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R.I.P. neildarkstar. Haven will miss you dearly.
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Daedric Dabbler: A Discussion Thread; For our next DiD round
Topic Started: Oct 13 2017, 11:02 AM (1,013 Views)
Lapuaboy
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Thane
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As a crafter this topic always peaks my interest. Do I "spam" Dwarven bows to raise Smithing? It depends on your definition of spamming. After I have cleared out a Dwemer ruin and mined/bought some iron ore I'll crank out "X" amount, say 20-30. If enchanting is a selected craft I'll enchant those with whatever amount of soul gems I have filled myself or bought. When more mats are available I'll do another batch. 500 bows or daggers at a time? Only if you console in mats or are a world class hoarder. I will have smithed 500+ bows over what, 40+ levels to get Smithing to 100. Same with Alchemy. I use probably half of the potions I make and the others are brewed just for selling, but again you have a finite amount of ingredients to craft with at one time. I don't feel that what I do is "spamming" but I'd like to hear if some do. MY personal definition of spamming is the old soul trapping of a wolf endlessly or constantly casting Muffle, but YMMV :)
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Brambleberry
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Jarl
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Totally see what you're saying Neil. I practiced or spammed playing piano for hours each day to learn to play properly and then even more to play with feeling and actually be able to do a recital.

Within the context of the competition we have from the beginning put restrictions on use of a skill such as muffle in a non-risk situation to be a no no. But truly when comparing to a more realistic approach to life one would in fact practice Muffle in the comfort of the College of Winterhold until one could cast it without consuming all of one's magicka and do so quietly so as not to alert enemies of one's presence BEFORE going out into the world.

I think currently, for this competition at least, our discussions of spamming would be more applicable to a situation where one used a non-chosen skill over and over to level up and put perks into chosen skills.

So the 500 potions under the bed and one thousand enchanted weapons wouldn't be spamming per se if it is for a chosen skill, but would be for a non-chosen skill. This makes sense to me in that an archer wouldn't spend all day swinging a 2 hand sword and then suddenly be an expert with a bow because of it.

:teehee: Enjoying this discussion. Lap didn't see your post before I typed this, but I think it all fits in trying to define "what spamming means" for a competition.
Edited by Brambleberry, Oct 18 2017, 01:32 AM.
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glargg
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Jarl
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Uh...yeah...

I think there's a difference between spamming and practice. :)

My personal style of playing TES is to build skills in the course of roleplaying the character. My objection is to the "grinding" that some games require. So, if I'm playing an Alchemist, then long alchemy sessions are part of the character's life, and thus part of the process. Likewise, a budding Smith has to make things.

In any case, I don't care how a player builds a chosen skill. I think we were all talking about the "accidental" spamming of non-class skills.
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neildarkstar
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Overlord
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Smithing is an oft-spammed skill in any case, but it makes a good illustration. Making daggers or Dwarven bows is really not the way to spam Smithing though. The trick is to go to that particular bandit hold, find the spell book for "Transmute" and take every bit of iron ore that's available in the place while you're at it.

Then cast "Transmute" on every bit of that ore to convert it into gold, then use gems with that gold to make it into high value jewelry. If you want to raise your Smithing skill, jewelry is really the way to go. Add an enchantment to it, and presto chango... You have successfully spammed Alteration, Smithing, and Enchant using the same materials.

Or did you? Was it truly spamming, or did you actually simply use your skills in those "arts" to create various items which also tend to have a high value in coin... thus increasing "Speech" while creating a good deal of wealth as well?
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Areial
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Et'Ada
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I guess to me their is a difference that work's kinda like..

Mage character... clear's out bandit hdeout.. see's a book of Transmute, sit's down and reads it.. and practices on iron ore until she/ he get's that right.. takes gold into town to sell. Role play..

The same mage character... clears bandit hideout.. see's book of Transmute.. practices spell.. and then.. makes "high value" jewelry ... enchant's it.. and then sell's it... spammining or grinding..

The difference? My mage character that had never smithed before suddenly is a master jewelry smith.. from a transmute spell...

Now that is in the context of regular game play.. for competition.. which of those skills is not "chosen" or allowed per round rules.. Yes they are game mechanic's.. and does it really matter if one hordes ingot's until one can craft 500 items all at once or do those same 500 items over 30 or 40 level's?

You are going to raise level the same.. just in different time.. I think it can be a very dangerous thing to do.. DID wise, ,to raise one skill all at once.. and a non-combat skill at that..

I have no truck with someone "grinding" an allowable craft during competition.. you had to get the material's somehow... but skills.. that is a different story.. fine line on that one.. and it's a hard one to define.

