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R.I.P. neildarkstar. Haven will miss you dearly.
| Cat Man Dhou; Wagon maker, not "test character"! | |
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| Topic Started: Aug 10 2016, 02:08 PM (534 Views) | |
| Areial | Aug 19 2016, 12:58 AM Post #41 |
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Et'Ada
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:ninja: ........☃ good read!! |
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| Kane | Aug 19 2016, 08:03 AM Post #42 |
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Overlord
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Broken Oar Grotto? Yikes. :bolt: That one is wise to sneak. |
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| ghastley | Aug 19 2016, 09:53 AM Post #43 |
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Knight
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The list of possible locations for these quests is here. Other test characters have had to do most of those. One got both Treva's Watch and Faldar's Tooth, little travel, but both nasty. This set is probably the furthest from the stables, so most travel. We could get very side-tracked onto the subject of "worst possible combo"! |
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| Kane | Aug 19 2016, 11:12 AM Post #44 |
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Overlord
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It was kind of you to leave Liar's Retreat or Forelhost off the list. :P |
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| ghastley | Aug 19 2016, 11:15 AM Post #45 |
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Knight
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It had to be bandit lairs, to fit Wilf's account. With a chest in which to find the tool. The game does all the work of picking if the mod developer sets the rules. Liar's Retreat is probably counted as a mixed content dungeon, even though it has bandits. On the other hand, if a mod adds a new bandit dungeon, it automatically gets included as a choice. That's why the Dragonborn locations become possible when you enable that DLC. Edited by ghastley, Aug 19 2016, 09:43 PM.
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| Kane | Aug 19 2016, 11:40 AM Post #46 |
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Overlord
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Ah, makes sense. I like the idea of the mod, and the wagon driving sounds fun. I'll have to keep tabs on this for when I finally build my PC. |
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| Serethil | Aug 19 2016, 02:42 PM Post #47 |
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Et'Ada
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As I said.... smarty cat! Oh lordy, he's not going to like his fur all plastered to him.... |
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| ghastley | Aug 19 2016, 04:38 PM Post #48 |
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Knight
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Cat Man Dhou - page 10 That was this one's plan, but it was not exactly what happened. By staying in the shadows, and using his bow, he was able to reach the other end of the cavern. There, however, was a makeshift tower, constructed out of parts of derelict ships. It overlooked the ship this one was certain held the chest, and it was home to many of the bandits. Any of them could look out and see this one trying to reach the chest, and raise the alarm. This one needed a new plan. He could go to the other side of the cavern and hide behind a pillar up on the high pathway. From there, if he was careful, he could pick off the bandits with his bow, one by one, until he had the chance to go down to the water unseen. He chose a side-passage to get there that would hide him from view from the tower. Of course, that had to be full of bandits, too. Fortunately, the narrow passage would not allow more than one of them to oppose him at a time. Unfortunately, they were well-equipped, and tough. This one was glad he brought a good shield. He used most of the health potions he found in that passage, but not all. That was at least one benefit of coming this way. Another was that these bandits would not be behind him, appearing when he did not suspect their existence, as he was trying to deal with the others. This one crept out of the other end of the passage, and looked around. As he had suspected, he was close to the place he wanted to be, overlooking the tower from the end of the stone bridge across the cavern. If he was seen, and they came for him, they would have to cross that bridge, and he should have time to escape. One of the bandits was alone on the deck of a ship, floating in the water below. It had been stripped of its masts, and was being used as a dining area. The bandit was seated at the table with his back to this one. One arrow was enough, and he did not cry out. Another of the bandits was walking down the ramp to go for his meal, and would soon find his dead colleague, so this one needed to deal with him next. If he would just come out from behind that post ... A second clean kill for this one. But it seems the other bandits heard something. Three of them were coming, carrying what looked like steel war-hammers. And this one cannot shoot through the stone; he needs to move now! |
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| Serethil | Aug 19 2016, 05:42 PM Post #49 |
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Et'Ada
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Oooo - great update, ghastley! |
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| Andra Hawksdaughter | Aug 19 2016, 06:19 PM Post #50 |
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Jarl
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Nice shooting! Uh oh though, time to run to a more strategic spot! Very fun to read, more please! :D |
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| Serethil | Aug 19 2016, 07:47 PM Post #51 |
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Et'Ada
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Areial... what is that - odd - little symbol at the end of the periods after the "ninja" thingie? |
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| Areial | Aug 20 2016, 12:33 AM Post #52 |
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Et'Ada
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supposed ta be a "snowman"...cause cold water... but it's not as big as I thought it would be...lol it IS tiny! |
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| Grits | Aug 20 2016, 09:24 AM Post #53 |
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Thane
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Crunchy spiders, yum! :D Smart idea to sneak through Broken Oar Grotto, what a fun place for a sniper. I recall Mojo once pulling a jump, swim, and run in there. Yikes!
