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Oh the Games we Play; DiD Competitions, mini-games, Fun runs
Topic Started: Jul 30 2016, 10:57 PM (3,273 Views)
Areial
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Et'Ada
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cool...thank you
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Brambleberry
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Jarl
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Thought I'd post this here rather than on the other site to start.

We're in the 10 day window for the competition (yeah, crept right up on me and said, BOO!).

Has a list of Mage items been identified yet that will be posted. (links to artifacts in previous post above). I know a few examples were given, but in this case I think they'll have to be spelled out for the running around we'll be doing.

So far I've seen Priest Masks, Staff of Magnus, Sanguine Rose, Diadem of the Savant, Jyrik Gaulderson's Staff, Gauldur's Amulet, Saarthal Amulet. Pretty sure folks (Areial and Richard iirc) were looking into armors. Wasn't sure if Start of Azura was ruled out or not (bad memory these days).

:cheers:
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Grits
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Thane
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Bear in mind that unless you’re using the Unofficial Patch, a Diadem of the Savant appears sitting on the chopping block outside Froki’s Shack. Might want to note that points are for the Shalidor’s Maze Diadem.

I have to find my password before I can post on the official site again. In my absence I got logged out.
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Areial
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Et'Ada
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I'm working on a list of armors... any unique named staff, just not the generic. I'll get a list if artifacts also. I have tomorrow and Wednesday off...doctors appointments of course. ..but I'll have some time.

Edit: noted about the diadem of the savant..will get that put in the listing
Edited by Areial, Aug 15 2016, 09:49 PM.
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Grits
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Thane
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Thanks for organizing this!

Good luck with the doctor appointments, Areial!
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Rick
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Jarl
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Usleep removes Froki's Diadem? Why for goodness sake.....surely its appearance there wasn't a bug?

Since this is a mage round you might want to consider disallowing the magicka recovery perk in the Restoration tree......since usleep gets it working ....on console it does nothing at all (yes its a known usleep fix).


Ooooh yes, hope the Doctors find things to be much improved....best wishes with than hon. :)
Edited by Rick, Aug 16 2016, 05:21 AM.
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Serethil
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Et'Ada
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Point: I AM using USLEEP - and there's still a Diadem of the Savant there. AND it respawns. I don't know if it's something specific to what other bajillion mods I use, or what.... but that particular "fix" doesn't happen in my games.
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Grits
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Thane
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It’s an archery circlet in my PC games.

I loved having that thing available in my console games. Since it’s light armor you could use it and still get some of the LA set perks without a helmet, plus you could give one to the hooded CoW followers and finally see their faces. Onmund looked pretty regal in steel plate and that circlet.
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Serethil
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Et'Ada
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Pah. I'd rather have the archery circlet!
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Grits
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Thane
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The archery circlet makes a lot more sense.

Oh, also the Atronach Stone summoning bug is fixed in USLEEP-patched games, as is the Necromage perk.

Rick, I recall a bug with the Recovery perks being increased if you use a Fortify Restoration potion before you take them, is that what you mean? That’s also patched by USLEEP.


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Areial
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Et'Ada
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List of Item's you can get points for:
Spoiler: click to toggle



I probably have missed a few, let me know and I'll add them in.. they have to be magically beneficial to a mage. Generic enchanted armor or robe's don't count.

* The named item's Belonging to Yisra, Bovir, Ilas-Tei and Rundi are added because they are (were) CoW apprentices.
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Rick
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Jarl
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Grits
Aug 16 2016, 10:02 AM
The archery circlet makes a lot more sense.

Oh, also the Atronach Stone summoning bug is fixed in USLEEP-patched games, as is the Necromage perk.

Rick, I recall a bug with the Recovery perks being increased if you use a Fortify Restoration potion before you take them, is that what you mean? That’s also patched by USLEEP.


No. On console, the Recovery perks in the Restoration skill tree simply do NOTHING.

I tested it out while using transmute as a magicka drain and timed how long it took for the blue magicka bar to refill. With or without the perks in place was exactly the same. Its broke! I never tried it in conjunction with potions!

Necromage?
Don't tell me that one is broken on console too! Howso?
What were Beths QA testers doing during all this pretty obvious fault finding?

The Atronach too, but I did know about that one.....again I can't use it and summon stuff!

That USLEEP fixes a whole bunch of game ruining bugs as well as the little 'nice to haves'.


Archery circlet? They don't get good enough naturally, to really lay the hurt down! I can home enchant a 47% archery circlet. For some reason...on PC, you can also make slightly higher enchants than console and smith gear to a slightly higher rating with all variables and factors being the same....yes...I had long discussion about it with Sah.
My max enchant is 47%.....Sah gets 50% we could not work out why!
But that has got to somehow be patch related....

I was going to say I hope USLEEP gets released as a console mod for SSE....but since it also destroys the Marked for Death shout effectively ruining it....I think I'll pass on it anyway?
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Areial
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Et'Ada
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Normally I would have no issue saying that we could simply "not take the perk" if it's glitched on console, the problem is, if one want's the "Avoid Death" perk, you have to take the "recovery" perk.


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Brambleberry
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Jarl
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The following are from the USLEEP Change Log regarding a few of the cited "fixes" above:

•Recovery (PerkMagickaRecovery) is incorrectly assigned to the Restoration school which results in inconsistently high multipliers under some conditions. (Bug #18866)

•Necromage no longer boosts the power of spells and enchantments used on a vampire player.

