Welcome Guest [Log In] [Register]
R.I.P. neildarkstar. Haven will miss you dearly.
Multi Quote Post
Add Reply
Death With Consequences (NOT DiD); A system of game play with consequences for death
Topic Started: Aug 10 2017, 10:37 PM (941 Views)
glargg
Member Avatar
Jarl
 *  *  *  *  *
Rick
Aug 15 2017, 04:20 PM
glargg
Aug 15 2017, 02:30 PM


I don't know that I'd do the forced swim, though; it would be enough to simply throw everything into the nearest respawning barrel, and "forget" that it's there. :)
Hee hee, yeah that works glargg....until as you walk away you think "Aw, I really do want that necklace of boredom immunity....perhaps it would be ok if I juuuuust sneak back sideways and take it back quick"

Self discipline I suppose.....but I decided not to chance testing my resolve. By dropping gear out to deep sea....you will never find it... it's gone for good.

If you think you might even be tempted to try.....do the drop at night.

But hell.....I find it difficult to locate Reyda's skeleton....in shallow water...and I know where to look! ;)
For sure. I used to do something vaguely similar with my non-Main-Quest characters in Morrowind. After they were given the "package for Caius Cosades," they'd walk out the door and immediately drop in into the swamp water, which was opaque; it was impossible to retrieve anything that fell in there. :)
Offline Profile Quote Post Goto Top
 
Poncho
Member Avatar
Noble
 *  *
Rick
Aug 15 2017, 05:07 PM
Poncho
Aug 15 2017, 04:30 PM

Rick
Aug 15 2017, 12:01 PM
Adella's Trial is not a competition per se and has no score points and come to that no single winner above any other.


Could not one argue that the "winner" would be the first one to successfully complete the Trial?
Well, no.....I wouldn't want to see the experience go down that route.

Adella's Trial is more a personal achievement for those intrepid adventurers who manage to endure it to the end.

Rather than a divisive 'winner and losers' scenario.....I prefer to see all successful candidates as part of a little club. The "I survived Adella's Way" club. It IS a very gruelling hard core trial, and everyone who gets through it deserves equal recognition in our book. :)
I don't mean in a clear cut 1st place, 2nd place, winner/loser way....more a climbing everest way. The achievement or "victory" is a feather in your cap. Every man who has climbed to the peak of Everest deserves the same respect, pat on the back, etc....but there is a certain prestige added to being the FIRST to complete such a challenge.

If that makes sense. I have had a near 11 hour shift at work today, so may not be making the most sense in the world
Offline Profile Quote Post Goto Top
 
Rick
Member Avatar
Jarl
 *  *  *  *  *
Well sure the history books always like to highlight the FIRST person to have achieved this or that. We remember the first man to set foot on the moon....who remembers the number three guy?

But I would specifically like to avoid having a podium place for the first successful person. Those who come after the first person might already be feeling like an 'also ran' as is human nature. I want to celebrate all successes equally. Plus, as I have said in the Trial Conditions, it really is not a race. It is about staying alive :)
Offline Profile Quote Post Goto Top
 
neildarkstar
Member Avatar
Overlord
 *  *  *  *  *  *
glargg
Aug 15 2017, 02:30 PM
Interesting back-and-forth here.

I'm finding myself leaning towards Rick's side, at least where consequences are concerned. Most of our game-play is NOT in competition; the point-loss consequence is thus no consequence at all, other than that injects a (possibly multi-) detour adventure to "base" into the process. I realize that the detour adds an extra "adrenaline boost" for now, but eventually it's going to be just another "mandatory side-quest" to be gotten through.

(snip
Honestly, I don't think it's going to just be another "mandatory side-quest" to be gotten through. First, it's not mandatory... If you so desire, you can simply reload your last save and then drop all of your weapons and armor in the nearest respawning container and go on your way...

Secon, the Side Bet will likely never be the same twice.. Consider that on death, you reload to your last save, not some special save you have created for the occasion. I don't know about you, but I tend to save right before what I see as a difficult battle, or just after finishing a difficult battle. The thing is that one time, it might be in Downtown Hardware two blocks up from Diamond City, and the next time it might be in the middle of the Glowing Sea ten seconds before you met that Deathclaw, and yet a third time it might be on the far side of Far harbor. In any of those cases, you still have to either get rid of your weapons and armor permanently, or make your way weaponless and without Armor to the Dartmouth Professional Building from wherever you happened to have saved.

