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ghastley hearthfires mods; vanity/feedback thread
Topic Started: Jul 15 2016, 02:32 PM (765 Views)
Serethil
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Et'Ada
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She could play completely naked without problems. It's called god mode.
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Sakiri
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Jarl
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Lol.

I just wish my ENB wasn't eating 20 fps...
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Serethil
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Et'Ada
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There's a reason I have zero interest in ENBs.
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Sakiri
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Jarl
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Well apparently this isn't normal so there's probably something else going on.
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ghastley
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Knight
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I have a theory on the wardrobe malfunction:

The OnLoad() or OnPlayerLoadGame() logic for the multiple amulets mod may be running before the mod supplying pants is loaded. It won't see that the pants' slot is occupied, and selects it for the extra amulet.

To test: take off the second amulet (Kyne's Token does not need to be worn, just in inventory, to make construction work). Save the game, restart and reload. If you have pants, they should stay in place when the amulet is put on. If another save/restart/reload loses them again (or any other item), then report my idea to the amulet mod author.

Putting the second amulet on in-game calls OnObjectEquipped() on the player, and the pants already have been loaded, and can be detected.
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Serethil
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Et'Ada
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Yeah, I'll check that and report to the mod author - but looking at recent posts on the page, it seems that there's definitely some wonkiness with how Ringlimiter handles stuff.

If it turns out to be the OnLoad etc. situation, I'll just add metadata to Ringlimiter in LOOT so that it loads after Tembtra Thief.

Ringlimiter is definitely loading before Tembtra Thief.... And probably this is the first time in years that I've done Froki's quest line - I don't know why I put the amulet on, I did see that it didn't need to be worn. *shrug* Might have even been accidental. I'll do some messing around later and see what happens.
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Sakiri
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Jarl
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Weird.
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Serethil
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Et'Ada
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Okay, didn't even have to do your routine there - took Kyne's Token off, voilĂ  - pants! See, I didn't think to try that before, because both items showed as equipped, and weren't using the same slot (according to the Body Slots menu in the MCM).

Well, I don't need to wear Kyne's Token anyway, but if this happens again with something at least I'll know what to check first!

Okay, back to rounding up materials. Thanks ghastley!
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Serethil
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Et'Ada
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ghastley, this is an astoundingly fun mod! I had no further issues (well, one thing I'll get to in a bit but I had a workaround), and just now finished the construction (and adding more urns with Jaxonz Positioner for storage - and I'll have to find things like non-wood shelves and so on, gotta be something in all those resource packs I have active). Excellent house mod, I love it!

Now the one issue: I started this with Hunterborn active. I must have killed 40 animals (mostly bears, horkers, and elk) and got no Animal Bones (large and small bones, not the ones the mod needed). I finally decided I'd deactivate Hunterborn to see if that made Animal Bones for the mod show up. It did, on the very next elk I killed, so I just left it inactivated until I finished the house, and got a bunch of bones for arrows.

You might just want to mention that in the description/incompatibility section. Other than that, very smooth sailing, extremely fun and enjoyable mod!

[Oh, for anyone who knows: how is it a devout bosmer uses wood bows? Or do they? Do they only use the metal ones maybe? ghastley, perhaps you could come up with a constructible, upgradable bone bow? Am I overthinking this?]
Edited by Serethil, Jul 31 2016, 04:43 PM.
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Andra Hawksdaughter
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Jarl
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Serethil
Jul 31 2016, 04:38 PM
ghastley, this is an astoundingly fun mod! I had no further issues (well, one thing I'll get to in a bit but I had a workaround), and just now finished the construction (and adding more urns with Jaxonz Positioner for storage - and I'll have to find things like non-wood shelves and so on, gotta be something in all those resource packs I have active). Excellent house mod, I love it!

Now the one issue: I started this with Hunterborn active. I must have killed 40 animals (mostly bears, horkers, and elk) and got no Animal Bones (large and small bones, not the ones the mod needed). I finally decided I'd deactivate Hunterborn to see if that made Animal Bones for the mod show up. It did, on the very next elk I killed, so I just left it inactivated until I finished the house, and got a bunch of bones for arrows.

