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R.I.P. neildarkstar. Haven will miss you dearly.
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Rule Discussion
Topic Started: Jun 17 2016, 02:05 PM (1,359 Views)
Areial
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Et'Ada
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:D Either works... Dragon's end up dead in both... :-/
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Kane
Overlord
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This is true!
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glargg
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Jarl
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Areial
Jul 10 2016, 10:01 PM
:D Either works... Dragon's end up dead in both... :-/
Or we do. :scared:
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Areial
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Et'Ada
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glargg
Jul 12 2016, 12:16 AM
Areial
Jul 10 2016, 10:01 PM
:D Either works... Dragon's end up dead in both... :-/
Or we do. :scared:
oooooooh don't be a pessimist.. :scared: We shall march victorious into the hall and reap the rewards of the Just! ( and collapse halfway through the celebration of exhaustion. )
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Kane
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:P I'll probably end up dead. At least, that's what ended up happening the last time I tried the MQ in DiD.
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Areial
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Et'Ada
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Kane
Jul 12 2016, 09:35 AM
:P I'll probably end up dead. At least, that's what ended up happening the last time I tried the MQ in DiD.
:meh: ..... :face: From the ashes of death rise the Phoenix to live again through ages untold.
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Kane
Overlord
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It was in my early days of DiD. I hadn't bothered to build any kind of elemental resistance beforehand.

:face:
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glargg
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Jarl
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On topic (rules discussion)...

Considering the discussion taking place in the other forum, I decided to take a look at our existing rules list. It seems to me that there's a lot of redundancy there, so I tried to distill it down. Here's a possible suggested list (subject to discussion, of course.):

1. Dead is dead. No reloading except for game glitches or crashes.

2. Starting point is from no later than the first tower (with Ulfric and company,)

3. No map-based fast travel. Boats and carriages are allowed.

4. No mods that provide a player advantage, including storage or house mods.

5. No exploits. See list. Ask if unsure. In the event of disagreement, a majority of the players enrolled in the round will decide.

6. You must level up upon attaining a level, at the first safe opportunity. You need not assign perks immediately.

7. If restarting after character death, you must drop down at least one level, if possible.

8. Restarted characters (Zombies, etc.) do not reset the competition's time limit. Only your highest scoring character counts.

9. Difficulty limits, time limits, follower limits, skill limits, and scoring will vary by round. These special rules will be posted prior to the start of the round.

10. Be honorable. Don't cheat. We do this for fun.


Obviously, for #5, we'll need to put together a list of exploits that are strictly forbidden. I don't think it should include craft grinding, for what it's worth. It shouldn't be that hard to put together a reasonable list of no-risk exploits that we all understand to be "cheating."
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glargg
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Jarl
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Forbidden exploits:

Fortify/Restoration looping

Follower/Trainer exploit

Training against helpless or hamless opponents (training block against low-level opponents, sniping at self-healing trolls from a safe location, sneaking behind NPCs just to raise Sneak, etc.)

Spamming of skills in no-risk situations, just to raise them (Muffle, Clairvoyance, etc.)
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Areial
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Et'Ada
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Those look like pretty good rules.

And I think your correct on not including a craft grinding rule, it's too hard to come up with something that work's for all difficulties at all level's and all play styles.. that does not read that grinding is cheating.
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Kane
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I like it, glargg!
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Grits
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Thane
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Looks great, glargg. Thank you! I'm all for this.

I think that Rule 5 covers a lot of ground without a lot of complications, which is good and necessary. It's pretty clear when someone's violating the spirit of a rule or exploiting a loophole, and you've planned for that possibility.
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Kane
Overlord
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I edited the OP to reflect glargg's changes.
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Poncho
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Noble
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I'm also liking the updated rules, not a fan of trying to restrict how one levels outside of banning exploits :)

Also forgot the start was so close, looks like I need to get in a little more practice time before Friday if I can
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