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Oh the Games we Play; DiD Competitions, mini-games, Fun runs
Topic Started: Jul 30 2016, 10:57 PM (3,275 Views)
Rick
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Jarl
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Membership required.....extras

Forbidden Legend....there's lots of magic going on and you have to kill one of the three antagonists as part of a college quest......so that makes sense.

Likewise summoning Velek insane ( pun intended) is a magical process, and it can only be done by the gear found in the college....so although not part of the MQ its most definitely a college only thing.

But "No stone unturned" is a non magical treasure hunt....I don't see the value or necessary relationship for including that in the points. Also for those who just happen to have done that quest and KNOW where the stones are, its easy points for most of them.....whereas if you've not had the pleasure.....well you might know of a few stones by luck only. Its only an intersecting quest because one of the 24 stones is in a certain college room!
I'd vote that one out.

RAFER's idea has merit.....more than one point I should think! The whole point of doing the quests is to show mastery of magic so rewarding skill point rises makes perfect sense to me. The last 20 points of a skill are always agonisingly slow to raise too.

Every battle will be an administrative nightmare trying to get some kinda rise from each skill area. I mean just remembering to summon your atronach while firing your ice spikes while re-invigorating the fury spell and checking muffle hasn't worn off, healing by spell and keeping the light spell active. On top of that! Battle mages still need weapon and armour contact.....gaaaaaa!

"I say we just take off a nuke the site from orbit - its the only way to be sure"
Edited by Rick, Aug 10 2016, 06:18 AM.
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Areial
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Et'Ada
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Areial
Aug 9 2016, 03:56 PM
OK so what we have is a "Back to School" theme... College of Winterhold, Master-grade

All General DiD rules apply ( unless otherwise noted)

As our characters "learn" ..they go up in difficulty... so it would work like this:

LvL 1 every one is at Novice
soon as one hit's
LvL 10 kick it up to Apprentice
soon as one hit's
LvL 20 Kick it up to Adept
soon as one hit's
LvL 30 kick it up to Expert
Soon as one hit's
LvL 40 kick it up to Master
soon as one hit's
LvL 50 kick it up to Legendary

*** When I say as soon as...I do not mean right in the middle of combat!

points:

CoW MQ.............................................. 500 points <<~~per quest
CoW side quest's ( one time quests)........250 points
CoW radiant quesrs ( repeatable).............100 points
Mastering a School.................................1000 points

You will have to keep track of which are one time and which are radiant
*** You may only do once the quest " Out of Balance" as it is bugged.

Time frame:
start the 25th of August and run through September 25th... one month 80 hr's.
(( Grit's suggested 2 months...with some mini-games for those who finish earlier)



These are basic and suggested guidelines/ rules for this round... if we could all discuss what we think and add or change these slightly.
So add in the "Forbidden Legend" and "Forgotten Names" at the same as Side quests 200 points ( section of the quests..so Forbidden Legend is a total of 600)

We can vote on the "Stones" though I agree with Rick... it just intersect's, but does give some "extra" needed points.

I put in a 1000 points for mastery of each school... but that can be separated into points..which would work like
at 10 = 100 points
20 = 200 points
90 = 900 points
100 = 1000 points...total

so each school..which would give a total of 6,000 points.
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Rafer
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I forgot about the level 90 restriction to complete the master ritual quests. I think that might be better to leave in as it inviolves both skill level and a quest. So I'm going back to tour original proposal. Is there an enchanting mastery quest? I don't think there is, maybe count level skill points only for Enchanting? Let's discuss.
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Kane
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IMO, I would just treat enchanting as a normal craft, not something special for this run. Your enchanting status doesn't really have any bearing on the CoW quests, AFAIK. It's just another way to make your character more durable.
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Areial
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I had not thought to give points for enchanting, be cause it's a craft. While I know I will use enchanting, I'll use smithing almost as much.
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glargg
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Areial
Aug 10 2016, 07:31 AM
So add in the "Forbidden Legend" and "Forgotten Names" at the same as Side quests 200 points ( section of the quests..so Forbidden Legend is a total of 600)

We can vote on the "Stones" though I agree with Rick... it just intersect's, but does give some "extra" needed points.

I put in a 1000 points for mastery of each school... but that can be separated into points..which would work like
at 10 = 100 points
20 = 200 points
90 = 900 points
100 = 1000 points...total

so each school..which would give a total of 6,000 points.
I'm fine with leaving out the "Stones"; the argument against was very persuasive. :)

I'm not so sure on the awarding of separated points on the skills. For one thing, the original idea was to reward the completion of the Master quest, which requires a 90 in the skill to qualify.

And secondly, since different races have different starting boosts, a Breton would start with 250 points in Conjuration (for example), right out of Helgen.

(And thirdly, since everybody starts with at least 15 in everything, we're looking at several hundred points for everybody for doing nothing at all! :) )

That also leads to my opinion about including points for Enchanting: It has no Mastery quest, so it's different from the other schools. I think it's a craft, and should not be rewarded.
Edited by glargg, Aug 10 2016, 11:47 PM.
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Areial
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I just showed how the point spread could work, I think the 1000 point's for Mastery is actually the way to go... but as we work as a democracy...or kinda anyway.. I figured I would throw it in.

