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The Lonely Life of Jedediah Shine
Topic Started: Oct 24 2017, 03:22 PM (128 Views)
Turija
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Here is my mod list for this play-though:

Updated Unofficial Patch (fixes many bugs)

Fallout Wanderers Edition (a large and very customization gameplay "realism" overhaul that overhauls almost every aspect of gameplay such as making guns more deadly to make combat more realistic, adding sleep/hunger/thirst requirements, adding the ability to sprint Skyrim style, slower leveling and skill advancement (no jack of all trades characters that are the best at everything) many new and interesting perks, an overhaul and significant expansion of the "repair" system, a new "Bullet Time" feature that works much like Skyrim's "slow time" archery perk, a bunch of new weapon and ammunition types based on lore and real world firearms, a bunch of new chems, cigarettes that can actually be smoked by the PC, and much much more.)

Iron Sights (lets you zoom down the weapon sights like most other FPS games.)

DC Interiors (adds many new interior locations in buildings that were boarded up int he vanilla game.)

Metro Carriage Interiors (adds interior spaces to many of the metro cars that were inaccessible in the vanilla game.)





Jedediah is highly intelligent and slightly above average in most other attributes, with a sharp tongue and his own moral code that may be . . . well, let’s just say a bit different that everyone else's. He was born in a vault but has been living as a scavenger in the wasteland since he was ten. Here is his story:

Chapter One

Upon reaching the town of Megaton to search for clues about his estranged father, Jedediah Shine’s first interaction with the locals was to insult the Sherriff’s hat. Perhaps not the wisest move, but Shine had issues with authority from a young age, growing up in that loony vault under the thumb of the “all-powerful” Overlord.

Jedediah hadn’t heard from his father in years, not since he escaped the vault, right after his father gave him his first BB gun. He’d been scavenging the wasteland ever since, relying on his cunning and wit to survive. Shine was as tough as nails, or at least he thought he was. He had more mental toughness than physical toughness, and sometimes his smart mouth and inability to accurately assess his own strength in the face of danger got him into trouble. Often, he survived by pure luck and the skin of his teeth, but at least he could die knowing he was his own man, unlike dear old dad who seemed to live life like a whipped puppy.

For years, Jedediah Shine wondered about dear old dad, just wishing his father had the courage to stand up to that poncy Overlord. As time passed, he thought less and less about his father, until one day, when he was listening to the radio, that commie-pussy Three Dog finally said something that caught Shine’s attention.

Three Dog mentioned something about “Project Purity” and some scientist visiting him who had just come from Megaton after escaping a nearby vault. Vault 101 was the nearest vault to Megaton. Could that scientist be Jedediah’s father?

Before fighting his way into the DC hellhole to get to GNR to talk with Three Dog directly, Jedediah decided to take the short and relatively safe journey from his current location (scavenging a burnt out village) across a dry and relatively uninhabited stretch of wasteland to Megaton to investigate these rumors and decide whether it was worth it to make the perilous trip into DC.

That’s when Shine found himself face to face with the local sheriff, and before even asking about his dad, Jeremiah just could not resist the urge to insult the lawman's strange choice in haberdashery. In truth Sheriff Simm’s ten gallon hat did look rather comical, and, although he would never admit it, Shine secretly respected the oddball lawman – at least the guy had the courage to be himself, even if that meant strutting around like a cowboy with spurs on.

The Sheriff took the insult in stride and the two men ended up later becoming friends, after Shine saved the Sheriff’s life, but let’s not get ahead of ourselves – that’s a story for another chapter. After a short conversation, the Sheriff directed Shine to the local watering hole, where he proceeded post haste to quench his powerful thirst and ask around about dear old dad.
Edited by Turija, Oct 30 2017, 03:56 PM.
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Serethil
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Et'Ada
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Sounds to be an interesting tale for sure! Great read, Turija!
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Areial
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Et'Ada
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:clap: Great start to an interesting character!
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Turija
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Thanks! I was able to play again last night and I've got notes for three more chapters, now just have to find the time to write them up.
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neildarkstar
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Good startt, Turija

Time to write... I have this issue. I play, and I want to write events up, but if I continue playing, I'll have more story than I can comfortably write, and if I stop to write it up, I won't have time to play... I tell ya, there ain't no justice! ;)
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Kane
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I tend to do that, too. Mostly I can only squeeze in an hour or two on the weeknights, and everything will be fine. Then I'll end up bingeing on a Saturday, and will be several chapters ahead.
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Kane
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Good start, Turija! I look forward to seeing what kind of situations Jedidiah's mouth gets him into.
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Turija
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neildarkstar
Oct 25 2017, 04:07 PM
Good startt, Turija

Time to write... I have this issue. I play, and I want to write events up, but if I continue playing, I'll have more story than I can comfortably write, and if I stop to write it up, I won't have time to play... I tell ya, there ain't no justice! ;)
That's exactly the problem. Usually I just give up on writing anything down because I have limited free time and if given the choice, I would rather spend it playing than writing.

