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Guidelines & Rules
Topic Started: Nov 21 2017, 03:18 PM (75 Views)
Cecilie
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General Community Rules

We want this roleplay to be a positive experience for everyone. Common sense should be reffered to, but in times of doubt, here are the general behavioural rules and concequences when breaking these rules.


Be nice.
This one is pretty self explanatory, and should be something that you just take for granted. But unfortunately, it isn't always that way. Treat eachother with respect and we'll refer to the old saying here, "Treat others how you wish to be treated."


Keep In-Character IC.
If you have an issue with someone In-Character, don't bring it OOC and be rude to eachother. If there's an issue regarding a specific scene refer to the Altercation sub-forum in the OOC part of the forums. Refer to the Mute button when needed, you're always allowed to ignore someones roleplay if you don't wish to be surrounded by them.

Personal Information.
Be wary of who you share your personal information with. You may do as you please and we can't stop you from sharing anything, as long as you share your own personal information and not someone elses personal information. Refrain from sharing any personal information on the forums.


Combat

- Desc is default, but you may use other forms of combat if it is agreed upon by all parties involved prior to the combat scene. Any issues involving combat scenes may be referred to the Altercation subforum.

- Killing takes six uninterrupted lines, and death is always permanent.

- Roleplaying infecting someone with a Vampire/Werewolf bite takes six uninterrupted lines, unless it has been agreed upon prior.

- Every combat line should consist of minimum six words, unless spam has been agreed upon prior to the combat scene.



Roleplaying a different species

The Vampire Diaries is based around various different species, including Vampires, Werewolves, Witches and Hybrids. Currently those will be the only species in the roleplay. The roleplay will be heavily based on In-Character, meaning there will be no applications to roleplay a different species.

Human is the default species and everyone will start out by roleplaying a Human, except for a selected few that will spread the different species to others trough IC roleplay.


Roleplaying a Vampire
As Human is the default species, if you wish to roleplay a Vampire this has to all be done In-Character.
To become a Vampire, you must be bitten by another Vampire In-Character. Infections must be finished by a minimum of six roleplay lines, and it is required that you roleplay transition In-Character and the following canon effects of transitioning. Please refer to "Transitioning" further down in the guidelines for more guidance.


Roleplaying a Werewolf
As Human is the default species, if you wish to roleplay a Werewolf this has to all be done In-Character.
To become a Werewolf, you have to be bitten by another Werewolf In-Character and roleplay the appropriate transition, please refer to "Transitioning" further down in the guidelines for more guidance. The only exception to this, is the Lockwood family. The Lockwood family is the only canon family currently included in the roleplay that have the infectious lycanthrophy gene. All members of the Lockwood family are born with the werewolf trait, and once they murder someone In-Character, this trait will be triggered.


Roleplaying a Witch
Witch is quite different from both Vampire and Werewolf, in regards to how you get to roleplay it. Werewolf and Vampire are both species that are created by infection, whilst the Witch gene is genetic. To become a Witch, your character must be part of either the Bennett or Parker family. Once your character is around the age sixteen, the Witch gene will be triggered. If you do not wish to roleplay as a Bennett or a Parker, although that is advised, you may contact an admin and ask if you can create a fanon witch character.



Vampires

Head of the Vampire Species: Kenan // Kenan
Please refer to him if you have any questions about the species that are not answered here.



Transition
To finish a proper transition one must first drink the blood of another Vampire, either directly off the source or from a vial. One must then die while the blood is still in their system, and typically the blood will remain in their system for up to 48 hours. Once they have died, they will be unconcious for a shorter time limit, usually some hours, and then wake up in a transitioning stage. To complete the transition, the vampire has to feed on human blood. If the Vampire in transition does not do so, they will die within fourthy-eight hours. While one is going trough transition they will regain any memories that has been taken away from them by use of Mind-Compulsion, and they will also gain supernatural speed, hearing and strength. They will likely not be able to handle their newly found abilites, and it will be extremely hard for one to control it in the beginning.

Effects of Transition:
- Memory Gain
A transitioning vampire will regain any memories that were lost by mind compulsion.

- Superspeed
A transitioning vampire will gain supernatural speed, which will be very hard to control at first.

- Superstrength
A transitioning vampire will gain supernatural strength, which will be very hard to control at first.

- Heightened hearing
A transitioning vampire will gain supernatural hearing, meaning they will hear things at further distance, and even heartbeats.

