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R.I.P. neildarkstar. Haven will miss you dearly.
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Nuka Haven Cola - Fallout 4 DiD; FO4 - Dead is Dead Competition
Topic Started: Jul 14 2017, 09:09 PM (2,400 Views)
Areial
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Et'Ada
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:hi: ... I have no clue on the questions...
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Kane
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I think Robot armor is the strongest, but also weighs a crap ton. I usually just get Ballistic Weave instead of armor.

Depends on what you prefer!

Nope, perk is permanent. I always put mine on display.

They each have their own stories to unravel. Much more in-depth than
Skyrim.

Makes no difference, IMO. Enemies scale to your level.

You keep both attributes!

Some foes are weaker to energy, radiation, and ballistic damage. Similar to elemental weakness in Skyrim.

Depends on the item. I found most to be useless, but some of the good weapons are really OP.

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Lapuaboy
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Sorry to hear that Sah.


Darcy is level 16 after a very fun and worthwhile trek to the Fort Hagen area and the Boston Mayoral Shelter. I haven't started the Mechanical Menace quest line so I was a little surprised to see Rust Devils and their bots at the sat array. The Mayoral Shelter is loot city, and helped our Synth kills tally. At the nearby trailer court a legendary ghoul dropped a powered leather arm...for a VATS shooter that was nice. Picked up the partial T-51 suit, offloaded at Sanctuary and went back to the Mayoral Shelter for loot I had to leave behind the first go around. Love that shelter!

We rounded out the day finding vault 81 and then Diamond City. For the super mutant suiciders I've taken a liking to just critting their right arm and blowing the group up. I'd like the mini-nuke, but I'm not taking any chances letting them close on me.

Darcy is set up pretty well with Gunslinger 3 now, armed with a maxed 10, maxed 38 drum pipe for trash, a boosted righteous authority and a VATS enhanced .308 w/medium scope for LR use. She needs better armor, and are just now seeing combat armor becoming available. Her Strength of 1 will need to be at least 3 for Armorer, and want Demo Expert 2 so I can use grenades in a safer manner ;) Good times.

Edit: Sah I missed your post while mine was in limbo. Kane gave you good info! Ballistic Weave fatigues under legendary pieces is what works for me. The legendary bonuses can be hugely helpful. For a VATS shooter like me getting different pieces that lower AP cost and speed AP refresh are must haves. The legendary weapon effects can range from bs to great. Exploding weapons are great for non DiD play, but won't touch one for competition. You Will blow yourself up at some point. A freezing gattling laser while on Overdrive is a total hoot. You will develop your own preferences as the hours played grow. I haven't been there in a while, but the Beth FO4 forums are a wealth of info.



Edited by Lapuaboy, Jul 20 2017, 08:54 PM.
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neildarkstar
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My personal favorite weapon/Legendary Weapon is one with the +50% limb damage perk. Especially on a Combat Rifle, though 10mm also works. Wastelander's friend is good for that. It's also great if you have a mod that allows you swap legendary weapon/armor perks.

Why limb damage? Because it doesn't matter how many opponents are after you if none of them can walk. Robots (like in mechanical Menace) will continue to crawl slowly toward you if their legs are crippled, but believe me crippling their legs beats hell out of crippling their arms.

Leg crippling is also the answer for suicider mutants, if you want their mini-nuke. Drop them where they are and then finish them off at your leisure, eh?

When it comes to armor, don't be fooled. Metal looks good until you realize that it is weak to attacks from energy weapons, and attacks from Children of Atom, metal armor is completely useless. The reason I like Combat Armor is simply that it is balanced between ballistic and energy damage, and BoS combat armor will even give some radiation protection against the Children. I'm thinking of becoming a used Combat Armor salesman, BTW.

"If you want better armor, go see Neil..
If you want better armor go see Neil..
If you want better armor but you can't find any to steal,
Go see Neil, go see neil, go see Neil..."

Some Legendary Armor is great... most of it is crap. things like "Acrobat's Synth Leg armor" can give up to 50% resistance to falling damage, and if you have one for each leg, you can't be hurt by falling. Also, armors that give bonuses to strength and agility are very nice to have... ;)

I have two Legendary weapons for Holly ATM. One gives her 50% damage resistance while aiming, the other gives 150% damage resistance while reloading. One weapon is automatic, the other is a .308 Sniper Rifle (she goes with Commando/Rifleman). Her backup close range weapon is a 10mm automatic pistol. She's also partial to switchblades to finish off ghouls and such that are crippled without wasting a bullet or making noise.
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Brambleberry
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What Kane and Lap said. Power Armor is good for certain play through styles, but not a necessity. All gear should be eval'd based on "how" you are playing and have distributed your SPECIAL points.

Example, if you have a high Agility start, but you've got low perception you can increase your VATS accuracy if you're going with a VATS character by wearing a Trench Coat (+2 Per), Patrolman or other glasses (+1 Per) and a Hat (+1 PER). That will take a min perception of 1 up to 5 which is a great help. And that's just basic gear. Legendary armors can get you even higher.

