203 |
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Thane
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After Darcy's demise I swore off DiD in FO4. Of course I'm going to start "Kristy" tonight :O Kristy will be a Sneaking Lucky Rifleman. Starting stats not set but will change it up some. Allow me to ruminate a bit. I don't know about you folks, but for me, sometimes I have to suck it up early and allocate points right from the get go or I don't do it to like level 60+. With Darcy she started with STR 1, which is all wonderful until you need Armorer. At STR 3 your carry cap still blows, and Strongback seems so far away and those other perks are just sooo needed! At level 51 Darcy had plans for Strongback by lvl 60, and really wanted better carry cap for those 51 levels. The point of which is I'm probably going STR 6 right from the start and get Strongback fairly early. Choices and decisions. Rifleman instead of Gunslinger. Darcy #1 was Rifleman and the AP cost in VATS turned her off at low levels. Well, Kristy better like rifles because I sorely missed a powerful, suppressed "all arounder" like the .308 Overseer w/ relex I've depended on in the past. Also want a strong suppressed sniper rifle; the .50 pipe pistol Darcy had was a pos. Although not a huge guass fan due to restricted range, they are a strong option. I'll stay with a Luck/Critical Banker theme, as I love those crit headshots...but as Darcy reminded me VATS and crits can't save your butt all the time. I'm also rethinking my Lone Wanderer plans. Might still get the 1st perk. Although Darcy was not high level, she was starting see tougher enemies, ones that are bullet sponges and bad news in groups. I was reminded how and why I first got enamored with bot companions for Far Harbor mobs. A hover bot with twin gatling lasers is a great back up, and they can "see" and engage cloaked mobs. That would have been nice last night. Of course I should have played it smarter, and remembered a Legendary Assaultron can be a cloakmonster. All this pondering and scheming is quite fun, and yes the decisions on perks and such are important, but the most important element is the operator. And that, dear friends is why Darcy is toast and Kristy is getting started :D |
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| Areial | Aug 4 2017, 02:28 PM Post #204 |
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Et'Ada
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Sorry about Darcy Lapua.... |
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| Brambleberry | Aug 4 2017, 02:29 PM Post #205 |
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Jarl
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Depending on how you allocate your special if luck is high enough for Reaper it is a godsend for low level characters. Even at only 15% for the first perk point it seems to proc a lot more than one would expect. May Darcy RIP(ieces, peacefully) Edited by Brambleberry, Aug 4 2017, 02:30 PM.
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| Lapuaboy | Aug 4 2017, 03:57 PM Post #206 |
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Thane
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Bram, What's funny is for all my high luck builds I've never taken Grim Reaper any lower than like level 50 :$ It has always been an "extra" that was nice later on, but never fully taken advantage of I realize now. Thanks for the heads up :thumb: Kristy will have some crazy starting stats if I go STR 6 and Luck 8 :banana: |
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| neildarkstar | Aug 4 2017, 05:16 PM Post #207 |
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Overlord
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I usually set my SPECIAL initially with all at 3, then I pick two so one goes to 7 one to 5 (usually endurance because I can't stay out of the water) and one at 4. Of course I know that the SPECIAL book will give me another point, and then the perception bobblehead is almost immediate. Doing things that way makes me able to use "Gun Nut" (my first perk usually goes there), "Armorer", "Commando", "Rifleman" (which I don't usually take until level 20 or so), "Aquagirl", and "Lone Wanderer" as soon as perks are available, and those are usually my core. |
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| glargg | Aug 4 2017, 11:56 PM Post #208 |
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Jarl
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You have "usually's" for SPECIALs and perks? I generally try to "unbalance" my roleplay characters, because most rpgs (including the recent Bethesda games) don't really play very differently unless I make pretty substantially different "build" choices. On the other hand, I haven't played FO4, and I know that it has a pretty "forced" protagonist, so likely my opinion isn't worth much. :) I am curious, though...Does this game "work" with a low-intelligence character? I'm playing a "lucky nitwit" in FONV at present, and while it's not a hoot like playing a dummy in the first two Fallouts, it does have in-game consequences. |
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| Brambleberry | Aug 5 2017, 01:45 AM Post #209 |
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Jarl
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Playing a character with INT 1 has its advantages. Example, the Idiot Savant perk (multiplies XP gained) procs more the lower one's intelligence. Ranks & Details for the Idiot Savant Perk Perk Point 1 You randomly receive multiplied XP from any actions. Higher ranks increase the multiplier and may also trigger an XP boost on all kills for a short period of time. Perk Point 2 You're not stupid! Just... different. Randomly receive 3x XP from any action, and the lower your Intelligence, the greater the chance. You now randomly receive 5x XP from any action. The lower your Intelligence, the greater the chance. (Requires: Level 11) Perk Point 3 Randomly receiving bonus XP from any action may trigger 3x XP for all kills for a short period of time. The lower your Intelligence, the greater the chance. (Requires: Level 34) I haven't played through with Intelligence at level 1 so I don't know if there is dialog flavor from NPCs. Edited by Brambleberry, Aug 5 2017, 01:46 AM.
