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R.I.P. neildarkstar. Haven will miss you dearly.
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Round X: The Dawnguard
Topic Started: Mar 14 2018, 07:48 PM (1,855 Views)
glargg
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Jarl
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Death or Taxes. It's always one or the other. ;)
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Areial
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Et'Ada
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I know I withdrew.. and I am no sure that anyone but you was playing still Glargg..could be, but.. well I just had a lot on my plate and work handed me more...
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glargg
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Jarl
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Yeah, I think the interest sort of petered out.

I finished the DG main quest and then decided that I felt too rushed. I think I much prefer the shorter "theme" type events, like treasure hunts or artifact gathering.

They can be done without having to force a character down a predetermined path on a tight time schedule.
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Areial
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Et'Ada
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Actually I do too... I know ... I know.. but I really like Treasure hunter or thing's that are short and swift...
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Kane
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I withdrew, but for reasons I cannot remember.


I think I lost interest in starting over with Linaarie, since I had built so much up to that point. Spent a ton of time on Windstad, and figuring out magick, only to die because my reflexes were sluggish.

I was owning that Ogre before he dropped his club on her.
Edited by Kane, Apr 17 2018, 01:33 PM.
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Turija
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Seems like you need more players for these.

I wouldn't mind getting back in to one of these competitions, but 80 hours in a month is about 3.5 times as many hours as I could dedicate to such a task.

Have you ever thought of doing one where the total hours are limited to 25 hours, or perhaps where there was no time limit but where the score was divided by the number of hours played?

Treasure Hunter sounds fun and I wouldn't mind getting back into one of these but only if there was a way to level the playing field for people who cannot devote more than about five hours a week to competition play.
Edited by Turija, Apr 17 2018, 01:55 PM.
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Areial
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Et'Ada
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That;s one of the reason's I suggest mini-games at times.. very goal or time specific games.

Nekkid Nord is always "timed" because then it need's to be done as quick as possible.

Actually I was thinking about a kinda timed run.. scavenger hunt style.. only it would work something like this:

1) non-participant plays "dungeon master"
2) that person gives each person their next goal point AFTER they have reached the 1st..
- So for example we all start at the Whiterun gate... and a "goal" is given.. in the form of three hints
* Out in the icey waste, upon a shallow shor, rat's to bite my feet... forever more...
- once you get to that spot, you ask for the next clue..get via PM's
3) you time your own run.. so while it IS a race, it's against the clock... fastest time wins.
4) time multiplier.. so the lower the difficulty, the lower you multiply by..
5) your style character.. but must start out at level 3 or below.
6) for each clue more than the 3.. it's -x 10 ( cause some of us are denser than others with clues!! ( points a self)
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Richard
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Kinda forgot about the competition. Yup, it's done. I don't think people care about these anymore, though.
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Kane
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Don't include me in that statement! I love these, I should just know better than to experiment with builds for them. My bread and butter is a warrior build or a thief build.

When I stick to those, I rock it.
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neildarkstar
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Put me with Kane on this... I love 'em.

Of course, in my case, I spend so much time playing normally that anything less than at least 60 hours or so isn't worth doing. Three or four days and it's all over. I mean, 40 hours is about 2.5 days for me.

I know that most people don't have that much time, but for me, all I DO have is time, eh?

On the other hand, untimed treasure hunts are difficult because I never can remember where anything is. I mean, like after all of his time spent playing, I know where 3 of Berenziah's stones are... (I've never found even half of them)and that's it. I only remember what word is on about 4 walls... Outside of UsedtoGrass, word walls are always something of a surprise.

When I read updates, I tend to get the feeling that all of you know where damned near everything in the game can be found. Off the top of my head, I know where Dawnbreaker is... Oh and Dawnbreaker, I know where that is. I know where Wabbajack is, but I don't remember how to get there or what I have to do to leave with it after finding it. Did I mention that I know where Dawnbreaker is?


So bottom line is that short timed treasure hunts aren't going to work well for me.
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Turija
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Unfortunately, it's tough to have a "competition" for everyone when some players can play 40 hours in 2.5 days and others of us really cannot play more than about 1-2 hours in 2.5 days. I work a good 50+ hours a week and half the time I am so tired when I get home that all I want to do is sleep, so even playing an hour or two a day can be challenging to do on a regular basis. That's why I sort of gave up on these competitions, not that they weren't enjoyable -- they are a lot of fun, but I just cannot devote anywhere near the amount of time to them that most folks here can. But it won't be fun if it's not fun for everyone, so I will probably just politely bow out again and go back to work now.
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neildarkstar
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Oh, don't do that Turija... Surely there must be some middle ground we can find. I don't expect everyone to make the competitions to suit me, after all.. I have my issues and limitations, but they should be for me to deal with, not everybody else.

BTW, I kinda liked the idea of a score divided by time spent... That actually sounds reasonable rather than forcing everybody to play a certain number of hours. I'm guessing that an end date would necessary but other than that it would simply be a personal matter.

Another BTW... just because I likely will never win a competition doesn't mean it's not fun... The truth is that I rarely even total my score at all.
Edited by neildarkstar, Apr 17 2018, 07:06 PM.
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Brambleberry
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I love the comps, this time I had serious FO4 Interuptus due to a CC update, so no time to play.

