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R.I.P. neildarkstar. Haven will miss you dearly.
| Death With Consequences (NOT DiD); A system of game play with consequences for death | |
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| Topic Started: Aug 10 2017, 10:37 PM (941 Views) | |
| glargg | Aug 15 2017, 05:08 PM Post #61 |
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Jarl
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For sure. I used to do something vaguely similar with my non-Main-Quest characters in Morrowind. After they were given the "package for Caius Cosades," they'd walk out the door and immediately drop in into the swamp water, which was opaque; it was impossible to retrieve anything that fell in there. :) |
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| Poncho | Aug 15 2017, 05:15 PM Post #62 |
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Noble
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I don't mean in a clear cut 1st place, 2nd place, winner/loser way....more a climbing everest way. The achievement or "victory" is a feather in your cap. Every man who has climbed to the peak of Everest deserves the same respect, pat on the back, etc....but there is a certain prestige added to being the FIRST to complete such a challenge. If that makes sense. I have had a near 11 hour shift at work today, so may not be making the most sense in the world |
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| Rick | Aug 15 2017, 09:19 PM Post #63 |
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Jarl
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Well sure the history books always like to highlight the FIRST person to have achieved this or that. We remember the first man to set foot on the moon....who remembers the number three guy? But I would specifically like to avoid having a podium place for the first successful person. Those who come after the first person might already be feeling like an 'also ran' as is human nature. I want to celebrate all successes equally. Plus, as I have said in the Trial Conditions, it really is not a race. It is about staying alive :) |
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| neildarkstar | Aug 15 2017, 11:11 PM Post #64 |
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Overlord
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Honestly, I don't think it's going to just be another "mandatory side-quest" to be gotten through. First, it's not mandatory... If you so desire, you can simply reload your last save and then drop all of your weapons and armor in the nearest respawning container and go on your way... Secon, the Side Bet will likely never be the same twice.. Consider that on death, you reload to your last save, not some special save you have created for the occasion. I don't know about you, but I tend to save right before what I see as a difficult battle, or just after finishing a difficult battle. The thing is that one time, it might be in Downtown Hardware two blocks up from Diamond City, and the next time it might be in the middle of the Glowing Sea ten seconds before you met that Deathclaw, and yet a third time it might be on the far side of Far harbor. In any of those cases, you still have to either get rid of your weapons and armor permanently, or make your way weaponless and without Armor to the Dartmouth Professional Building from wherever you happened to have saved. Essentially all quests and missions in both Skyrim and fallout 4 are the same in a certain sense... You have go from point X to point Y and accomplish task Z. What makes each one different, distinct, and unique is where Point X is, where Point Y is, and the journey and different encounters between those points. The Side Bet is no different in that regard. You don't really know when or where your character is going to die, you save when you can or think you need to in random locations, and the journey to Point Y will (in most likelihood) involve different encounters each time. |
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| Serethil | Aug 15 2017, 11:15 PM Post #65 |
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Et'Ada
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Oh, I get you on the saves.... I save a LOT - an unimaginable amount for most of you probably. I save before opening any door. I save before crossing any water. I save any time I'm expecting a loading screen. On my current girl I have 4060 saves - in 34 levels. |
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| neildarkstar | Aug 15 2017, 11:23 PM Post #66 |
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Overlord
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Yeah, I think for most of that's true, especially if we have a habit of quick saving using F5. It's almost as easy if you use manual saves, but a little more complicated. In FO4 on vanilla Survival of course you can only save by sleeping in a bed, which greatly reduces the number of saves, eh? With the mod "Survival Options" you can play on Survival and save pretty much save whenever you want to, but you have to stop, open your inventory, find a "Save Token" and equip it to save. It's easy, of course, but also just complicated enough to discourage frequent saves. I don't know how many times I've had a CTD or some such only to find that I haven't saved since I got out of bed, and that was many game hours ago. :) |
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| Serethil | Aug 15 2017, 11:29 PM Post #67 |
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Et'Ada
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Ewww. Well, I don't have CTDs in Skyrim, so I don't have that problem. I do have "black load screen" issues some with all these huge script heavy mods - that's where you open a door you know is going to go to loading screen, and five minutes later it's still sitting there on a black screen with no fog etc so you alt-tab out to task manager.... And then reload at the door to try it again. Generally, the "try it again" works just fine. I rather think it's a "clogged up the RAM" problem. Mostly, I save about once every couple of minutes. Since I'm a "reloader", that works fine for me. |
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| neildarkstar | Aug 16 2017, 12:01 AM Post #68 |
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Overlord
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You know.... I think if I had no CTDs in a Bethesda game, I'd worry about that. The laws of proportion say that something really bad is waiting in the wings... 'Course, that's just me eh, but for me it's always been the case that when I benefit from some really good piece of fortune, I'm setting myself up for a big whack upside the head. Therefore, I try to enjoy minor misfortunes knowing that something good is coming my way later. :) |
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| Serethil | Aug 16 2017, 12:07 AM Post #69 |
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Et'Ada
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Uh. Well.... that's one way of looking at it I guess. I tend to be, instead, a "glass half full" person.... |
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| glargg | Aug 16 2017, 12:10 AM Post #70 |
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Jarl
