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R.I.P. neildarkstar. Haven will miss you dearly.
| Death With Consequences (NOT DiD); A system of game play with consequences for death | |
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| Topic Started: Aug 10 2017, 10:37 PM (943 Views) | |
| glargg | Aug 12 2017, 05:23 PM Post #21 |
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Jarl
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Yeah, I understood your idea, Neil, and envisioned using High Hrothgar in the same way. It's a fair jaunt from almost anywhere, while still being fairly central, and there are usually risks on the way up, challenging for an unarmored unarmed character. I was replying (off-topic) to Rick's Ulda respawn thing when I got into the other idea. :) |
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| neildarkstar | Aug 13 2017, 07:17 PM Post #22 |
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Overlord
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Holly's "Death With Consequences" run. Holly has been working very hard to give us a good picture of the "Death With Consequences" concept. In fact, she's dying to give a report! If you want primarily to skip the blow-by-blow, scroll to the bottom of the post and it's all worked out. Spoiler: click to toggle Scoring: For each level gained: +100 For each successful Side Bet:+500 (Side Bet allowed only on death) For 1st Death-1000 For 2nd Death-1250 For 3rd Death-1500 For 4th Death -2000 (and every death thereafter)-2000 Holly is Level 15. +1500 Holly first death -1000 Holly second death -1250 Holly third death -1500 Holly first Side Bet+500 Holly second Side bet+500 Totals+2500-3750 Grand total -1250 In whatever competition Holly might be in, her current total score would thus have a 1,250 point debit Edited by neildarkstar, Aug 13 2017, 07:18 PM.
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| Brambleberry | Aug 13 2017, 08:59 PM Post #23 |
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Jarl
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Wow Neil that was intense! Maybe when Holly woke up the first time it wasn't real and was in fact a nightmare, hence she woke up for real and heard the dog pacing, yes, yes that's it! It sure seemed like a nightmare. Good thing to note is that running to home base is not a cake walk by any stretch.
Edited by Brambleberry, Aug 13 2017, 09:02 PM.
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| neildarkstar | Aug 13 2017, 10:45 PM Post #24 |
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Overlord
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I can also tell you one more thing... We all like DiD because of that extra "juice" it gives us in play intensity, right? I don't believe DiD has ever quite given me the degree of excitement I felt when that stupid dog just wouldn't go away... or on successfully completing the "Side Bet". On top of that, the frustration of getting back and discovering Holly's gear was gone forever in itself was kind of enjoyable as a new experience. I wouldn't make that mistake again, but you know what I mean? |
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| Serethil | Aug 13 2017, 10:50 PM Post #25 |
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Et'Ada
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Y'all are just - flat - weird. Thankfully, I don't have to play any game I love as a sado-masochist. |
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| Areial | Aug 14 2017, 01:30 AM Post #26 |
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Et'Ada
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umm err ... <sigh> I'm not that bad...really.. Truthfully, I like the feeling of comradre and the fact that the different style's keep me from getting into to much of a rut.. game wise. |
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| Brambleberry | Aug 14 2017, 01:42 AM Post #27 |
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Jarl
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I'm of the view that true game sado-masochism would be repeating the same thing over and over and over and over and over without any hint of danger, challenge, intrigue, well you get the idea; those things that breathe LIFE into the game. One can only repeat so many times the same quests with the same build in the same way before the yawning starts and the loss of interest becomes overwhelming (except for Sir Rick he has repeat stamina like no one I've ever known, my condolences Lady Adella). ;) Of course it all comes down to personal preference. Some like exploration without having to deal with combat at every turn, others can't imagine not having to fight something around the next corner. I enjoy the challenge of starting out with a brand new build, figuring out how to make it work and to do that I need the bad guys to test my approach. The best part of Beth games is that we can each of us have our :cake: and eat it too! :tes: :fallout: |
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| neildarkstar | Aug 14 2017, 02:16 AM Post #28 |
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Overlord
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Pretty much the same for me Bram. I might add (though you implied it) that a game implies winners and loser. If there is a "prize" for "winning", then there must logically be a consequence for "losing". It's that prospect of gain vs loss that adds flavor to any game. It doesn't matter if you are fighting ghouls in the commonwealth, dragons in skyrim, or if you're in 3rd grade spelling bee, the winner takes home the prize while the loser takes home the idea that they might try again... or not... because they invested time, effort, and usually some sort of resources which are gone with nothing to show for it. You see, I actually think playing a game like Skyrim or Fallout 4, or checkers with God Mode enabled is just - flat - weird... 'Course, I'd never say so... usually... :D Thank goodness for the differences among us that add flavor and spice to an otherwise dull existence, eh? |
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| Rick | Aug 14 2017, 08:05 AM Post #29 |
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Jarl
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Well just as Beths games were not designed with DiD in mind....neither were they designed to be combatless risk free jaunts either, otherwise Deathlords would be carrying Sofie's flower basket huh! We adapt the game to our own purposes.....but I will watch my words....since last time I recall that I said something like how I would find a risk free game to be boring and unfullfilling....I was told I had caused offence by trying to invalidate anything other than my own playstyle, and by more than one person (which I have never done....honest guv). At the end of the day....it is just a canvas...paint what you like eh! |
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| Serethil | Aug 14 2017, 09:44 AM Post #30 |
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Et'Ada
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Actually, that's more how I see it - a canvas that I live in and move a character across. She explores all the places I can get her to (which in Skyrim is a huge number!); and she does houses and collections. Real life is enough of a challenge, enough of a game, for me - I don't need any more of it in Skyrim. Actually, I never did have any interest in games - of any sort. I had no interest in "winning", never cared if I "lost" - I hated team sports, still do, except for listening to major sports (baseball, football, basketball, horse racing, rodeo). That's why beth's games work so well for me - I don't have to care about - have any contact with -"winning" or "losing". And I certainly don't find RL existence dull.... hardly. |