Essentially all quests and missions in both Skyrim and
fallout 4 are the same in a certain sense... You have go from point X to point Y and accomplish task Z. What makes each one different, distinct, and unique is where Point X is, where Point Y is, and the journey and different encounters between those points. The Side Bet is no different in that regard. You don't really know when or where your character is going to die, you save when you can or think you need to in random locations, and the journey to Point Y will (in most likelihood) involve different encounters each time.
Offline Profile Quote Post Goto Top
 
Serethil
Member Avatar
Et'Ada
 *  *  *  *  *  *  *
Oh, I get you on the saves.... I save a LOT - an unimaginable amount for most of you probably. I save before opening any door. I save before crossing any water. I save any time I'm expecting a loading screen.

On my current girl I have 4060 saves - in 34 levels.
Offline Profile Quote Post Goto Top
 
neildarkstar
Member Avatar
Overlord
 *  *  *  *  *  *
Yeah, I think for most of that's true, especially if we have a habit of quick saving using F5. It's almost as easy if you use manual saves, but a little more complicated.

In FO4 on vanilla Survival of course you can only save by sleeping in a bed, which greatly reduces the number of saves, eh? With the mod "Survival Options" you can play on Survival and save pretty much save whenever you want to, but you have to stop, open your inventory, find a "Save Token" and equip it to save. It's easy, of course, but also just complicated enough to discourage frequent saves.

I don't know how many times I've had a CTD or some such only to find that I haven't saved since I got out of bed, and that was many game hours ago. :)
Offline Profile Quote Post Goto Top
 
Serethil
Member Avatar
Et'Ada
 *  *  *  *  *  *  *
Ewww. Well, I don't have CTDs in Skyrim, so I don't have that problem. I do have "black load screen" issues some with all these huge script heavy mods - that's where you open a door you know is going to go to loading screen, and five minutes later it's still sitting there on a black screen with no fog etc so you alt-tab out to task manager.... And then reload at the door to try it again. Generally, the "try it again" works just fine. I rather think it's a "clogged up the RAM" problem.

Mostly, I save about once every couple of minutes. Since I'm a "reloader", that works fine for me.
Offline Profile Quote Post Goto Top
 
neildarkstar
Member Avatar
Overlord
 *  *  *  *  *  *
You know.... I think if I had no CTDs in a Bethesda game, I'd worry about that. The laws of proportion say that something really bad is waiting in the wings... 'Course, that's just me eh, but for me it's always been the case that when I benefit from some really good piece of fortune, I'm setting myself up for a big whack upside the head. Therefore, I try to enjoy minor misfortunes knowing that something good is coming my way later. :)
Offline Profile Quote Post Goto Top
 
Serethil
Member Avatar
Et'Ada
 *  *  *  *  *  *  *
Uh. Well.... that's one way of looking at it I guess. I tend to be, instead, a "glass half full" person....
Offline Profile Quote Post Goto Top
 
glargg
Member Avatar
Jarl
 *  *  *  *  *
I don't save often. I do save after significant achievements, even when I'm playing DiD, because I do not want to have to go back and fight that battle over again if I have a glitch of some kind. I also save before certain places or actions that have been been buggy for me in the past.

And I do save approximately every hour during gameplay. I've found that's frequent enough to protect me from the "memory leak" lockups that Beth games often throw at us.

I don't use autosaves or quicksave. I do use named hard saves, using the console "save" command.

Soooo...I'd be going back maybe an hour on character death, and always to a save in a safe or just-cleared location. I don't see the novelty of naked sneaking/sprinting to "Location X" here. I often naked sneak around the countryside as it is. :)
Offline Profile Quote Post Goto Top
 
neildarkstar
Member Avatar
Overlord
 *  *  *  *  *  *
Heh, in my experience, it's more like "It's half a glass of wine or whatever, neither half empty nor half full, just half a glass. If for some reason it is suddenly empty, surely some kind person, entity, or element of chance will refill it, but if not I''ll live without it. On the other had, if for some reason that same power refills the glass when it's only half empty, soon it will overflow, and the wine (or whatever) will make a complete mess of things."

Thus, if I have half a glass, I'd just as soon keep it that way. ;)
Offline Profile Quote Post Goto Top
 
neildarkstar
Member Avatar
Overlord
 *  *  *  *  *  *
glargg
Aug 16 2017, 12:10 AM
I don't save often. I do save after significant achievements, even when I'm playing DiD, because I do not want to have to go back and fight that battle over again if I have a glitch of some kind. I also save before certain places or actions that have been been buggy for me in the past.

And I do save approximately every hour during gameplay. I've found that's frequent enough to protect me from the "memory leak" lockups that Beth games often throw at us.

I don't use autosaves or quicksave. I do use named hard saves, using the console "save" command.