Edited by Grits, Aug 20 2016, 09:24 AM.
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| Serethil | Aug 20 2016, 09:44 AM Post #54 |
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Et'Ada
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Ah! gotcha.... |
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| ghastley | Aug 20 2016, 02:49 PM Post #55 |
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Knight
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Cat Man Dhou - page 11 The only option this one had was to leap into the water. He swam half-way back to the entrance, and climbed out beyond where the bandits could see him. Now he needed to dry off, before he froze solid. There was a campfire outside the cave, but this one had not seen one inside. He found a brazier instead, and spend some time huddled close to that. When he was dried enough, he crept back along the path, to try his sniping again. This one soon found himself repeating his dive into the water. At least there was only the one bandit remaining, but he was the boss, with better armour, and an enchantment on his warhammer this one did not wish to experience. The Nords do like their frost! There was no opportunity to dry off this time. Captain Hargar was pursuing this one along the path. Naturally, this one swam to the other side, and raised the drawbridge. He tried to shoot the Captain, but he hid behind the raised bridge, and this one missed. If Hargar tried to lower the bridge, this one would be able to shoot. If he didn't, he couldn't reach this one. This one shivered, but kept his bow at the ready. He started to walk along the path towards the end of the cavern where the tower was. If Hargar tried to cross over and follow him, he could get a few arrows off before he needed to go back in the water. If he didn't, he should be able to reach the tower first. Captain Hargar knew that, too and set off along the path on his side of the cavern. This one shot a couple of arrows at him, and perhaps one found its mark, as he slowed and started to limp. That made him an easier target, of course. Now the hunter had become the hunted, and Hargar was trying to avoid more of this one's arrows. He hid, and this one was able to get well ahead, and reach the chest first. That's where he discovered that he'd need a key. This one knew that the Captain carried it. |
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| Andra Hawksdaughter | Aug 20 2016, 03:08 PM Post #56 |
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Jarl
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Arrgh!! To go through all of that, and still have the bad luck! I can feel his frustration and aggravation! And cold! :clap: |
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| Serethil | Aug 20 2016, 08:34 PM Post #57 |
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Et'Ada
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Ugh. Cold, wet, shivering, frustrated - and still has to kill Hargar to get the key. But I'll bet he overcomes! Love it, ghastley, very good read! |
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| Areial | Aug 21 2016, 01:51 PM Post #58 |
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Et'Ada
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Brilliant! I like that he has to have key to get what he needs!! |
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| ghastley | Aug 21 2016, 03:48 PM Post #59 |
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Knight
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Cat Man Dhou - page 12 There was a forge here at the tower, so a drier Kahajiit was soon on the hunt for the bandit. He had taken all the potions from the passage, so Hargar had no respite there, just a place to hide. If that is where he'd gone. This one did not know, but it was the sensible choice. This one's bow would of no use in there, and would have to use his mace and shield instead. And Hargar had the larger weapon. A thought occurred to this one. He does have them sometimes. When he went through the first time, he noticed oil on the floor. He supposed that it had leaked from the lamps hanging above it, in which case, he knew it would burn. He drew his bow, after all, and crept in, looking for the lamps. He could just see Hargar around the corner, waiting for him, and right under one of the lamps. This one grinned, and fired an arrow at the lamp. He also grabbed his mace and shield quickly, as the burning Hargar would be coming his way as fast as he could. He blocked the passage just beyond the edge of the flames, and held his ground. Hargar was not amused, but there was nothing he could do but die. The key this one needed was on the Captain's body, as he suspected. He entered the cold water for the third time in one day, but this time it did not seem so bad, as the tongs were exactly where they should be. While this one dried himself beside the forge, he spent some time improving his equipment. The bandits had left a number of ingots near the forge, and they were all useful. This one now had a stronger shield and armour, and his mace was a little heavier, and more jagged. He might need those improvements to deal with the bandits at Knifepoint Ridge, where Wilf's spokeshave was waiting. |
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| Serethil | Aug 21 2016, 07:09 PM Post #60 |
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Et'Ada
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"He shall overcome!" Great read, ghastley! |
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