| Welcome to Team Conquer Forums. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you're already a member please log in to your account to access all of our features: |
- Pages:
- 1
- 2
| New maps | |
|---|---|
| Tweet Topic Started: Mar 11 2008, 03:04 PM (158 Views) | |
| Inferno | Mar 11 2008, 03:04 PM Post #1 |
|
Administrator
![]()
|
New maps have been released for Reborn, of which Frost and some others I can't remember. What do you think of 'em? Do you like em or do you prefer the "official" maps? Personally, I'm not really fond of 'em. |
![]() |
|
| [SG]GummiBear | Mar 11 2008, 03:40 PM Post #2 |
|
Master of all Gummy Bears
![]()
|
I am not fond of the game really, so then I am don't really care for the maps, the game needs heavy fixing first |
![]() [size=23]Steel Guardians City is growing[/size] | |
![]() |
|
| Inferno | Mar 12 2008, 07:27 AM Post #3 |
|
Administrator
![]()
|
True. But the same was with APB, so I guess we'll have to be patient. |
![]() |
|
| [SG]GummiBear | Mar 12 2008, 07:56 AM Post #4 |
|
Master of all Gummy Bears
![]()
|
but at least even first release of APB had vechs. I mean making an APB without vechs that would really make it imbalanced, as you cal also see with the inf only maps they are not as fine balanced as the full tech maps are, although still decent. I think part of the same problem it is with Reborn it needs vechs for the balance to go up, and that is how it should be in any game that do feature both inf and vechs. Also it is like almost all inf in Reborn have a direct counter, that equals it more or less (like renegade). While APB don't have this. Also I don't like the whole attitude of the staff. they say that they are open to suggestion, but whenever you do come with good "non-minor" suggestions you are flamed like hell by the team and normal forum members alike. Doesn't make me want to play it more. If you do the same on APB, at least you get a mature answer and explanation as to why it wont get in |
![]() [size=23]Steel Guardians City is growing[/size] | |
![]() |
|
| Wolf | Mar 14 2008, 05:03 AM Post #5 |
![]()
|
New patches are being tested. The new maps need work tbh... frost is so buggy and burrow isn't the best... but pipeline is ok... i guess, but ever since people are using the snipers more, the whole JJ are way OP is gone tbh, they just get sniped out of the sky and as for GS... people just C4 them or get some good sniper shots in. But the new patches will balance things out more like that damn FPS killing flame. |
![]() ![]() ![]()
| |
![]() |
|
| Inferno | Mar 14 2008, 05:18 AM Post #6 |
|
Administrator
![]()
|
Yeah, but the extensive use of snipers also leads to stalemates. But I guess the coming of vehicles will fix that. |
![]() |
|
| Wolf | Mar 14 2008, 05:58 AM Post #7 |
![]()
|
Yeah it will, and with people using snipers more, Nod has a chance of winning these days. |
![]() ![]() ![]()
| |
![]() |
|
| [SG]GummiBear | Mar 14 2008, 08:25 AM Post #8 |
|
Master of all Gummy Bears
![]()
|
I kinda stopped playing as the matches overall played out the same, so got boring, and yeah I am more a fan of vech generally. Will there be vechs in the next patch wolf? Would be nice. |
![]() [size=23]Steel Guardians City is growing[/size] | |
![]() |
|
| Wolf | Mar 14 2008, 12:06 PM Post #9 |
![]()
|
Nope, next patch is going to be balancing out the inf. |
![]() ![]() ![]()
| |
![]() |
|
| Inferno | Mar 14 2008, 01:21 PM Post #10 |
|
Administrator
![]()
|
Good. But the inf will probably need rebalancing once the vehicles come in, am i right? |
![]() |
|
| [SG]GummiBear | Mar 14 2008, 04:23 PM Post #11 |
|
Master of all Gummy Bears
![]()
|
yeah really I think you need vechs before you can make a proper balance, after all some inf balance out some vechs in TS and the other way around too |
![]() [size=23]Steel Guardians City is growing[/size] | |
![]() |
|
| Wolf | Mar 14 2008, 04:30 PM Post #12 |
![]()
|
Or we balance for inf beta and then readd the old scripts? |
![]() ![]() ![]()
| |
![]() |
|
| Muffin Pirate | Mar 24 2008, 06:02 PM Post #13 |
|
Administrator
![]()
|
I like A Path Beyond better. I like the RA type of stuff
|
![]() ![]() \Supression fire!!!!! | |
![]() |
|
| [SG]GummiBear | Mar 24 2008, 10:01 PM Post #14 |
|
Master of all Gummy Bears
![]()
|
I just don't think you can make a proper balance of the inf alone and then add vechs and still see the inf balanced compared to the vechs. Some inf just shouldn't be able to take down other types of inf unless you have extreme amount of skills and/or luck, but instead be very able to take down vechs instead. and the Same counts for vehcs, the balance should not be one set of inf balanced and one set of vechs balances, but it should be one set of UNITS balanced inbetween eachother |
![]() [size=23]Steel Guardians City is growing[/size] | |
![]() |
|
| Inferno | Mar 25 2008, 12:34 PM Post #15 |
|
Administrator
![]()
|
Some maps have vehicles. The tick tank is such pwnage. |
![]() |
|
| Go to Next Page | |
| « Previous Topic · Reborn Elite · Next Topic » |
- Pages:
- 1
- 2















12:23 AM Jul 11