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Cat Man Dhou; Wagon maker, not "test character"!
Topic Started: Aug 10 2016, 02:08 PM (535 Views)
Andra Hawksdaughter
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Jarl
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I agree Sere, no fool is he. I love the way he sees things. :D

Super, ghastley!!
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Grits
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Thane
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Ha, I love the Cat Man’s wry observations. Woo, he found Wilf’s journal! :D
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ghastley
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Knight
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Cat Man Dhou - page 6

Now this was interesting! As his name suggested, Wilf had built wagons, but had been put out of business by hired thugs stealing his tools. He'd sold up, and moved out of Skyrim, but left this clue to where his tools might be found. With those, a Khajiit might be able to make his own wagon and not have to pay the inflated prices they usually demand.

There was a damaged, but repairable, forge behind the house, too, which wouldn't take much work to get it back into operation. The house would be a different matter, as it had no roof, and most of the walls were gone, but this one would spend all his time travelling in his wagon, and would not need a house.

And all this one would have to do, is fight four separate bands of bandits in their lairs scattered across Skyrim, to retrieve those tools. And then he'd have to gather all the raw materials to make the wagon. Mine ores, smelt them into ingots, forge the parts, buy logs, assemble the whole thing, and save up enough money to buy a horse.

So where does this one start? Wilf's saw is in Orotheim, a cave to the north-west. He'll have to cross the tundra, avoiding the giants and mammoths, and probably wolves and sabre-cats, to get there, and then fight however many bandits were guarding it.

This one started walking towards Orotheim.

---

This one found fishes in the stream he had to cross to get there, and one of them was a Slaughterfish. They're tasty, but they do take a bit of effort to subdue. Fortunately this one met that one in shallow water, and it could not escape. There were mudcrabs, too, so now this one has a good supply of their shells.
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Andra Hawksdaughter
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Jarl
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Gotta love him....."all this one would have to do..." :lmao:
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ghastley
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The latest comment at the Nexus on my Bosmer HF mod is basically a whine about having to do any work. This was just a coincidence.

I get PM's all the time asking for cheats to avoid the work.
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Serethil
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Et'Ada
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Um. It's easy enough to cheat with the console for cats'sakes. What is WRONG with people? Well.... of course.... they're just not very bright any more. Husband and I say that all the time - how stupid people are these days....

[And I went and got a little snarky with that bozo.... stupid git. He's right though, the lore discussion is interesting.]
Edited by Serethil, Aug 15 2016, 08:13 PM.
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ghastley
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Even that's a bit of a disguised complaint that they can't just buy wood.
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Serethil
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Et'Ada
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Um. But.... if using the console bothers one, just dump some gold and call it bought?

Ach. I just don't have much patience....
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Grits
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Thane
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Ah the walk to Orotheim, I know it well. :D I love Cat Man Dhou’s attitude.
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Areial
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Et'Ada
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Ahhh the long walk to gather the materials... nice one.

People are... lazy... and geeze it's not like they have to actually go out the door and chop real wood!

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ghastley
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Cat Man Dhou - page 7

Sneaking is always prudent when entering a cave where it is known there are bandits. Using a bow helps, too. This one was able to down the first bandit without the others noticing. The next one fell almost as easily, but the mage with him saw him fall. Frost again!

At least she was the last in the vicinity, and this one could catch his breath before continuing deeper into the cave. He expected the bandit guarding the saw would be the leader, and probably better equipped than the others. Hopefully he was the only one left.

No, he had an archer with him. This one retreated out of the archer's range and hoped the boss would follow alone. He got lucky, and that's the way it happened. But the man was swinging a war-hammer, so that wasn't much luck. This one timed his attacks carefully and jumped back when the big hammer started to swing. He was still glad he'd brought a good supply of restore health potions with him.

The final archer was an anti-climax, and this one looked around for the chest he expected to contain the saw. Nothing here, but he did find one tucked out of sight behind some shelves. No saw in it, though. Then this one noticed the chain hanging down on the wall. It revealed another small chamber with the chest this one sought, and there were a couple of sacks of coin, and an enchanted weapon was in the chest with the saw.