- Uncontrollable emotions
A transitioning vampire will be unable to control their emotions, and every emotion will be heightened. Anger, Love, Sadness, and every other possible emotion will be doubled and taking that into consideration, most transitioning vampires tend to be very unreasonable and hard to control.

- Uncontrollable hunger
Transitioning vampires aren't able to control their hunger the way older vampires can, and will get tempted whenever there is a human in sight. It takes alot of training and self control to be able to control their hunger, and very few Vampires make it trough their transition without murdering innocents because of their uncontrollable hunger.

- Sun damage
Without a daylight ring created by a Witch, transitioning vampires will experience extreme pain whenever they are in contact with the sun. Even the slightest flick of light shining trough a window will create severe burns.

- Pain
Vampires in transition are likely to experience a lot of pain, especially in their gum, as their fangs are growing out.


Abilities

- Immortality
Vampire's have eternal life, and can not be killed by natural causes or any form of attack. The only exception to this are daggers made of wood. The only way to kill a vampire is by stabbing them with a dagger made of wood, directly in the center of their heart. Vampire's can also be killed if their hearts are physically removed.

- Mind compulsion
Vampires have the ability to compell and control any human's mind, and have the human follow their commands as they like. Vampires perform mind compulsion by making eyecontact with the human, and saying what they want to do. They can also forge a human's memory trough mind compulsion, and erase previous memories and create new ones. The following is an example of a scene performing Mind compulsion.
Example

Mind compulsion should atleast be performed with at least 2 uninterrupted roleplay lines and one spoken line presenting what they want the human to do.

- Emotional control
Vampires have the ability to turn their emotions on and off. They can turn off their humanity, almost like a switch. Turning off their humanity will result in irrational, inhumane thinking. It will block out any sorts of emotions, for example anger, fear, sadness, grief, love, compassion, depression, loss, shame and every other thinkable emotion. They will not be able to feel any emotion until their humanity is turned back on. The prosess of turning the humanity back on is not very easy either, considering most vampires with no feelings wouldn't wish to have their emotions back. It has to be forced back on, and people often have to turn to forms of torture to get someone to turn their humanity back on after having let go of it.

- Telepathy
Stronger Vampires have the ability to enter the minds of other species. Often depending on the strength of the person they are trying to perform telepathy on. It doesn't take much strength to enter the mind of a human, but only a very strong vampire could enter the mind of a old witch, for example. With telepathy the vampires can manipulate someones dreams, and shape their dream however they'd like. Dream manipulation is usually a easier type of telepathy to perform, considering the opponent will be more vulnerable while sleeping. Older and stronger vampires also have the ability to create illusions with their telepathy, and can make someone feel, hear and experience things that aren't real.

- Healing
Vampire's can experience things that would kill the average human with little to no pain. They heal quickly and wounds will heal extremely quick, depending on the severity and the size of the wound. Vampire blood can also heal other species, with the exceptions of extreme illnesses, such as cancer. If a human, witch, werewolf, or other drinks the blood of a vampire, they will heal much quicker than average humans and have a much bigger chance of surviving.


Weaknesses

- Sun
As famous within Vampire lore, sun is extremely damaging to vampires. Without a daylight ring, a vampire would not be able to survive out during the day for more than five minutes. Their flesh will start burning until their whole body is caught on fire and they'll dissapear into ashes. With a daylight ring created by a Witch, Vampires are not affected negatively by sun at all.

- Fire
This goes hand in hand with a Vampire's weakness of the sun. Vampire's are extremely sensitive to fire, and will have a quick and sudden death if they come in contact with fire for too long. Once a Vampire has caught on fire they won't be able to survive for much longer than 1 minute without being extinguished.

- Vervain
Vervain is one of the most known weaknesses when it comes to the Vampire spiecies. Physical contact with vervain will burn their flesh, causing extreme pain. If they digest vervain or are injected with it, all their abilities will be weakened, and if they are subjected to a larger amount of vervain all of their special abilities will be unuseable as long as the vervain remains in the Vampire's system. Vampire's will also experience pain and distaste if they feed of someone that has vervain in their system. A vampire's mind compulsion ability will be unuseable if they try to use it on someone that either has vervain on their person or in their system.

