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R.I.P. neildarkstar. Haven will miss you dearly.
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| Topic Started: Sep 7 2017, 10:50 AM (187 Views) | |
| neildarkstar | Sep 7 2017, 11:01 PM Post #21 |
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Overlord
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Y'know, the problem with memorizing the optimal flight path is, well, what if the same flight path doesn't work every time? Anybody remember the "High Dive" video I made diving into the rock quarry in FO4? Well, the character was not Did, but it didn't mater, she made the dive twice in a row and survived both times. Since then though, making the jump from the same exact damned spot, survival rate is only about 3 out of 5... and it's not hard to get the same spot and trajectory because of the veining in the rock. What makes the difference? Dammfino, but I'm not goin" to be trying that with a DiD char, eh? :) |
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| Rick | Sep 7 2017, 11:10 PM Post #22 |
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Jarl
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Edit...Ninja'd by neil, ;) Sere, Even so....there are a few danger drops which are variable. Kagrenzel is one. You can't guarrantee a safe drop according to your start position on the tilting floor. Or at least not in my tests. A ledge halfway down has a habit of ending chars during the drop. I wonder why the Dwarves would build such a death trap.....doesn't seem to be protecting anything of value! Edited by Rick, Sep 7 2017, 11:11 PM.
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| neildarkstar | Sep 7 2017, 11:14 PM Post #23 |
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Overlord
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Do you clear the bodies and stuff off the area before activating the whatsit? |
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| Serethil | Sep 7 2017, 11:26 PM Post #24 |
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Et'Ada
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Um. I've never had a girl die dropping through Kagrenzel. And that's just talking about the "not TGM" ones. In fact, my last not-tgm girl went there just a couple days ago. She cleared the bodies (duh - she needed the stuff to sell, no gold for some reason; every once in a while I get one that way); and then she dropped - right into the deep water, without going so deep she couldn't get back to "breathing range" before dying. The only one I had even come close to dying was - wow - got to be back shortly after release. The girl I was playing most back then was an explorer. She ran the borders for the most part - and that's how she found Kagrenzel. She.... didn't clear the bodies etc. BAD move.... she had about 1% health when she landed - and then.... there was a falmer.... |
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| Rick | Sep 7 2017, 11:34 PM Post #25 |
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Jarl
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The bodies move you randomly as you slide with them....hence creating non uniform start conditions....but yes, I tried all sorts to find the 'correct' place to stand. All I can say is standing in the centre gives a good chance of missing the killer ledge...no guarrantee. |
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| Serethil | Sep 7 2017, 11:41 PM Post #26 |
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Et'Ada
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Hmmm. I've actually never had the bodies in the way. The stupid "light and sound" ball does its thing. And then the bodies on the floor drop as the floor opens. And after that, the character "falls" - winding up in the water, then having to figure out which way to swim. And it took me WAY too long to just use the damn MAP..... |
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| Areial | Sep 8 2017, 01:04 AM Post #27 |
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Et'Ada
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I love the Idea, but it would have to come with parameters.. that everyone could follow.. I believe that "falling" damage is Static..meaning at Novice or Legendary you are going to take the same amount of damage from the exact same fall... the Difference would be in the amount of health the character has.. Ie if the character is lvl 20 and has put all points into health...That gives you 300 health, with no enchants. A lvl 1 character has 100 points in health.. which one is more liable to die? Their IS a formula.. Spoiler: click to toggle We can add this as an ongoing Mini-game.. - no winner's, no losers, just bragging rights.. but it would have to have a set form something like: *Character name * Level * Health * Place jumped from ( relative height, if one knows it.) That's my 2 cent's anyway.. IF we want to have this as an ongoing Mini game.. I will add it to my "mini_games" |
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| Kane | Sep 8 2017, 07:32 AM Post #28 |
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Overlord
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Er, on the subject of Bard's Leap.....it's actually pretty easy and I do it without shouts all the time. Just gotta run forward, jump, and never take your hand off of 'W' or the never stop pushing forward on the joystick. Gotta get that speech boost. |
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| Kane | Sep 8 2017, 12:54 PM Post #29 |
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Overlord
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A jumping contest could be fun. I've jumped off the Windhelm bridge a few times, and an even more perilous jump is from the CoW (which I think requires a word of Whirlwind Sprint to manage). |
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| glargg | Sep 8 2017, 01:59 PM Post #30 |
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Jarl
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I think the jumping contest would be a good permanent ongoing "feat." There are probably other feats that could be kept track of, like speed runs, book collections, etc. |
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| neildarkstar | Sep 8 2017, 02:56 PM Post #31 |
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Overlord
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The thing with the bodies and junk is simply that as you're falling, if you hit or are hit by those items they can change your trajectory and push you into the sides where you are very likely to die from the impact. It's not hitting the water, or even missing the water that kills you, it's hitting that ledge (or others like it) that Rick mentioned that is lethal. Hitting one of those things is just matter of chance. It's kinda like getting into your car... most times nothing will happen, but there's always a chance a drunk driver will T-Bone you and knock you into the next world, eh? :) |
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| glargg | Sep 8 2017, 04:04 PM Post #32 |
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Jarl
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I don't think it's a matter of chance, but it's probably impossible to predict. The movement of objects in these games is determined by Havok physics, which takes location and inertia into account. The computer calculates exactly where everything is going, as soon as a motion is initiated, and sends it there. One thing about jumping in games...As Kane pointed out above, motion controls still work to some degree when falling. You can cause a change of direction mid-leap. It's less noticeable in Skyrim than it was in earlier games, but you can still do it. |
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| Rick | Sep 8 2017, 07:00 PM Post #33 |
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Jarl
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Yep, and when making a long drop...like with Become Ethereal you can steer a bit to control the 'landing' spot. When free running like down the sides of (for instance) the Throat of the World...small bumps can send you airborne......too much drop...even though not hard on reconnecting with the slope, will kill you. But by pulling back stick, you can steer back into the slope arresting the uncontrolled fall. Another in flight steering trick is leaping off a ledge to a standing foe below, weapon drawn ready. You can twist your char body in flight to correctly face (or be behind) the unwitting foe. Rather than...landing beside the foe and having to turn before striking :) Edited by Rick, Sep 8 2017, 07:02 PM.
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| neildarkstar | Sep 8 2017, 10:30 PM Post #34 |
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Overlord
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Uhmmm... Heh, yeah, like the way static items from shelves and display stands go flying about your Hearthfire Home is carefully guided by the Havok engine as it uses only calculated physics? Like I said, it's a matter of chance... or the whim of the Great God Havok who makes all things airborne... ;) Edited by neildarkstar, Sep 8 2017, 10:30 PM.
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| Serethil | Sep 8 2017, 10:32 PM Post #35 |
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Et'Ada
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Actually, I've never had much issue with the god Havok - until I added in HDT High Heels - and then took it out before starting a new game. Without remembering to purge the leftover scripts. |
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| glargg | Sep 9 2017, 12:29 AM Post #36 |
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Jarl
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Sometimes that god arranges wonderful events for us. In Oblivion, my Phoebe character, who was the mad-god Sheogorath, was in the habit of desecrating the various shrines and chapels. She left a copy of The Lusty Argonian Maid in the altar at the Chapel of Talos in Bruma...and forgot all about it. Weeks (months?) later, she picked up some minor disease, and went to the nearest chapel (Bruma) to cure it... When she activated the shrine, along with the usual flash of light, there was a loud bang, as the book was blown out of the altar and bounced around the chapel. Methinks that Talos is still laughing about it. :) |
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