And you are correct about the starting points, which would be very unfair for some.
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Rafer
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I'm fine with leaving out enchanting points. The reward for completion of the Master Ritual quests is a better measure than just skill level ups. Perhaps a bonus for getting to 100? Personally, I like Ariel's original proposal. I'm actually arguing against my own proposal, but that's fine with me.
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glargg
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As long as everybody starts with an equal chance, I have no problem which way points are scored. :)

My only concern, which I hinted at before, is that there's almost nothing for open-ended score-building (other than the few repeatable quests.) This means that we're basically racing to a fixed "finish line," with a strong possibility of a tie.

I wonder if maybe we should include a time-bonus for completing all of the non-repeating quests in less than the allotted time...? Maybe something like five points per minute: for example, if one complete everything two hours short of the limit, one would be awarded 600 bonus points. Ten hours would give a bonus of 3000, etc.

I think doing that would inject a risk/reward into the competition, by letting a daring player achieve a higher bonus. :)
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Areial
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A time bonus is a great idea.

I was thinking...books. ..it's a school round so points for books...
Regular 10 points with a bonus for whole collections
Skill books 50 points
Black books 100 points

It fits the theme. .and also gives some needed spare points.
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glargg
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Books are great, too. :)

And, we might add that one earns the time bonus for early completion of the non-repeating quests, but can still continue racking up points for the repeaters and the books or whatever, up to the time limit.
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Areial
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glargg
Aug 12 2016, 12:13 AM
Books are great, too. :)

And, we might add that one earns the time bonus for early completion of the non-repeating quests, but can still continue racking up points for the repeaters and the books or whatever, up to the time limit.
That would be fine, as long as we can write in that the time isn't "fractured", meaning one can take the "time bonus" as soon as all the quest's are done ( this includes the Ritual Quests). Stopping the clock as soon as the last Ritual Quest is done, then they can continue to do radiant and "book" quests.

Any one else have some Ideas?

If not tomorrow after we get back from Physical Therapy I'll get all the "idea's" in one place and everyone can say yeah or nay...

If we pull the full two months, that get's us into October..the end of... but many will finish before then.. so I have some idea's for "mini-games"

*Creepy photo contest...exactly that... a picture that gives one the cob-wally's ( any game allowed)
* Costume contests... This contest would be about the costume...not the picture, as long as one can "see" what the character is wearing... good enough ( any game allowed)
* Trick or Treat... yes we are "trick or Treating"...costumed Nord Ride ( not nekkid...just fastest...fight if ya want...tick-tock) * Rick the rules will state.. "Sprinting is only allowable when their is extreme danger of being killed by "XsomethingX" or something to that effect.
Edited by Areial, Aug 12 2016, 12:34 AM.
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Brambleberry
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Just finished reading the thread and WOW y'all have been busy and I LIKE it!

Just an idea, what about the obtainment of Magey artifact related items. An example would be Azura's Star. And perhaps Neloth's quests as a part of mage type questing (since black books are involved). Sorry if this was discussed above and I missed it, but time is limited so I must admit I "skimmed" as I read.

Perhaps those more in tune with the approach for this competition idea would have a better assessment as to how those types of quests/objects would fit in.

:cheers:
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Areial
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Neloth's quests would fit in really well and because of the difficulty of Solsteim be a challenge in and of itself.

I'm not sure about the magical items though, I'll have to do a bit of research.... as it would be to easy to argue about what is and isn't specifically a magical artifact.
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Brambleberry
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Here are the 2 pages on the UESP for artifacts for reference. I'm guessing most would not be Mage related but a couple of the staves might.

Skyrim Base Game

Artifacts added by the Dragonborn DLC

:)


Gah I need a new keyboard, lol my W key doesn't work much, words get deleted...sigh it's only Septims, right?
Edited by Brambleberry, Aug 12 2016, 10:46 AM.
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Rick
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One....
who the hell is Neloth?

Two...
yeah....a run comp is fine by me with that minimal sprinting stipulation, not that anyone currently here would do a cheat run anyways. The stipulation could be like....

'Bursts of sprinting are allowed only for the minimum time required to evade immediate proximal danger' or similar.

That would cover it...but like I said I trust everyone here anyways.
Edited by Rick, Aug 12 2016, 10:05 AM.
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Kane
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Hmm, I'd limit artifacts to ones that would help a mage, otherwise it just becomes a treasure hunt.

IMO, of course.
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Kane
Overlord
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Rick
Aug 12 2016, 09:59 AM
One....
who the hell is Neloth?

Two...
yeah....a run comp is fine by me with that minimal sprinting stipulation, not that anyone currently here would do a cheat run anyways. The stipulation could be like....

'Bursts of sprinting are allowed only for the minimum time required to evade immediate proximal danger' or similar.

That would cover it...but like I said I trust everyone here anyways.
Neloth is a Telvanni wizard. He's in the giant mushroom on Solstheim.
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Serethil
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Neloth is a freaky dunmer mage with whom you interact (to excess....) during the MQ on Solstheim.
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Kane
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I love Neloth. I even included one of his quotes here.
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