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R.I.P. neildarkstar. Haven will miss you dearly.
| Round X; are we ready yet? and what will it be? | |
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| Topic Started: Mar 4 2018, 08:35 AM (1,800 Views) | |
| Areial | Mar 7 2018, 09:36 AM Post #81 |
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Et'Ada
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As I generally do the "Camping" start, I grab the Stone outside Riverwood, then change once to whatever else suits. Ok... so Standing Stones... pick up as you want.. the "No fast Travel" rule helps with just flitting here and there to change. Followers.. we all know I like my followers, so how about "faction" only followers? Meaning they have to have been added by the Dawnguard DLC? ( That's as far as I will vote to not having them...lol ) OK... so.. I'll get everything together when I get back home and see what we have.. and what we need to get still. Locking down on Time for the Run and When. Verifying the "general rules", Getting a list of Items... Adding a few Quests to the list.. and let me know about other things.. but I'll get a "working" set of guidelines when I get back from Town. Edited by Areial, Mar 7 2018, 09:37 AM.
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| Areial | Mar 7 2018, 04:35 PM Post #82 |
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Et'Ada
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So with only one other suggestion that no one picked up...Dawnguard it is OK, so other than time.. and tweaking the rules some, does that look good to everyone? If I've mangled something let me know.. Speaking of time... 60 hrs? 80 hrs?? and When to Start? If we Start Midnight on the 17th March ( your local time ) and end the 15th of April Midnight, this gives a little over a week to do a practice run and a full month + a day to actually to the run.. with all weekends included... Or we can go the next week. All general rules to DiD apply - unless round rules state different Spoiler: click to toggle * Alternate Start- But not one that starts you as a Vampire, Member of Volkihar or Member of Dawnguard ( we have not discussed home ownership start, but as that's usually a NO, II will keep that as a no unless we all agree that it's fine. *Using a Multiplier on your chosen difficulty Spoiler: click to toggle *Points Spoiler: click to toggle Books........25 pts each 50 bonus for full sets Spoiler: click to toggle Quest items ( some faction only items have been removed, let me know if I did not catch everything!) 50 points each ( I know some are harder to get than other, but those are tied to quests anyway, that you get points for! Spoiler: click to toggle *Death with Consequences -You may save at an INN of your choice right after reaching lvl 10.. you may Fast Travel to that Inn, save ( I recommend two saves ) and then fast Travel back to where you were.. or as close as you can get - You may not us that time to sell, buy, store or craft items. - 5,000 point penalty for use..per use! - Not required.. you may start over with whatever Alternate start you used the first time.. I would suggest a save as soon as you "appear" at that chosen place! * Mods - you may use mods, any mod that gives you an "advantage" must be balanced by one that gives a disadvantage example Spoiler: click to toggle
Edited by Areial, Mar 7 2018, 04:40 PM.
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| Kane | Mar 7 2018, 06:14 PM Post #83 |
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Overlord
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Looks good and lets do the St. Paddy start!! |
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| Brambleberry | Mar 7 2018, 06:20 PM Post #84 |
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Jarl
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I think I'll start my practice run now. ;) Good thing you didn't start on the 15th of March *said in a booming tonal prophetic voice* "Beware the Ides of March" aka the old Roman Tax day or day of settling debts. Then we'd be in comp from one tax day to the next and I don't think the cosmos could take it! |
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| Poncho | Mar 7 2018, 07:14 PM Post #85 |
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Noble
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As far as I'm aware the 17th is a free day for me before returning to my seasonal job taking money off people....hopefully I can get a decent start in on that day and if i'm fortunate my first shift will not be the Sunday...so i'll get 2 days on the trot Regarding the Spell books...Is it sufficient to have learned that spell, or must we have the actual tome in our inventory? I'm thinking about being stupid and actually playing on Legendary for this one as a conjurer...the only thing that scares me is the way creatures in the Soul Cairn just appear out of nothing and can jump you from behind....though Apocalypse's Ocato's Recital can help with that (would be paired with ASIS to balance it out). I'd be tempted to go with Forgotten Magic and treat it as a triple advantage, but it's so incredibly unbalanced that I just can't justify it, even on Legendary |
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| Areial | Mar 7 2018, 07:46 PM Post #86 |
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Et'Ada
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Learning them will be enough.. Same with some of the other things.. you can't have the three shards, if you made your item.. so it's a given that you had to get them, before you could get the crown, staff, shield... Now thing's like Hawk feathers... you can make the Necklace and have extra feathers, but the feathers and bones it takes to make the necklace don't count. Yeah... Grimiore has some nice Alteration and Restoration spells, that are really effective against the undead.. and one of the thing's that Davin will have to do is get "resist" spells, amulets or potions, because some of the mages throw Ice-storm before level 10.. it's a real bugger, to run into a few of them at a time! Not to mention the Bandit Mages of one kind or the other.. and the sneaky bandit's that use Chamelion! Edit: If you want you can always take a screenie of the book's in inventory before learning them.. Not that most of us would ask, but this IS an open forum and an open game... and one never know's who might show up. Edited by Areial, Mar 7 2018, 07:48 PM.