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I don't save often. I do save after significant achievements, even when I'm playing DiD, because I do not want to have to go back and fight that battle over again if I have a glitch of some kind. I also save before certain places or actions that have been been buggy for me in the past. And I do save approximately every hour during gameplay. I've found that's frequent enough to protect me from the "memory leak" lockups that Beth games often throw at us. I don't use autosaves or quicksave. I do use named hard saves, using the console "save" command. Soooo...I'd be going back maybe an hour on character death, and always to a save in a safe or just-cleared location. I don't see the novelty of naked sneaking/sprinting to "Location X" here. I often naked sneak around the countryside as it is. :) |
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| neildarkstar | Aug 16 2017, 12:15 AM Post #71 |
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Overlord
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Heh, in my experience, it's more like "It's half a glass of wine or whatever, neither half empty nor half full, just half a glass. If for some reason it is suddenly empty, surely some kind person, entity, or element of chance will refill it, but if not I''ll live without it. On the other had, if for some reason that same power refills the glass when it's only half empty, soon it will overflow, and the wine (or whatever) will make a complete mess of things." Thus, if I have half a glass, I'd just as soon keep it that way. ;) |
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| neildarkstar | Aug 16 2017, 12:20 AM Post #72 |
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Overlord
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Each of us has his or her own perspective. In case you've never noticed, my own characters are often without much in the way of clothes or armor as well, but I find it different to be without both armor and weapons with a great deal of hostile territory to pass through. Perhaps for you there is no such thing as a consequence with meaning, eh? Now, if we could turn characters into smelly little piglets, or baby skeever... :D |
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| Serethil | Aug 16 2017, 12:21 AM Post #73 |
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Et'Ada
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Hmm. Yeah, to me that's just one small step up from being a total pessimist. I really tend to be an optimist. Even with all the turmoil lately, I have options. So, I'm still an optimist. I prefer life lived that way. |
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| neildarkstar | Aug 16 2017, 12:25 AM Post #74 |
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Overlord
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I'm not a pessimist... I'm simply aware of what I've got (and what I haven't), and more or less happy with it, generally. |
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| Serethil | Aug 16 2017, 12:28 AM Post #75 |
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Et'Ada
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*shrug* Each to their own of course. While things haven't always been.... anywhere close to "good" or "smooth sailing" in my life, I've actually enjoyed every moment I've lived. So, I suppose that tends to a "glass half full" attitude. |
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| Rick | Aug 16 2017, 05:11 AM Post #76 |
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Jarl
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I get so embroiled that I often forget to save for sometimes a couple of hours.......not normally a problem, but my game does do an occasional random CTD. However, around (outside) Whiterun, crashes are just part of normal gameplay! It is gradually embedding in my tired brain to save frequently when outside the city walls. I can almost guarrantee a crash in the farm holdings area just before the Companions vs Giant encounter, but not just during that script.....anytime we cross that zone. The other prime location is between the city gate and the Overhang bandit camp near Dragonsreach. And I have no mods that affect those areas. It is a 'known' issue....yet odd it didn't happen in SLE. Super weird.....in old SLE Riften was crash central....now....I practically never get a CTD around Riften....even in rain and npc activity. Ok....digressed again...but yeah, I do forget to save and quite often have to replay an hour or two......really annoying when you lose a special in the process. In fact....I haved learned now.....the moment I manage to purchase an apparal of waterbreathing or that necklace of poison immunity, I save before leaving the shop! Edited by Rick, Aug 16 2017, 05:14 AM.
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| neildarkstar | Aug 16 2017, 05:19 AM Post #77 |
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Overlord
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Just imagine not being able to save, and having a CTD or glitch rob you of your goodie... :D |
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| Rick | Aug 16 2017, 06:30 AM Post #78 |
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Jarl
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I imagine you are refering to FO4 Survival Mode.....soooo....what happens when you wish to terminate a gaming session...like bedtime? How does it deal with saving that! |
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| neildarkstar | Aug 16 2017, 07:00 AM Post #79 |
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Overlord
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At first, you had to find a bed then go to sleep to generate a save no matter why you were quitting. that kinda upset people, so Beth created a process by which when you exit FO4 a save is created, and when you load that generated save the save is intentionally corrupted so it can never be loaded again. EDIT: I even made a joke about it, but it wasn't appreciated I guess. Mom: "Joey! Quick we gotta get out of the house, it's on fire!" Later at the funeral Billy: "How come Joey didn't get out of the house?" Mom: "He couldn't find a bed!" Edited by neildarkstar, Aug 16 2017, 07:13 AM.
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| Rick | Aug 16 2017, 07:31 AM Post #80 |
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Jarl
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Well that's pretty ingenious....saves only upon exit and deletes it once loaded. If it were not for the CTD issues I'd say that was a brilliant DiD solution. But CTDs are a fact of our play....and having to jump through the long winded exit and re-load hoops just to save a special weapon would get nauseous real quick. The reasoning behind all this is presumably to prevent 'cheat' play.....claiming to have done this and that in survival with no reloads. But the question is....why should Bethesda care how people get through the game? I mean....they could have instituted that in Skyrim to stop reloads prior to every tough boss battle....and plenty of people in forums get really twisted up if you suggest an anti cheat device would be good to stop false braggarting. So...I don't get why suddenly its ok to have a non-reloader FO game! Not that I am against it....quite the reverse in fact. |
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