Dhark is currently using Minutemen Outfit (+1 Per, +1 Agi), Sea Captain's Hat (+2 End) and Patrolman's Glasses (+1 Per) except when he needs to more charming then he puts on a Formal Hat (+1 Cha), Clean Black Suit (+2 Cha) and Fashionable Glasses (+1 Cha) and Wedding Ring (+1 Cha).

Even with all perks starting at 4 he has access to perks that make him formidable for roaming about without too much worry on Normal difficulty.

But the MOST important tip about gear is that it should LOOK GOOD and be FASHIONABLE. ;)

:bunny: :banana: :bunny: :banana: :bunny:
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neildarkstar
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I dunno, Bram. Holly (like most of my chars) is doing fine at level 18 now, and the only piece of armor she is wearing is a Leather Acrobat's Left Leg Piece. Yeah, she does have black-rimmed glasses (also +1 Char) that she wears occasionally, and a baseball cap for (+1 Per). She hasn't found it yet, but somewhere there is a little black nightie that gives +4 Char (though that may be due to a mod, I don't know).

She started with all SPECIAL set at 3, then added the extra points to specific areas like Agility and Endurance in particular. No need to worry overly much about perception, since the Perception Barbie doll is one of the first and easiest to find, and most hats add at least +1. So, starting with it at 3, I know it'll be at 4 or 5 shortly, and I rarely ever take it higher than that. Hmmm... I also don't use VATS all that often, except in very close encounters where missing isn't at all likely in any case.

Generally, she goes into combat wearing only her bikini outfit and the one leather acrobat leg piece. As soon as she gets some combat armor, she'll be using that of course. Well, once she has it shadowed and muffled...

Which also brings me to the notion of why she is all but nude, and the answer is that she's very heavily invested in sneak, and her agility these days runs at about 11 (No, I don't have an explanation for that) when she's completely nude. The thing is that without clothing and armor, she might as well be invisible... She starts putting that stuff on, and suddenly she's a target.

Oh, and in FO4 there is NO really fashionable clothing or accessories that I ever found. Tuxedo and formal hat maybe, but would you really wear that into a sewer in search of ghouls? :D
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Brambleberry
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Neil, I think the caveat in my statement was choice based on play style. You chose high agility and sneak as a mainstay for your play style and that works.

And no, Formal Wear is only for those encounters where a particular play style wants to be successful in those speech challenges not for running around in sewers. Some of my characters do nothing but the sarcastic choice and that is very fun, others do nothing but the "polite" response and others do a mix.

The highest vanilla charisma items one can get are a dress or suit as a quest reward at +3 Charisma.

P.S. Looking Good (seems to work just fine with minimal gear on your character) and Fashionable, well there are the sequin dresses and yes Mods definitely help in this area for both (fe)male characters!
Edited by Brambleberry, Jul 21 2017, 08:43 AM.
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Lapuaboy
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These answers to Sah's questions highlight the diversity of Beth games and what makes them so much fun to play and ponder about :)

Whether in Skyrim or Fallout Neil likes a minimalist approach, his ladies in thongs and minimal special gear ;) I'm the opposite; I like all the goodies, the crafting, and am a big VATS user in FO4. I think it is safe to say we both enjoy playing these games our own way. That said, I think all of us try a lot of "things" before we find out what works best for us. Play the Heavy Gunner/Demo Expert build and see how you like it (me likes it a lot!) and contrast that with your Sneaking Rifleman build. There is no "correct" build, but some will be better suited for high levels (80+) in Far Harbor on Very Hard IMO. For my high level Far Harbor chars Heavy Gunner/Commando/Demo Expert gets it done with less tedium than other builds I have tried. I haven't tried Survival, but Kane and Neil seem to like it, and it addresses the insane sponginess issue of high level mobs on very hard. I don't like the restricted save thing, but now that I can run mods that allow you to save I'll have to give it a try.
Edited by Lapuaboy, Jul 21 2017, 04:42 PM.
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neildarkstar
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I found a partial explanation for the 11 Agility. Originally, I put 7 slots into it. I then added one more with the "You're SPECIAL" for a total of 8. It's the "Well Rested" bonus that adds the other 2 for a total of 10. I still have no idea where the other point comes from that makes it 11...

"Minimalist" describes my play style very well, and that part is fine with me. To be perfectly honest, when I made my previous post several factors were at work. First, I've been working very hard on a video that I really don't expect anyone will watch. It's just too long, really, but there's not much I can do about it. It's almost finished, but I was exhausted when I made my post. Apologies for being a "snowflake".

However Bram, it struck me that you specifically said yes, playstyle is all and then it seemed that you specifically excluded my playstyle from your list which kind of invalidates it if you see what I mean. I understand ATM that probably wasn't really the case, but at that particular moment, I was already smarting from the video thing. :)

Lap, I HAVE played the heavy gunner... numerous times, but I was pretty well burned out on that by the time I was finished with FO3. FONV just deepened the impression for me that straight up combat is actually pretty dull. I don't just want to kill my enemy, I want to mess with his mind, destroy his morale, play a few games with him, steal his best girl, and then leave him half alive if I can. In the Fallout series that last (and most of the rest) is usually impossible, but it doesn't prevent me from trying, eh? :)

Here's what I consider a fun crawl... It was "Backstreet Apparel". I sniped the exterior guards and turrets, went in the front and tossed a grenade, and from there I killed everybody in the place... almost. Upstairs, I found a last surviving Raider. He was asleep in his bedroll, so... I picked his pocket, stealing whatever he had, then I left him.