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| Lapuaboy | Mar 7 2018, 08:43 PM Post #87 |
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Thane
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Here's a ponder for you :) I will spend quite a bit of time playing Legendary...after I get stronger. I hate starting out Legendary, and with my planned mage no way! So what about an optional scaled leveling type of scoring for those that would like to do it? Player could start out Adept, and when "moving up" tally up the score, post it and repeat for future changes in the difficulty. A bit of a PITA for the player to track but doable. Or does this make it too easy to get the higher multiplier? Just a thought, and if this is too convoluted I will prob start Expert and score the whole run as such. Yes, this is all for fun, but we are keeping score ;) |
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| Kane | Mar 7 2018, 08:53 PM Post #88 |
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Overlord
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A other mage? Dis’ll be an interesting round! I’m stuck between pure mage or spellsword. |
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| Brambleberry | Mar 7 2018, 09:18 PM Post #89 |
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Jarl
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We've actually done comps where everybody started at Novice for levels 1-9, Apprentice 10-19, and so on. Not sure how that would work with some doing it and others not. Perhaps if there was the same limitation that when you reach a certain level you MUST increase the difficulty (which made playing very strategic) then it would work if people chose to do it. |
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| Lapuaboy | Mar 7 2018, 09:24 PM Post #90 |
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Thane
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Was just a thought, and it is probably too convoluted/messy/weird :) Bram you did give me pause with your archer/mage comment earlier, as I've really had fun with a Conjuring Archer. That is still in consideration, but I'm leaning heavily to my Destro Conjure mage plan. Kane, yes it will be very interesting; lots of different builds in play and lots of mage action! |
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| Areial | Mar 7 2018, 09:30 PM Post #91 |
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Et'Ada
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Lapua.. hmmmm I think that can ( might ) cause some problems with not only game play, but scoring and.. maybe even some hard feelings. Most of us play just for the fun of it, but we do take it.. at least semi-seriously. And some of our on and off again players, are down-right score serious.. though most of them haven't been around in a while. I think for now.. one difficulty, but we might try another round were we "graduate" the difficulty every 10 levels... but I need other opinions ... hmmm Bounty hunting.. as many bounties as it takes per hold to level up 1-10, then 11-20.. at 11 move on to the next hold.. and a higher difficulty..etc per hold... That might make a full on game, not just a mini game... |
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| neildarkstar | Mar 7 2018, 09:49 PM Post #92 |
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Overlord
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For me, well... I (like a few others around here) simply detest Legendary. I don't want to play it at all, ever... because it s so utterly boring, and I would be singularly unhappy to be forced to play it. I will if I have to... I do enjoy Master though, and that's likely what I will be on for the entire comp if left to my own devices. |
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| Areial | Mar 7 2018, 11:06 PM Post #93 |
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Et'Ada
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Neil.. You know how I feel about Legendary.. or rather my playing on it. I don't unless I am forced to... err by competition rules. Now that's not saying that I don't think a "boring" bounty hunter round, can't be made much more exciting by graduating from Novice to Legendary.. Novice in Whiterun... Adept in Falkreath Hold, Adept in the Pale, Expert in Hjaalmarch, Mater In The Rift, Legendary in The Reach.. Every 10 levels.. move up in difficulty and move to a different hold.. I think I got those about right in difficulty, maybe not.. This round... is play it your way.. difficulty and style....next round we'll all try not to commit suicide... |
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| Poncho | Mar 8 2018, 08:59 PM Post #94 |
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Noble