I think to me.. if you are grinding smithing.. alchemy or enchanting.. to raise those skills.. to use the perk's to get to a better level of items.. fine... your digging your own grave if you haven't also raised your combat skills.. BUT if you are grinding crafts to perk other skills.. no, that isn't right.

And finding a horde of mudcrab's... blocking, healing.. bashing.. healing.. over and over again.. that is spamming.. now add in SkyTest.. and try that one... cause then I might think a bit different... maybe.
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Kane
Overlord
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Kane
Oct 13 2017, 11:02 AM
Round Nine - Collecting Daedric Artifacts


Part One - The Points


  • 1000 points per Artifact recovered
  • 1500 point bonus for the Skeleton Key
  • 500 points per Black Book
  • 100 points per Daedric literature (normal books on the Daedra, IE: Myths of Sheogorath)



Part Two - The Difficulty

I think this round would benefit from a set difficulty level of Expert. There's nearly a definitive cap on the amount of points that can be garnered, unless a participant is willing to grind for the 100 point literature.

Point losses for deaths should also be discussed, since one could die, and theoretically still gather the highest score on a second or third attempt.


Part Three - The Time Limit

Timeline should be at least forty hours, if not more. Boethiah's Calling alone has a level thirty requirement, and there should be a fair chance given for making a run at the Skeleton Key/Black Books.



Feel free to discuss or add more ideas!
Just to recap, we've since added:

- Mod Rating system
- Sixty hour/four weeks time limit
- Only quest companions
- 1000 point penalty per restart
- Relaxed leveling of opt-out skills
- Alternate start permitted, but nothing advantageous:
Spoiler: click to toggle

Edited by Kane, Oct 18 2017, 06:23 PM.
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Kane
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I'm thinking this round calls for a Dunmer. Just need to come up with a name!
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Kane
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I think I might reinstall the SEE for competitions. Makes it easy to switch between Cain and competition characters. Perhaps I'll have time to do that tonight, and roll a test run.

So far, I'm thinking:

Kane
Iriana
Dunmer
Female
Expert

Two-handed
Heavy Armor
Smithing
Archery
Enchanting
Block

Speech
Lockpicking

Dumner refugee start
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Brambleberry
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Jarl
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Nice recap Kanester!

What is Pilgrim in a Temple? I just looked at my LAL and that isn't a choice. I do have Vigilant of Stendarr though. Hmm must have a different version of LAL.
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Kane
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New Biginnings - Live Another Life Extension
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Brambleberry
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Jarl
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Ah, don't have the extension. So does that mean the Vigilant start is considered an advantage?
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Kane
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I haven't tried it, yet, so I'm not sure if it's advantageous or not.
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Brambleberry
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Jarl
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Hmm don't think it is advantageous. Start with Unenchanted mage hood, robes and boots, a steel mace cuz Stendarr and maybe Stendarr's ammy, can't remember off the top of my head. But give it a quick go and see whatcha think.

My current test character did the left for dead and got the exact same start as Greyson did on Solstheim the very first time. LMAO cuz I had to run like freaking hell without sneaking because he's not taking sneak.
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Kane
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Ah, well, if that's all you start with then it should be fine.
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Brambleberry
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Jarl
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Nope just checked the hood and robes are Apprentice Level and enchanted (Alteration for the robes), so I would guess that one IS an advantage. Although one could just drop the clothing items until better are found.
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Areial
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Et'Ada
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The robes in Helgen are apprentice lol, I think, so that wouldn't be advantageous...and if the robes are specific and your not using that skill, then it's really not advantageous.

Steel mace, boots and gauntlets...last time I did it. Which might be slightly advantageous...but then yoou have to...get somewhere...so it would equal out some I'd think.
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Brambleberry
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Jarl
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Newp, Novice in Helgen normal start and you get a spell tome. it's probably all a wash one way or another. Some folks just might like to start out as a Vigilant and actually get to see what's her face before the vamps get her. I usually just go with Left for Dead because that's an exciting start from the beginning especially on Solstheim! :scared: :scared: :scared: :scared: :scared: :scared: :scared:
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glargg
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Jarl
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It seems to me that the Apprentice robes and steel armor in the Vigilant start are a bit of an advantage over the Novice robes in the Helgen start, because of the difference in value, as well as the higher magicka regeneration rate of the robes.
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Areial
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Et'Ada
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Oh...ok...thought they were the same... then yeah it would be.
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glargg
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Jarl
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It occurs to me that I haven't played either a Nord or an Altmer in these competitions, at least for a long time.

So, I'm experimenting with two different character concepts.

Brynhildr Orkesdottir, Nord Female Barbarian, with probably 2Hand, Light Armor, Archery, Sneak, Smithing, and Alchemy,

or

Xa (Ax Backwards), Altmer Female Spellsword, with something like Heavy Armor, Conjuration, 1Hand, Block, Archery, and Enchanting.
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