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R.I.P. neildarkstar. Haven will miss you dearly.
| Oh the Games we Play; DiD Competitions, mini-games, Fun runs | |
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| Topic Started: Jul 30 2016, 10:57 PM (3,266 Views) | |
| Sah | Oct 31 2016, 07:14 PM Post #261 |
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Knight
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Nude Twister :drool: ...............now thats a good game :$ who wants to play with this one? :bunny: .............uhmmm ^o) that may have sounded better in this ones head! ;) |
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| Areial | Oct 31 2016, 07:14 PM Post #262 |
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Et'Ada
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I don't remember the penalty, but it was kinda steep. ..minus 100 points? Per gained point of non given skills. I'm at work atm so can't really link to anything, or I don't know how....hopefully someone else can. |
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| Rick | Oct 31 2016, 07:23 PM Post #263 |
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Jarl
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The penalty was simply say -1000 points off your net score for every whole skill point "illegally" used (which is meant to be steep to heavily discourage using the wrong skills). I don't recall the round we used this in...maybe 9-11 on Bethsoft. AREIAL...do you remember hon? It was one of the later rounds.... |
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| Richard | Oct 31 2016, 07:55 PM Post #264 |
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Thane
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Hmm... Well, I'll be home tomorrow all day so I can have a look at it and start preparing things... *Sigh* I really wanted to write a bit tomorrow, though... |
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| Areial | Oct 31 2016, 09:55 PM Post #265 |
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Et'Ada
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I'll look a bit when I get home... it's just a major pain on my phone. Rick I don't remember. ...but had to be b4 May...probably. |
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| neildarkstar | Oct 31 2016, 10:39 PM Post #266 |
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Overlord
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AS I recall, the penalty was as Rick said... a thousand points per illegal skill point gained. Also, I'm pretty certain it was not long before "Far Harbor" came out for FO4. |
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| glargg | Nov 1 2016, 12:06 AM Post #267 |
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Jarl
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Yeah, the penalty has to be steep, or it wouldn't be a deterrent to somebody just making their favorite "build." As I recall, we allowed two free "skill levels" in case of accidentally clicking on skill books or whatever. The really fun part will be if there's no armor or weapon skill. With 8 (10) random skills, it's possible to not get 1Hand, 2Hand, Archery, Destruction, Light Armor, and Heavy Armor. We'll all be playing naked fist-fighting Conjurers. ;) Edit: On second thought, a naked fist-fighting Conjurer sounds like fun... Edited by glargg, Nov 1 2016, 12:07 AM.
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| Areial | Nov 1 2016, 12:20 AM Post #268 |
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Et'Ada
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So I found the Random skills rules and such... below in spoiler Spoiler: click to toggle With the multiplier for that round Spoiler: click to toggle I did delete some of the specific rules... here's the link if any one want's a gander at the whole thing DiD Competition Round XII Dawnguard part 3 |
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| Kane | Nov 1 2016, 07:33 AM Post #269 |
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Overlord
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:banana: |
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| Serethil | Nov 1 2016, 09:34 AM Post #270 |
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Et'Ada
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There's a mod for skill books that might be worth considering for competition rounds: Non-Automatic Skill Books |
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| Kane | Nov 1 2016, 09:35 AM Post #271 |
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Overlord
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I think I'm tracking that mod. Definitely a nice little feature. |
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| Serethil | Nov 1 2016, 09:43 AM Post #272 |
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Et'Ada
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I like it - because I REALLY hate not being able to pick up and cart home skill books I don't WANT the skills from! I'm a book hoarder, but I don't learn skills I won't use.... |
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| Kane | Nov 1 2016, 09:45 AM Post #273 |
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Overlord
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Guilty book hoarder, as well. At least one of my Hearthfire homes always has the Library addition. I even alphabetize the books, but I keep journals and notes separate. |
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| Serethil | Nov 1 2016, 09:54 AM Post #274 |
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Et'Ada
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That's exactly what I do! I also keep Treasure Maps and Notes in their own little scroll rack (from the FPI Gallery mod). |
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| Kane | Nov 1 2016, 10:35 AM Post #275 |
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Overlord
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Ooh, I'll need that. I usually keep the overflow in the vanilla chest, or the strongbox. |
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| Serethil | Nov 1 2016, 10:46 AM Post #276 |
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Et'Ada
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The FPI Gallery for Console Decorators You're going to need all the Jaxonz things too probably - especially Positioner and Renamer. This link is to Jaxonz' author files page on nexus: Jaxonz Files Edited by Serethil, Nov 1 2016, 10:49 AM.
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| Kane | Nov 1 2016, 10:49 AM Post #277 |
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Overlord
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I do hope that makes it to the SSE. |
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| Serethil | Nov 1 2016, 10:51 AM Post #278 |
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Et'Ada
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Well, there's a LOT of reasons (over 200 and counting) I'm not messing with SSE for a long time - see my modlist elsewhere.... |
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| Kane | Nov 11 2016, 10:12 AM Post #279 |
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Overlord
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Some ideas for a Thieves Guild round: X amount of points for MQ X amount of points for Radiant Quests X amount of points for Stones of Barenziah + Crown X amount of points for Litany of Larceny X amount of points for Guild Master X amount of points for certain perks?* *would emphasize a need to level speech/pickpocket/lockpicking, etc. |
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| Rafer | Nov 14 2016, 06:23 AM Post #280 |
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Noble
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How about a penalty for killing (humans at least)? It will make sneaky burglar types more important. The penalty can't be too stiff, though, since it's Skyrim and everyone is trying to kill you. |
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