In FO4, you have to rely on your own imagination for the results of some actions. So, in my mind's eye, I pictured this guy getting up in the morning, finding every last one of his friends dead, his belongings rifled through and some of it stolen. All while he lay helpless in his bed... I wondered if he'd ever sleep again? ;)

I DO have to say that taking on hundreds of feral ghouls in FONV with a riot shotgun and a pistol was quite a kick... If only I hadn't run out of ammo, eh? :D
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Brambleberry
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Hmmm there wasn't any inclusion or exclusion of play styles intended. I merely provided a couple examples for illustration purposes only. I certainly don't have the time to provide an extensive let alone exhaustive list of play styles in response posts. Because to Lap's point Beth games leave us with a multitude of permutations for play! :D
Edited by Brambleberry, Jul 21 2017, 04:17 PM.
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neildarkstar
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I have a leetle problem, and I'm hoping perhaps my knowledgeable compadres in this competition can help me out.

The video I made is a complete and lightly edited portrayal of a stealth assault on Corvega. My problem isn't about the video, but rather about an event that is in the video, and occurred during the action.

Specifically, in the Corvega Main Assembly Plant something was killing Holly, and I have no idea what. It's been bugging the hell out of me, and I've watched the video over and over again seeking a clue with no illumination. Maybe you know what this, or have had it happen to one of your characters, eh?

In any case, I would very much like to know what it is, and how to avoid it in the future. To that end, I have taken a clip from the full video that shows the effects encountered by Holly. I don't want to give you any presuppositions, so I'll refrain from further description until after you've had a chance to watch the video.



If you can tell me definitively what is going on, you will win a beautifully gift-wrapped No-Prize that will never be delivered to any address you select. Enticing, eh? ;)
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Areial
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Well since I haven't played the game, can I take a couple guesses?

a) some kind of "gas"..

b) Survival mode... dehydration, cold, heat, hunger << these don't seem really likely, but what do I know.

c) radiation

Like I said, I've never played the FO's.. Michael did, but not for long.

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neildarkstar
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Survival mode might be a good guess, but it's not the culprit this time. If survival gives you a "debuff" it shows up in that Stats menu. You might have seen that in her pip-boy, when she opened "Stats" all it ever showed was a big heart (which means adrenaline, letting you do greater damage than normal) a water drop meaning you need to drink some water, or a syringe which indicates you are under the influence of the listed chem. In her case, a stimpack early on and Med-X later.

You give me hope though, because if the uninitiated like yourself can come up with good guesses, maybe some more experienced FO4 player will actually have an answer. :)
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Poncho
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I had the same issue happen, in the same spot and no matter how many stimpacks I used (about 20) I still continued to slowly waste away.
My assumption is the fire's damaging effect got "stuck" on and didn't properly end after a couple of seconds like it was supposed to. Either way, I was forced to reload and it didn't repeat when I ran through a few more times, but then I don't think I got caught in fire again.
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neildarkstar
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That's really interesting Poncho! I didn't have to reload (embarrassing in a DiD tourney in any case :) ), but only because I was carrying a load of stimpacks and bottled water. The last cure I tried was a combination of Med-X and Nuka Cola Quantum, so I'm wondering if it was actually a cure or if the timer just ran out for the whatever....
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Serethil
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Et'Ada
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Hey, at least in this case you know you're not the only one.
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Poncho
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It could be either one, but it's one that if you still have a save near there that it could be worth testing out...just to see if it is the fire and/or repeatable. If not, I'm sure I'll get there on a subsequent playthrough myself....at the moment i'm just trying the game out, seeing what perks/tactics/playstyle I gel with best. Was stealth in Skyrim, thinking the only thing stopping me going big into heavy weapons/power armour spray'n'pray killing machine is running out of ammo....but that would be what a super-sledge is for
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neildarkstar
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Unfortunately, I'm playing on survival which doesn't allow for saving in the normal course of events. I do have the ability to save, but I don't use it often. Only when I complete a long session of settlement building or finish a long and complicated dungeon that I really don't want to do again if I get one of my very common CTDs.
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Brambleberry
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Neil, it's a know bug. Here's what the wiki says:

http://fallout.wikia.com/wiki/Corvega_assembly_plant

see Bug section bottom of page.
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neildarkstar
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That's interesting too, but... Holly was never hit by the turrets. Also, she had been in Jered's office previously before going down to where the combat with the Raiders took place. ...and with no ill effects. So, the wiki is mistaken about the initiating factor. and I can prove it, eh? :D

Come to think of it, it's also wrong about the cure. Holly never left the building until long after the problem was solved. In fact, I doubt she'd have lived long enough to get out the door in any case with only 22 health points left and Raiders waiting between her and the door...
Edited by neildarkstar, Jul 22 2017, 12:09 AM.
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