Perhaps we can address the time thing in the next comp by doing a "theme" at your own pace, somehow. The time limitation does add some agnst with regards to being efficient without getting killed, but maybe we need a comp without that angst so we can focus more on the RP side of things.

Just spit balling here as I have no idea how we'd implement that, but I think it would address several reasons folks have stated previously for difficulties with comps.
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Kane
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I've been bouncing around the idea of a Imperial cartographer playthrough, and a self paced DiD competition might be just what the doctor ordered for it.

The goal for me would be to discover every location in Skyrim and the DLC's; which is something I have never done.
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Serethil
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That's interesting Kane!
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Areial
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Et'Ada
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I also like the competitions.. I think we have something of a two fold problem.. the majority of us that are playing in the competitions are Role Players.. thus we want to role play.. it's hard just to make a character and go all out, because we put a lot of ourselves into our characters.,, and don't want to see them die.

At the same time, we find the competitions challenging and thus.. fun to do.

I've been thinking about it for a while.. and I think because of the time frames we all have.. ie some with all the time they want to play and others that only play on the weekends or stolen time here and there. Long drawn out works for those of us that have limited time, but become rather boring for those that can achieve all the goals in a short RL time.

Kanes idea of a Cartographer round would work with something I was thinking about.. Separate goals and scoring... Now this isn't Legendary get's one score and Novice another.. No..
This is XX points for every place found- score 1...
XX points for every place Cleared- score 2

These are not added together.. so Neil & Glargg could both find every place and Clear as many as he wanted.. Kane and I could just find every place.. Two winners of the round..

But that would help to keep the interest up.. maybe run a few mini games during..

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Turija
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neildarkstar
Apr 17 2018, 07:04 PM
Oh, don't do that Turija... Surely there must be some middle ground we can find. I don't expect everyone to make the competitions to suit me, after all.. I have my issues and limitations, but they should be for me to deal with, not everybody else.

BTW, I kinda liked the idea of a score divided by time spent... That actually sounds reasonable rather than forcing everybody to play a certain number of hours. I'm guessing that an end date would necessary but other than that it would simply be a personal matter.

Another BTW... just because I likely will never win a competition doesn't mean it's not fun... The truth is that I rarely even total my score at all.
I would be up for a round where the score is divided by hours spent. That would encourage "efficient" play, which would be quite different from my usual roleplaying routine, but it would level the playing field between those who can put in a lot of hours and those who cannot. I guess I don't care that much about winning either, but it would be nice to all have more or less a level playing field.

As far as what the completion is, I really don't have that much of a preference. Like you, I don't know where very much is, so I would be at a advantage in a treasure hunter playthrough.
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neildarkstar
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yeah, I'd be up for a round like that!
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glargg
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Areial
Apr 17 2018, 08:38 PM
I also like the competitions.. I think we have something of a two fold problem.. the majority of us that are playing in the competitions are Role Players.. thus we want to role play.. it's hard just to make a character and go all out, because we put a lot of ourselves into our characters.,, and don't want to see them die.

At the same time, we find the competitions challenging and thus.. fun to do.

I've been thinking about it for a while.. and I think because of the time frames we all have.. ie some with all the time they want to play and others that only play on the weekends or stolen time here and there. Long drawn out works for those of us that have limited time, but become rather boring for those that can achieve all the goals in a short RL time.

Kanes idea of a Cartographer round would work with something I was thinking about.. Separate goals and scoring... Now this isn't Legendary get's one score and Novice another.. No..
This is XX points for every place found- score 1...
XX points for every place Cleared- score 2

These are not added together.. so Neil & Glargg could both find every place and Clear as many as he wanted.. Kane and I could just find every place.. Two winners of the round..

But that would help to keep the interest up.. maybe run a few mini games during..

I like this.

I agree with your premise that there's a kind of tension between roleplaying and DiD, but I also think that DiD can make roleplaying more meaningful, as in my case and I believe Neil's. This because a character is more precious when there's a chance of death, and that's why I tend to play DiD even in non-competition.

For me, the bigger problem with roleplaying in competition is the need to push my character to the round's objective. It tends to take me out of the natural dynamic development of a character who is a "person." Another way of saying this is that the game becomes more game-y to me, when there's a score to achieve.

So, I do like the idea of open objectives. We could have a whole list of different categories of "score-able" options, like the exploring/clearing you mentioned, collections, quests completed, monsters killed, etc.

And, the time-scale for the round could be wide open, subject only to the survival of the character. There's no real reason that it couldn't go go on for months, and even run concurrently with other competition events.

We'd need some kind of score adjustment for difficulty, as usual; it's a whole lot easier to stay alive at low difficulty.
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Areial
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Et'Ada
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yep...Sorta what I meant Glargg...

We would still have to use a multiplier for difficulty, plus one for time. I'm just not sure how to do a timed one.. Math was never my strong suit but I am sure their is a formula that would work.

It's got to be fair if we aren't going a "hard" time limit, both for those that put in the time and got the points and those that just don't have the time.
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