You might just want to mention that in the description/incompatibility section. Other than that, very smooth sailing, extremely fun and enjoyable mod!

[Oh, for anyone who knows: how is it a devout bosmer uses wood bows? Or do they? Do they only use the metal ones maybe? ghastley, perhaps you could come up with a constructible, upgradable bone bow? Am I overthinking this?]
I haven't looked, but isn't there a bone bow that you can create with Hunterborn? There are other bone weapons...
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Sakiri
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Jarl
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All else fails, use the excuse that you used dead fallen wood to make it.

Bosmer aren't supposed to destroy the forest but I'm pretty sure they're allowed to use stuff that's dead and fallen to the ground naturally.

That or you can go with dragonbone once you get to that point. or just steal bows from the dead...
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ghastley
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Knight
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I didn't know Hunterborn had its own bones. Now I do, I may see if I can't detect that mod and use the bones as alternatives.

If there's a bone bow in that one, I may want to create a horn bow instead, as a starter bow. However, that's the one you'd want to use before you make the forge that can make it.
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Andra Hawksdaughter
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Jarl
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I just checked the readme for Hunterborn, there is a bow. Not a very powerful one, according to said readme, it's along the lines of the forsworn bow. There's all sorts of weapons and armor that can be crafted from bone.
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Areial
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Et'Ada
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As an idea... how about "living" furniture? you have the vines that make the "house" ( from the picture), have some "bent" in such a way as to make "chair's" and "couches"...stone table. They would "grow" into what is needed.

As for storage, how about a clam shell I mean they have them in game already, I'm not sure about scripting to close it back.. but changing the size shouldn't be all that hard ( well maybe idk)

OK... so how about a giant clam shell suspended in living vines as chair's..it's meat, Bosmer's are allowed meat...and using the shell's is thrifty.

I'm not sure how hard that would be....
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Serethil
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Et'Ada
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Lots of good ideas! The chairs are mammoth tusks and hides, very cool looking. Right now, for storage I just copied the urns, sized them up or down, and renamed them. Resizing with Jaxonz Positioner is super simple.... I made a very large urn and called it "Wardrobe".... heh.

Right now, she's using a dwarven bow with an 80lb string, which she improved at the Restringing Bench in The Drunken Huntsman (that's from Nock to Tip). Things like that I'm not sure how to deal with - normally I just look them up and console them in with player.placeatme in my girls' houses. I suppose for RP's sake, I'd just have to pretend it was made from "found wood".... rather than "cutting down trees"....
Edited by Serethil, Jul 31 2016, 06:48 PM.
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Serethil
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Et'Ada
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ghastley, I set out to make some arrows with the Animal Bones I had left this morning. I'm not finding the crafting recipe anywhere when at my own forge? And it doesn't appear at the bench in the Drunken Huntsman either (I thought it might have got co-opted by Nock to Tip or maybe Hunterborn somehow....)

Hunterborn also has bone arrows, btw.
Edited by Serethil, Aug 1 2016, 12:44 PM.
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ghastley
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Knight
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There should be two recipes for arrows: One uses firewood for the shafts (added by Dawnguard) and the other uses bone (added by this mod). The change that makes arrows craftable (assigning them to materials according to their heads) is added by Dawnguard and I didn't duplicate it,

If there's no arrows at any forge, then either Dawnguard's missing, or we have another mod conflict. Bone-shafted recipe is only at the Bosmer forge.
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Serethil
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Et'Ada
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I have iron arrows available under Misc, even at the Bosmer forge - just not the bone ones. I have arrow shafts available at the Fletching station (from Nock to Tip), and all the arrow recipes available there as well - or would be if I had the appropriate heads which I don't at the moment.

So I'm wondering if the conflict is Nock to Tip, or Hunterborn, or both....

[I set it to load after Hunterborn, didn't help. Both already load after Nock to Tip.]
Edited by Serethil, Aug 1 2016, 01:00 PM.
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Kane
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I'm jelly of all these mods.
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Serethil
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Et'Ada
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I'm sorry you had to put your PC plans on hold!
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