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I just gave Beranabus the Breton Neck-Romancer a quick practice whirl....he was actually doing really well, was left for dead at the the giant camp amid the hot springs, got to windhelm, paid for a carriage ride to Riverwood and then cleared out a local wolf pack (with some help from Hod and Alvor), then managed to empty out Embershard Mine on his own. His downfall came when he was accosted by some hired thugs in the middle of Riverwood, which hampered his ability to fury them in case they turned on the villagers....In trying to lead them out of town (one decided to set up camp in the river and would not be moved) he was murdered by a kill cam in the back from full health (kill cams false-firing in embershard nearly killed him 3 times) This was all done as a sneak illusionist/necromancer on Legendary with ASIS installed utilising improved combat AI and Increased Spawns (wolf packs 6 strong, 2 bandits outside embershard, extra inside)....My issue with Legendary remains the same as it always has been. I am crippled in terms of damage output while the enemies are ramped up in damage power. This means that if I had been fully kitted out in heavy armour I would have been either turtling the whole while (not fun/good combat to me) or getting destroyed. I think I could make this build work, but this time I'll have to avoid the temptation to "borrow" that black briar mead from the Sleeping Giant Inn, only thing I remember picking up that could have generated thugs.... |
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| neildarkstar | Mar 8 2018, 09:09 PM Post #95 |
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Overlord
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Sounds like you were having fun Poncho... You know, quite some time ago when Rick was active here we did a lot of investigating into the kill cam situation. What we discovered was that Legendary combined with perks given to NPCs (that the character doesn't get BTW) give NPC bad guys a relatively high probablility of a one-shot kill... The thing to remember is that on Legendary, any fight you're in and any blow or hit you take can result in a one shot kill on you whether you're at full health or not. Just a heads up, bro... |
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| Poncho | Mar 8 2018, 09:21 PM Post #96 |
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Noble
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I know Neil, it was mostly down to me not sprinting down the road when I should have been...it's just a little vexing is all. Almost makes one consider including a mod to scale magic the way weapons do. Forgotten Magic is still off the table for a competition, but outside of competition, it would be hugely tempting because the spells it adds and upgrades them to do make Adept feel like Novice....think of chain lightning, but it's also explodey and extra powerful if you happen to be outside. That kind of power (on adept) lets you completely disassemble the entire of Grimsever's dwarven dungeon and barely slow down from a sprint to do it. I'll give it another try on Legendary, but may end up scaling back to Expert, just so I can survive a hit or two without having to pile into smithing....worst part is if the Thugs hadn't appeared I was about to head to Whiterun proper to look at upgrading a few spells....I'll just have to be a little smarter next time. |
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| Areial | Mar 8 2018, 09:56 PM Post #97 |
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Et'Ada
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One of the thing's I truly love about Grimiore ( and I would guess the others do it also ) is that you get "distance" spells at novice power, instead of having to wait to get Fire-bolt or Ice-spike. As a "squishy" mage, I sure as heck don't want a tank to get up close and personal! |
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| neildarkstar | Mar 8 2018, 10:45 PM Post #98 |
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Overlord
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For SSE I use Immersive magic Overhaul. It adds scaling to spells and makes staffs a bit more useful. I haven't checked with anyone to see if it can be used in a competition, but Myself, I find Master to be about the perfect compromise... not as boring as Legendary, more exciting then Expert... |
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| Areial | Mar 8 2018, 10:50 PM Post #99 |
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Et'Ada
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Neil, If it overhauls both NPC and PC magic use, then it can be used without a balancing mod, as it would be balancing magic for both and their is no advantage.. if it just works on PC magic, then you would need to balance it with something else... ASIS is a good one, gives NPC's the same spells.. if it add's spells. |
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| neildarkstar | Mar 9 2018, 01:47 AM Post #100 |
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Overlord
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It doesn't add any spells as of yet, though I think they plan to have it add some eventually. Currently all it does is scale spells by level, and I'm pretty sure it effects NPC magic just as player magic. I know NPC mages are a holy terror at higher levels... |
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