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| neildarkstar | Aug 14 2017, 10:30 AM Post #31 |
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Overlord
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I think I've mentioned that I used to paint (acrylics, watercolors, that sort of thing), for pleasure, relaxation, and sometimes even a few bucks. There was nothing exciting about it until I painted a nude of, well... let's say someone who's husband objected a bit to her posing. Especially when he saw that it was a stick figure drawing... Just kidding, eh? ;) Seriously though, I can see using Skyrim in such a fashion, but... (and here's the thing) other than the creative process, and the results, painting is boring as hell. In fact, I can remember times when I'd spend a deal of my day just watching the paint dry... :D To me, a game played that way is just about as exciting as watching that paint dry. Just my opinion, and no offense intended for anyone. In Skyrim and Fallout 4 as well, I truly enjoy playing "Dress-up Barbie" and little Suzie Homemaker... I like trying sexy clothes on my characters, I put paintings up, dinner on tables, ashtrays on nightstands, I look for nice furniture and ways to be inventive with what I've got, but if those things were all that the game offered, I'd be back to playing Diablo or Baldur's Gate fairly quickly. That doesn't mean "Suzie Homemaker" is a wrong way to play, but by the same token, there's nothing wrong with the gritty, bloody, "blow 'em up and eat the pieces" style of play either. As long as the player enjoys it. If you don't like playing games, that's fine, but some of us do and enjoy being as competitive as we want. The primary opponent we enjoy beating however is not other players, but a combined opponent... A composite of the Game (whatever it's title) and ourselves. |
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| glargg | Aug 14 2017, 02:13 PM Post #32 |
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Jarl
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One might add, based on the "research" you've been conducting, that Beth's games are designed to kill our characters, usually when we least expect it. :) |
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| Serethil | Aug 14 2017, 03:22 PM Post #33 |
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Et'Ada
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Eh, I've never really meant that I thought you all shouldn't play the way you think is fun.... My comment earlier was mostly because of reading all the posts lately about dying fast and horribly - not necessarily that I think you're all really sado-masochists. Beth makes games everyone can play however they think is fun. |
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| Rick | Aug 14 2017, 10:24 PM Post #34 |
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Jarl
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Ha! The Contessa is the Sado....I'm the masoch Together we are neutral If that makes sense. Two opposing aspects. I had a perfect example today of her sadism. We were rescuing Esbern from his bolt hole in the Ratway under Riften. That deaf woman was there with her little iron dagger. Now to be clear she WAS an enemy npc....a red dot on the compass. But for gods sake Adella can't be scratched by a Thug with a steel sword....so this woman with her pathetic little knife was zero threat. Adella actually self healed way faster than that dagger could wound. Adella cut her down on purpose...pure evil. I hold the controller...but the kill impulse was hers and I just said out loud "what did ya go and do that for?" I intended to let "Hefid the deaf" survive. Had it not been so quick...I would have countered that impulse. I guess Adella knew that too.... She is just as bad with those farmers walking alone who say they are off to Solitude to join the legion. They don't make it. I feel kinda sick, cos these are representing innocent civilians. Senseless killing...Adella doesn't care....I think she does it just to get to me.....now actually that does make sense! |
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| Serethil | Aug 14 2017, 10:29 PM Post #35 |
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Et'Ada
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It actually makes perfect sense. And I'm sure a psych would love to take the two of you apart for his "publish or perish" dissertation.... I recommend you tell him where to go and what to do with himself when he gets there. |
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| glargg | Aug 14 2017, 11:11 PM Post #36 |
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Jarl
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Yeah, I'd tell that psych to go to Solitude and join the legion. ;) |
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| Serethil | Aug 14 2017, 11:14 PM Post #37 |
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Et'Ada
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*snerk* |
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| Rick | Aug 15 2017, 04:54 AM Post #38 |
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Jarl
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Memory kicking in.... You know I recall a period of DwC I run for a little while in Oblivion. When Vulnavia died, I would swim her re-load out to sea and force drop everything she had in her inventory. She swam back to shore naked and broke. I only did that for a few months.....mostly it was DiD..... :) |
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| neildarkstar | Aug 15 2017, 05:07 AM Post #39 |
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Overlord
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That's a kind of similar concept, but of course it sounds like you didn't really have anything overall on the line (as in a points system), or anything like the Side Bet. What did you do if you got killed again before acquiring anything? I mean, no point swimming out to sea if you have nothing to drop, eh? I gotta tell ya Rick, that DiD nor any DwC I've ever done has given me the same adrenaline rush as the Side Bet even knowing that I'm running an "Alpha test" of sorts so the points don't matter. It's incredibly intense, and DiD simply pales beside it. :D |
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| Rick | Aug 15 2017, 07:11 AM Post #40 |
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Jarl
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So let me get this straight! When you (Holly :drool: ) dies and auto reloads at whatever last save you made to hedge against CTD etc, you then drop everything and run Nekkid Nord to your special save point building (which could be nearby, or very far). Once at the special (home base) building you make a save then run back to your equipment drop, wherever that was, to reacquire her gear. If you die enroute...well then your auto reload us going to now be at your home base building. Rinse and repeat until you manage to get to her equipment drop, at that point your game is free to progress once more, and you can make new random location saves in case of CTD. But apart from your points score......what does Holly actually lose by getting killed if she can get all her gear back? |
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