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| neildarkstar | Aug 5 2017, 01:53 AM Post #210 |
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Overlord
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I don't know about Int 1, but I've played through with Int 3. The bottom line is you just aren't going to hack a lot of computers, and a lot of things that require the "Science" perk, like night vision scopes, certain varieties of laser/energy mods for your weapons and armor, large and nuclear generators for settlements just won't be possible. |
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| Lapuaboy | Aug 5 2017, 04:54 AM Post #211 |
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Thane
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Introducing Kristy Posted Image She is different from Darcy for sure. Kristy is more introspective, less impulsive, and does want to find her son...knowing she needs to gain skills and proper tools in order to survive her quest. She really does try to "do good," but can display her wrath on occasion! This raider felt it: Spoiler: click to toggle Kristy tried her best to arrange a peaceful solution between Trudy and Wolfgang, but it wasn't to be. Spoiler: click to toggle |
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| Brambleberry | Aug 5 2017, 09:44 AM Post #212 |
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Jarl
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Neil, while all that is true that doesn't mean once you've gotten your character to a survivable point (aka killing and not being killed) then level up perk points can be put into Intelligence to bring it to whatever level one needs and can be justified by the Lone Wanderer having gained an "on the job" education. ;) Very Nice Lap! Kristy looks like that sweet girl who smiles and speaks nicely, but when she doesn't get what she wants . . . :flame: |
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| neildarkstar | Aug 5 2017, 10:03 AM Post #213 |
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Overlord
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Well sure, but I thought the point of glargg's question was an entire playthrough with an int of 1... I mean, when I said I did a playthrough with an int of 3, that's exactly what I meant, eh? If you're intenionally roleplaying a low intel character, how high would you want to raise your intel? I mean, you can't get Science until you're what, intel 6 or 7, eh? :) Besides, you were talking about "Idiot Savant" (er, and knowing glargg I somehow kinda doubt he's going to be wanting to gain a bunch of XP to level up. he goes to a lot of effort to avoid leveling up from what I've seen)... So, if you get idiot savant, and then you put all those perks into it, wouldn't it defeat the purpose to raise your intel? I mean, doesn't it say the lower your intel is, the greater your chance of getting the goodie? |
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| neildarkstar | Aug 5 2017, 01:15 PM Post #214 |
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Overlord
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You have to understand that "usually" having all set to three then pumping three of those to 4,5, and 7 doesn't mean that the same three are raised, and that gives the different balance when I want it. It doesn't mean the characters are all the same. A character with a 5 strength, 7 perception, and 4 luck is quite different from a char with a 7 Int, 5 endurance, and 4 perception, eh? It doesn't matter that all the rest are threes from the point of view of creating distinctly different characters. |
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| Brambleberry | Aug 5 2017, 01:19 PM Post #215 |
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Jarl
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Just pointing out a method to using low intel, not suggesting anyone use it or trying to guess how someone might use it or has used it. With regards to starting out with low Intel plus Idiot Savant, it does give the greatest chance of it proccing. However, raising one's intellect later just lowers the chance and it still happens fairly often. So yes, it does negate it somewhat, but not completely. So this might work for someone that wants to level faster early on and then later slow things down. Whatever sinks their sub! ;) I also don't know if there are comments by npcs regarding one's intellectual prowess or lack thereof. Which I think was one of Glargg's ponderings. That is, does "the game" react/respond differently to a player character with low intelligence. What I like about the whole system is its flexibility in that one can role play a low intelligence character, but if you the player just can no longer stand not being able to hack computers or make mods to laser weapons, etc. then there are avenues available to getting smarter. I also like that one can in fact continue as a low intelligence character and one can STILL make mods to a weapon/armor by simply swapping out from other found mods. One may never be able to hack a computer if they keep their INT at low level, but honestly from an actual player benefit, hacking computers has never yielded that "HELL YEAH!, just hit the jackpot" moment; at least for me. Loot in all Beth games so far is just meh for the most part imo. |