I think what I am going to try to do this time is to make notes only when something happens in the game that feels particularly noteworthy for the character and let a lot of the ordinary stuff just slip by without trying to force it into a narrative, and then I will just keep plugging away at writing up the notes when I have a chance. Hopefully the note taking won't get overwhelming and I will be able to keep up with it, so I don't forget what happened.

I have about half of Chapter Two done, but I already have notes for three or four more chapters after that.
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neildarkstar
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I tried taking notes, but I've kinda given up. I don't have a "Take Notes" mod for SSE, but even when I had it in Skyrim and FO4 I'd forget to use it. My alternative has been to record large segments of play that I think might be story worthy. Sometimes it's difficult to see what's going to be really cool when it hasn't happened yet though.

Anyway, recording it lets me browse back through and refresh my memory with much more accuracy than my crappy notes... the only thing is that I already have 250 gigs of recordings for Nothing just since moving her to Skyrim. I'm going to have to spend a couple of days sorting through it all as soon as I get a round tuit.

I know, glargg gave me one (a round tuit, that is) a while back, but it ran out the door screaming something about "overload abuse"... ;)
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Turija
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That's a lot of video. I'd worry that recording the video might slow down/stutter/crash the game. and I would never have time to watch it, but it would be cool to have video of some of my more memorable encounters and events.

I don't have a Take Notes mod. I just take notes the old fashioned way, with a pen on a piece of scrap paper, or sometimes I just type some notes into a text document the next day while I still remember what happened.
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neildarkstar
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I've never noticed a difference in Frame Rate between when I'm recording and when I'm not, so I'd guess it's not much of an issue. Probably depends on the system though.

PEN AND PAPER?!? OMG! Say it ain't so! :D

When I was in college, I had to have a note taker, because nobody (including me) could read my notes... To be fair though, my handwriting just hasn't been the same since I blew my thumb off...

Five people gathered around my notes.
Person # 1: I think that's an "A".
Person #2: No, it's a number. Number 2!
Person #3: C'mon, anybody can see it's an "O"
Me: Pretty sure it's an "A"...
Person #4: Well, we got the first word then! Way to go!
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Turija
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Well, my handwriting is not so good either but I can usually read the letters. The problem I have when taking notes is I write typos, just like when I type, so for example I will often write "hwere" or "hte" with the letters mixed up, just like I type it. I once wrote the word "techniques" as "tehquinces" -- it had all the right letters, but they were in the wrong order. I must have some loose wires somewhere in the brain and unfortunately there's no spell checker for pen and paper -- I am constantly editing posts on these forums just to clean up all the typos.

I've got a pretty decent system though, so I may need to look into recording my play sessions.
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neildarkstar
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If you just want to give it a try, I use FRAPS and it has free version, but it only records a limited period of time without restarting. It creates the video in .avi format though, so the files are quite large. When I can, I convert it to MP4 as quickly as I can and delete the .avi.

It's embarassing, given my current character, but I cannot seem to write the word Nothing without first having keyed it as Nohting...
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Turija
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I think I have FRAPS installed somewhere on my hard drive. Probably need to update it, but I may have to try out its video recording. Meanwhile, Chapter Two is pretty much done, so I will be posting it shortly.
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Turija
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Chapter Two: Colin Moriarty, Part 1

Jedediah Shine pushed his way into the saloon with his usual swagger. Scanning the crowd for the owner, one Colin Moriarty, a notorious bullshitter, if Sheriff Simms was to be believed, Shine was distracted by a ghoul at the bar wildly swinging his arms. Instinctively, Shine reached for his sidearm then paused with his finger still outside the trigger guard when he realized this was no feral. It was only the bartender, pounding his fist on the radio trying to improve the reception. Shine relaxed and proceeded towards the bar to strike up a conversation, and have the ghoul point out the owner for him, but he was distracted by a man in the corner waving him over.

What is it with this town and people dressed in crazy get-ups?” Thought Shine. “They got a sheriff dressed like a cowpoke, and now this clown dressed like a fuckin Wall Street lawyer.” Against his better judgment, Shine decided to find out what this man in the monkey suit wanted. Turns out he had an interesting proposition. He wanted Shine to blow the town sky high using a fission pulse charge on the undetonated but still very much alive atomic bomb in the town’s center.

Now Shine liked explosions as much as anyone, and he was always interested in earning caps, but Shine’s attention began to wane when the man in the suit refused to sweeten the pot with more caps. By the time they reached the part of the conversation when the man in the suit explained that he didn’t want the townsfolk to have any warning of the impending explosion because vaporizing them was all part of the plan, Shine had already made up his mind to spoil Mr. Armani’s evil scheme.