- Werewolf bite
If a Vampire is bitten by a werewolf they will first experience hallucinations and with time they will only get weaker and weaker. They'll experience their strength vanishing over a week, until they'll be completely weak and inhumane. And after a week or so, they will die. There is currently no known cure to the werewolf bite, and it's extremely lethal and unsurviveable.

- Invitation
Vampire's are physically unable to enter personal owned buildings without invitation from a person that is not supernatural that currently hold residency within the building. If all residents of a building die, they will be able to enter the building until there is a new owner. Vampire's are still able to enter public venues without invitation. Once a vampire has been invited into a personal building once, they can come and go as they like.


Werewolves

Head of the Vampire Species: Rayan // Firedarka
Please refer to him if you have any questions about the species that are not answered here.




Transition
Despite what's canon, the werewolf gene can be passed onto average humans by infecting them with a bite. If a human is bitten by a werewolf during the full moon, they will start experiencing many changes and they will probably get extremely confused. There's no way to stop the infection, and the side-effects will progress over the month until the next full moon, where they will experience their first ever werewolf transition.

The exception to this, is the Lockwood curse. The Lockwood's are born with the werewolf trait, and the trait will be triggered once they kill someone, even if it's accidental. They will go trough the same transition as physically infected werewolves once the trait has been triggered.

Effects of Transition:

- Memory Gain
Once the werewolf trait has been triggered, the werewolf will regain any memories that have been taken away with mind compulsion.

- Anger
Once the werewolf trait has been triggered, they'll start experiencing extreme anger about anything and everything. They'll become extremely irrational and hard to deal with. Their anger builds up more and more until the day of the next full moon, and then they really will be raging with anger.

- Heightened Hearing
Werewolves generally have an extremely good sense of hearing, and this will be affected already in their transition. The hearing won't be as powerful as when their transition is complete, but they will still be able to hear more than the average human.

- Super Strength
During their transition, the combination of their newfound extreme anger and strength will be hard to control. Transitioning werewolves have more strength than ever and can be extremely dangerous once you anger them.



Abilities

- Shapeshifting
On every full moon a werewolf will unwillingly shapeshift from their human form to their true wolf form. Unless the wolf has taken wolfsbane and is chained up, they will be nearly unstopable. A werewolf will often lose memory of what happened whilst they were in their wolf form, and they usually have no control over what they do during the full moon. Wolves are ruthless and emotionless.

- The bite
The bite of an werewolf is extremely lethal to every vampire. Their bite will cause a painful and long death, and after fourty eight hours the victim will be dead. Taking this into consideration, most vampires will try to avoid werewolves as much as they possibly can during every full moon.

- Super speed, strength, hearing & agility
Werewolves will be alot quicker than any average human, and have extreme strength compared to humans. Their hearing will be heightened and they will have inhumane agility, meaning they can jump and climb very high without much trouble. Werewolves are stronger than vampires in their wolf form, yet weaker in their human form.

- Durability
Those with the infection will be able to take a lot more pain than the average human. Pain won't affect werewolves in the same way it affects humans. Their extreme durability also ensures they can participate in alot more physical activity without exhaustion hitting them very quick. This means that a werewolf would be able to last much longer in a fight compared to the average human.

- Healing
Werewolves have regenerative abilities, just like vampires. They'll heal quicker than the average human, and wounds and pain won't affect them as badly. However, werewolves don't heal as quickly as vampires do in their human form. Although werewolves will be able to survive severe pain, removal of their heart or breaking their neck will kill them instantly.

- Resistance of Mind compulsion
Werewolves can not be affected by a vampire's mind compulsion in the way humans can. Werewolves can be affected by vampire telepathy, however.


Weaknesses

- Wolfsbane
If a werewolf makes physical contact with wolfsbane, it will burn their flesh and cause extreme discomfort. If a werewolf digests wolfsbane, it will weaken all their supernatural abilities to an extent.

- Removal of heart & breaking necks
If a werewolf's heart is removed, or if their neck is broken, this will result in a sudden death and is unsurviveable. Despite the werewolves genetics that heal them quickly, it'll never be quick enough to save them in time from severe attacks.

- Mortality
Werewolves age as the average human, and they can and they will die of old age.

- Anger
Werewolves are very temperamental beings, and they always will be. Werewolves are easier to anger than your average human being, and they have extreme issues with trying to control their anger. Werewolves will however get better at controlling their anger as they age, but they will never be able to fully move on from being extra temperamental.

Edited by Cecilie, Nov 21 2017, 06:08 PM.
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