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| Areial | Aug 5 2017, 01:24 PM Post #216 |
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Et'Ada
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Agree about the Loot Bram... which conversely is one of the reason's I prefer playing at default ( Skyrim of course) and not making "Super" characters.. cause then finding that Ebony Sword of Lightning Bolts... makes it all the sweeter. Where as if one max's crafting... nothing one find's is better than Meh.. |
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| neildarkstar | Aug 5 2017, 01:40 PM Post #217 |
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Overlord
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Probably the most vexing thing about low intel for me is not being able to access about half of the suits of Power Armor that are available. I know, it's funny I should say that since I rarely use power armor anyway, but it just annoys the hell out of me to see a suit in a cage and know that that in all likelihood, I will never be able to get it. :) I know myself well, and I also know that the only reason I want it is simply that I can't have it... :D As a for instance though, Holly is currently level 28 or 29, and her int is still 3... and she knows the location of four suits that she can't reach, and it's really ticking her off... She has this vision of power suits in all colors standing around Starlight. Right now she only has black and the Flame job. :) Edited by neildarkstar, Aug 5 2017, 01:40 PM.
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| Brambleberry | Aug 5 2017, 01:48 PM Post #218 |
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Jarl
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I KNOW there's POWER ARMORZ under there!!! https://www.youtube.com/watch?v=SmDOPp4BadQ |
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| glargg | Aug 5 2017, 01:55 PM Post #219 |
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Jarl
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Yeah, Bram & Neil, you're both right about what I was asking. I was interested in whether the game provides different "official" responses to low Int, as well as whether, in general, an extremely low stat will be noticeable during gameplay. In the old Black Isle turn-based Fallout games, SPECIAL stats were very hard to change, and they had significant effects through the whole game. A low INT had "goofy" and very limited dialog choices, low level-up points, and handicaps in anything involving Science, Medicine or Repair. It made for a very challenging and rather funny playthrough. Your character had about the vocabulary of a Super Mutant. FO3 and FONV have nowhere near that level of dialog effect (there are dialog skill checks, but not special player-character lines), but they have a few unique NPC responses, and I presume, since FO4's dialog is all voice-acted, that it's also limited in terms of dialog response to low INT levels. As to offsetting perks...Since I tend to establish my basic character at creation, I usually intend for them to keep their imbalances. I'll add to stats that I want high, but try not to augment those that represent weakness, because (to me) it's the flaws that define the character. |
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| Lapuaboy | Aug 6 2017, 01:22 AM Post #220 |
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Thane
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Okay, I'm taking a break from the competition. Kristy bit it in Corvega at level 11. She got into a nasty fight with 4 Gunners earlier and picked up some nice weapons that she modded and felt ready for Corvega. No problem getting rid of the trash outside, cleared the lobby area and the locker room. These are level 1 to 4 raiders with not so great weapons, so not a big deal. The first room after the lockers had three raiders, again, no big deal...except for two frag grenades landing right at my feet. Not Molotovs, but frags. So. Hmmm. Whats the fuse on them? I can maybe pick up one and chuck it back, but two? Should have just ran for it but honestly didn't even think about it. I hit VATS and hoped the damage reduction would save me. It probably would have with one grenade, but hell no for two. Although I didn't have much time invested, and could restart easily, the two frag thing has me spooked. So, I'm firing back up my kill count obsessed Darcy and see what she can do at higher levels non DiD. |
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