This one now knew that the next item he had to find, Wilf's hammer, was at the Rift Watchtower, a good distance from here, and nowhere near the stables at Riften. He consulted his map, and decided that it was still worth taking the carriage from Whiterun to Riften. He had items to sell, and the caravans camped outside both stables. There was a good chance one or the other would be there.

Ri'saad was back at Whiterun, and took most of what this one had to sell. He'd have lightened his load more, but Ri'saad did not have enough coin. Perhaps Ahkari's caravan would be at Riften, too.
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Areial
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Et'Ada
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Very nice! and he's willing to work with the other caravans...smart!
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Andra Hawksdaughter
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Jarl
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He's one smart cookie, LOL. At least he doesn't mind traipsing all over the place! :D
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Serethil
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Et'Ada
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Oh lovely, ghastley, just LOVELY!
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ghastley
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Cat Man Dhou - page 8

They weren't, and the Rift Watchtower was quite a trek from there. This one decided to go through Shor's Stone. Some of what he wanted to sell was armour, and the smith there might buy it.

He spent a bit more time than he'd intended in the mining village, as they had a spider problem in the mine. It was a lot easier to deal with than the last lot of bandits, but spiders crunch nicely when this one hits them with his mace. Filnjar paid well, and bought everything this one wanted to unload.

There were fewer bandits at the Rift Watchtower, too, not that the Orc boss was any less of a problem than the Nord at Orotheim. The chest with Wilf's hammer was in plain view, too.

Now this one needed to find tongs in a place called Broken Oar Grotto. That could be on a lakeshore, but something told this one it was going to be a lot farther away, and his map confirmed it. Beyond Solitude, up on the northern coast.

So this one went back to Riften, to take the carriage to Solitude.
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Serethil
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Et'Ada
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All around robin hood's barn, and back! Yup, been there done that! Great read, ghastley!
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Andra Hawksdaughter
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Jarl
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Why is the next place always far across the map? LOL

Great read, even though my stomach lurched at the description of, ugh, the sound of killing the spiders. Ewwwy!
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Areial
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Et'Ada
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ewww crunchy spiders... good read!
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ghastley
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Cat Man Dhou - page 9

When this one got off the carriage outside Katla's farm, he went up the hill to see if the caravan was outside the gates. He didn't have anything he needed to trade, but it is always good to see familiar faces. Especially the female ones.

They were not there, and this one had to come back down the hill and decide which way to get to Broken Oar Grotto without their insight. He decided to go around to the east, under the arch. That way was more sheltered, at least until the hill past the road to the lighthouse. This one does not like the cold at all, and wishes that he did not have to come this far north.

Once this one passed Shadowgreen Cavern, he headed down to the shoreline. The ocean seems to keep the air just a little warmer, and every little helps. This one still does not want to go into the water, though. Wet and cold is even worse than just cold.

Fortunately, the entrance to the Grotto was on this side of the stream that flowed out of it, and this one did not even have to wade across that. He crept inside with his bow drawn, as he knew there would be bandits inside, guarding Wilf's tongs.

He was not expecting the cavern to be so large. After he dispatched the two bandits guarding the entrance, he had time to look around at this end of it. It appeared that the entrance had been much larger, until the rock collapsed, crushing a longboat beneath the rubble. This one could see full ships inside the cavern that must have been able to sail in and out before.

So how many bandits could live in a place this big? Could one Khajiit defeat them all? Maybe, one at a time. He would have to be extra-stealthy.

"This one does not have to defeat them," he reminded himself. "This one just needs to find the tongs and escape."

He had overheard the two bandits talking as he entered, and one of them had said that the boss kept all his treasure in a chest on the deck of a partially-sunken ship. Perhaps this one would be able to reach that chest without being seen.

This one does not relish the prospect of getting wet, especially in the cold water of this land, but he does not like fighting against the odds either. Once he found the ship, he'd swim to it and open the chest, and then leave.
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Andra Hawksdaughter
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Jarl
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I like the way he thinks, but oh that water will be cccold!!! :'(
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