Soooo...I'd be going back maybe an hour on character death, and always to a save in a safe or just-cleared location. I don't see the novelty of naked sneaking/sprinting to "Location X" here. I often naked sneak around the countryside as it is. :)
Each of us has his or her own perspective. In case you've never noticed, my own characters are often without much in the way of clothes or armor as well, but I find it different to be without both armor and weapons with a great deal of hostile territory to pass through. Perhaps for you there is no such thing as a consequence with meaning, eh?

Now, if we could turn characters into smelly little piglets, or baby skeever... :D
Offline Profile Quote Post Goto Top
 
Serethil
Member Avatar
Et'Ada
 *  *  *  *  *  *  *
Hmm. Yeah, to me that's just one small step up from being a total pessimist. I really tend to be an optimist. Even with all the turmoil lately, I have options. So, I'm still an optimist.

I prefer life lived that way.
Offline Profile Quote Post Goto Top
 
neildarkstar
Member Avatar
Overlord
 *  *  *  *  *  *
I'm not a pessimist... I'm simply aware of what I've got (and what I haven't), and more or less happy with it, generally.
Offline Profile Quote Post Goto Top
 
Serethil
Member Avatar
Et'Ada
 *  *  *  *  *  *  *
*shrug* Each to their own of course. While things haven't always been.... anywhere close to "good" or "smooth sailing" in my life, I've actually enjoyed every moment I've lived. So, I suppose that tends to a "glass half full" attitude.
Offline Profile Quote Post Goto Top
 
Rick
Member Avatar
Jarl
 *  *  *  *  *
I get so embroiled that I often forget to save for sometimes a couple of hours.......not normally a problem, but my game does do an occasional random CTD.
However, around (outside) Whiterun, crashes are just part of normal gameplay! It is gradually embedding in my tired brain to save frequently when outside the city walls.

I can almost guarrantee a crash in the farm holdings area just before the Companions vs Giant encounter, but not just during that script.....anytime we cross that zone. The other prime location is between the city gate and the Overhang bandit camp near Dragonsreach.

And I have no mods that affect those areas. It is a 'known' issue....yet odd it didn't happen in SLE.

Super weird.....in old SLE Riften was crash central....now....I practically never get a CTD around Riften....even in rain and npc activity.

Ok....digressed again...but yeah, I do forget to save and quite often have to replay an hour or two......really annoying when you lose a special in the process. In fact....I haved learned now.....the moment I manage to purchase an apparal of waterbreathing or that necklace of poison immunity, I save before leaving the shop!
Edited by Rick, Aug 16 2017, 05:14 AM.
Offline Profile Quote Post Goto Top
 
neildarkstar
Member Avatar
Overlord
 *  *  *  *  *  *
Just imagine not being able to save, and having a CTD or glitch rob you of your goodie... :D
Offline Profile Quote Post Goto Top
 
Rick
Member Avatar
Jarl
 *  *  *  *  *
I imagine you are refering to FO4 Survival Mode.....soooo....what happens when you wish to terminate a gaming session...like bedtime? How does it deal with saving that!
Offline Profile Quote Post Goto Top
 
neildarkstar
Member Avatar
Overlord
 *  *  *  *  *  *
At first, you had to find a bed then go to sleep to generate a save no matter why you were quitting. that kinda upset people, so Beth created a process by which when you exit FO4 a save is created, and when you load that generated save the save is intentionally corrupted so it can never be loaded again.

EDIT: I even made a joke about it, but it wasn't appreciated I guess.

Mom: "Joey! Quick we gotta get out of the house, it's on fire!"

Later at the funeral
Billy: "How come Joey didn't get out of the house?"

Mom: "He couldn't find a bed!"
Edited by neildarkstar, Aug 16 2017, 07:13 AM.
Offline Profile Quote Post Goto Top
 
Rick
Member Avatar
Jarl
 *  *  *  *  *
Well that's pretty ingenious....saves only upon exit and deletes it once loaded.

If it were not for the CTD issues I'd say that was a brilliant DiD solution.

But CTDs are a fact of our play....and having to jump through the long winded exit and re-load hoops just to save a special weapon would get nauseous real quick.

The reasoning behind all this is presumably to prevent 'cheat' play.....claiming to have done this and that in survival with no reloads. But the question is....why should Bethesda care how people get through the game?

I mean....they could have instituted that in Skyrim to stop reloads prior to every tough boss battle....and plenty of people in forums get really twisted up if you suggest an anti cheat device would be good to stop false braggarting.

So...I don't get why suddenly its ok to have a non-reloader FO game! Not that I am against it....quite the reverse in fact.
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
Go to Next Page
« Previous Topic · Dead is Dead · Next Topic »
Add Reply

Theme created by Sjaelen Auren from Zathyus Networks Resources