•Diadem of the Savant [dunLabyrinthianMazeCircletReward] is missing the 'ArmorJewelry' keyword like other circlets. (Bug #18863)
•Diadem of the Savant (dunLabyrinthianMazeCircletReward) needed to have the new armor-addon record for the Elf fix added. (Bug #14086)
•0010accd: The Diadem of the Savant was erroneously placed here. This item is specified in the CK as a reward item for completing Shalidor's Maze. It has been swapped for a leveled circlet of marksman. (Bug #8180)
•Fixed the following weapons and armor not being improvable at a workbench or grindstone: Amulet of Articulation (9DFF7/F6904/D/E/F/10/11) [yes, these amulets are actually armor and their internal name indicates that this is intentional], Diadem of the Savant (F9904) [also an armor amulet as previous], {snip}

You can find the full list of changes made by USLEEP here.

Just my 2 septims (welded to the metal post, let's see Grits get those off) I don't think it's going to be reasonable to try and ferret out each and every fix, to see which ones provide advantages/disadvantages at this point due to the enormity of the number of USLEEP changes. If the majority decides it's necessary I'll go with the majority vote.
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Rick
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Jarl
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who normally wastes a useable perk using 'avoid death' in normal games? It is a once per day thing that only works below ten % health...(and only if still alive)....in which case most people would go fast healing (gaining restoration exp) or a good health potion surely?
Meaning....who would really miss it? (Except now, anyone wanting 'recovery' is gonna automatically say "ME".....rolls eyes)

Say....can I import a nuke from FO4....I bet that's not patched out :P
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Grits
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Brambleberry
Aug 16 2016, 12:55 PM
The following are from the USLEEP Change Log regarding a few of the cited "fixes" above:

•Recovery (PerkMagickaRecovery) is incorrectly assigned to the Restoration school which results in inconsistently high multipliers under some conditions. (Bug #18866)

•Necromage no longer boosts the power of spells and enchantments used on a vampire player.

•Diadem of the Savant [dunLabyrinthianMazeCircletReward] is missing the 'ArmorJewelry' keyword like other circlets. (Bug #18863)
•Diadem of the Savant (dunLabyrinthianMazeCircletReward) needed to have the new armor-addon record for the Elf fix added. (Bug #14086)
•0010accd: The Diadem of the Savant was erroneously placed here. This item is specified in the CK as a reward item for completing Shalidor's Maze. It has been swapped for a leveled circlet of marksman. (Bug #8180)
•Fixed the following weapons and armor not being improvable at a workbench or grindstone: Amulet of Articulation (9DFF7/F6904/D/E/F/10/11) [yes, these amulets are actually armor and their internal name indicates that this is intentional], Diadem of the Savant (F9904) [also an armor amulet as previous], {snip}

You can find the full list of changes made by USLEEP here.

Just my 2 septims (welded to the metal post, let's see Grits get those off) I don't think it's going to be reasonable to try and ferret out each and every fix, to see which ones provide advantages/disadvantages at this point due to the enormity of the number of USLEEP changes. If the majority decides it's necessary I'll go with the majority vote.
Agreed, I mentioned the mage-related bug/exploits I could think of mostly for Rick’s benefit, since he had questions about Fortify Resto potion use during last round.

*digs at base of post*

:P
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Grits
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Thane
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Rick, I’ve never heard of Recovery not working on consoles, just that it can be made to work too well. Did you make sure you didn’t have Witbane when you tested it?
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Rick
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Jarl
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Thanks Bram.....I know....hee.....I spent an hour just scrolling that change log when I beefed about the fix to the damn Double damaging of the already evil Extra Damage Perk! (Upto like six times damage ONTOP of the Legendary 3x damage.....giving npc archers upto 18x adept level damage...crazy)

Most of usleep is trivial....a word correction in a dialogue somewhere....a badly rendered boulder....the wrong type of footsteps sound etc Hundreds upon hundreds of those. But as you scroll through you periodically come upon game changers...like fixing a bugged door that can halt a quest....or killing my MfD shout...or enabling good things that were broke like the recovery perks or stopping those extra damage insta kills ( or at least giving the player a chance).

I still haven't checked it all through...but I have found interesting things I Didn't know, which explains why certain things happen as they do. Example....Usleep tells me...if I kill the hired thugs before they make their set speech....their bodies never clean away!!!

Grits...yes....there was no reason for the effect to not be seen....it was a simple test cos at the time I was trying to turn lots of iron to gold and needed quick magicka regen. Put the perk on....nothing...no change....waste of a perk. In the end I made potions to get there instead. And...um....don't take Wiki statements as gospel either...I test stuff out practically with counting and stopwatch to be sure.
Edited by Rick, Aug 16 2016, 01:24 PM.
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glargg
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Jarl
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Well, in any case, you can't disallow a perk that is a prerequisite for another perk. It's as simple as that.

Rick, the console version simply is different, because of bug fixing. Sometimes that works out in your favor (MFD), and sometimes not. PC players can't selectively turn off parts of the USLEEP, so we have to live with the fact that the playing field isn't perfectly "fair."
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Brambleberry
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Jarl
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Rick
Aug 16 2016, 01:02 PM
who normally wastes a useable perk using 'avoid death' in normal games? It is a once per day thing that only works below ten % health...(and only if still alive)....in which case most people would go fast healing (gaining restoration exp) or a good health potion surely?
Meaning....who would really miss it? (Except now, anyone wanting 'recovery' is gonna automatically say "ME".....rolls eyes)

Say....can I import a nuke from FO4....I bet that's not patched out :P
Rick, your post got me thinking....would that perk "avoid death" be what was put in game to mitigate the Scavenger that one shot kills with his uber smack down when the Oblivion Daedra infuse him with that extra damage?

I personally have never perked it, but now you've got me thinking...
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