Sure Shine was a hardened scavenger and he’d taken countless lives over the years, often times without warning but always with good reason. After all, there were pups in the town; he’d passed one on the way into the saloon, a sweet little nine year old girl. Jedediah Shine saw no reason to vaporize her. She might grow up into a fine looking woman someday, and there were some things he just wouldn’t do for caps.

Shine politely disengaged from the conversation saying he’d think about it and be back to the man shortly with his response. He left the saloon and came back a few minutes later with the cowboy Sheriff Simms. Shine figured he would let the local lawman handle the situation and he was keenly interested to see how it would turn out.

Shine took a seat at the bar while the two funny dressed men talked. The man in the suit denied any wrongdoing, but the Sheriff insisted the guy come with him for questioning so the Sheriff could get to the bottom of it. The guy in the suit got up to leave with the Sheriff, and that’s when Simms made a fatal mistake. The Sheriff had been living in the peaceful town of Megaton too long and had lost whatever edge he may have once had, if any. Having lived out in the wastes since he was ten, Shine was more vigilant. Although he sat motionless at the bar and appeared to be staring straight ahead at his drink, his eyes were constantly darting about and his ears were monitoring at least half a dozen conversations all around him.

It did not escape Shine’s attention that Mr. Armani had slipped his right hand inside his jacket as he rose from the chair. The first bullets struck just as the silenced 10 mm pistol cleared the crape lining, punching neat little holes right through the jacket that erupted into gushing red geysers spurting all over the light colored Worsted wool. Mr. Armani returned fire, but Shine was already on his feet, moving and shooting and in two more seconds the gunfight was over. The man in the suit lay dead in a pool of his own blood, his expensive suit ruined. Shine had nary a scratch, and the Sheriff had yet to unsling his trusty (and truth be told somewhat rusty) AR-15 from over his shoulder.

Shine holstered his weapon and quietly removed the silenced 10 mm from Mr. Armani’s warm dead hand, pocketing the dead man’s gun. “Why had he saved that goofball Sheriff?” Shine pondered as he rifled through the suit pockets for any spare ammunition. The answer quite simply was that he had acted on instinct. The same instinct that had him quietly slip out of the vault late one night. The same instinct that had been keeping him alive these past ten years alone in the wasteland.

Once again, Shine’s instincts paid off. The Sheriff was so pleased Shine saved his life that he offered him a home in town. Jedediah Shine never had a home of his own before. The vault wasn’t a “home,” it was more like a concentration camp. A comfortable concentration camp, but a concentration camp nonetheless. Shine had many homes out in the wastes but those weren’t “homes” either, they were just hideouts. This was a real home, in a real (albeit quirky) town. But there was no way Shine was going to live next to a live nuclear bomb, so he struck a deal to disarm it (a simple task for Shine) and accepted the Sherriff’s key to his new home and a handful of caps as a reward.

Entering his new home for the first time, being greeted by a funny little robot telling jokes and offering him clean water, Shine didn’t know what to feel. But he knew his life was about to change.

Edited by Turija, Oct 27 2017, 03:01 PM.
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neildarkstar
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Good read! I love that little house... although last time I lived there, I shot the house up and left half the townsfolk dead on the floors... It was a housewarming, you see. :D
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Areial
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Good read!
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Serethil
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Excellent tale Turija! I love reading about this sort of thing, even though I don't play the FOs. Worked out well for him, so far....
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Turija
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Thanks everyone for your kind words. I played quite a bit this weekend and actually wrote most of it up this morning, but I need to go back and find time to flush out the earlier chapters first. Funny how sometimes I can just sit down and bang out a whole chapter that will only need light proofing and editing and other times I can barely jot down a set of jumbled set of semi-coherent notes, and structuring every sentence is a chore. Anyway, I hope I can keep this character and narrative going. I have a tenancy to loose interest too quickly and move on to something else, but I am going to really try to keep this character going for a while.

Some of the narrative will be based on my modded game. I haven't modded any quests, so that part will be vanilla, but there are some new indoor locations and a lot of gameplay has been overhauled with new features and more difficult combat. I will add a mod list to the OP in case anyone is interested in what mods I am running.

Kane, you expressed interest in situations where his smart mouth got him into trouble -- so far that has been challenging because you can tell a lot of people in the game off with no adverse consequences -- last weekend, Shine told off Three Dog in a big way and barely got a reaction, but I have worked that into his narrative for a future chapter.

Serethil, Glad you're enjoying the narrative even though you don't play Fallout.
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Lapuaboy
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Really good read, and look forward to more! :thumb:
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