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Locked Topic
Faction Battalions
Topic Started: Nov 24 2007, 03:45 AM (1,766 Views)
The Gunslinger
Member Avatar
Family, Duty, Honor
Remember, you may only purchase battalions from your own faction.

Number pertains to number per battalion.


[size=7]The Arryns[/size]


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Men-at-Arms
Cost: 300 GD
Attack: 2-3 dmg
Health: 15
Movement Cost: 5
Number: 100
The Arryn's men-at-arms are clothed in heavy platemail, making them very invulnerable to attacks. This armor weighs them down, however, which prevents them from doing large amounts of damage.


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Longbowmen
Cost: 500 GD
Attack: 1-11 dmg
Health: 6
Movement Cost: 5
Number: 100
The Arryn's longbow men are the best in Westeros, probably due to the fact that they are required to defend the Eyrie from constant attacks by the Mountain Clans.


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Heavy Cavalry
Cost: 800 GD
Attack: 3-12
Health: 20
Movement Cost: 10
Number: 50
The Arryn's heavy cavalry is clad in full platemail, and ride upon heavily armored horses.


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Ballista
Cost: 500 GD
Attack: 8-10
Health: 6
Movement Cost: 20
Number: 5
Simple siege weapons which project large bolts.


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Knights of the Vale
Cost: 1300 GD
Attack: 6-22
Health: 18
Movement Cost: 30
Number: 50
The knights of the Vale are undoubtedly the best knights in the land. They are clad in full, shining platemail trimmed with silver, and wield weapons forged by the best smiths in the land.



[size=7]The Baratheons[/size]

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Men-at-Arms
Cost: 300 GD
Attack: 3-7
Health: 10
Movement Cost: 5
Number: 100
The Baratheon men-at-arms contain undoubtedly the men with the biggest brawn in all of Westeros.


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Crossbowmen
Cost: 400 GD
Attack: 2-9
Health: 5
Movement Cost: 5
Number: 100
The only faction in Westeros other then the Martels to favor crossbows over regular bows, the Baratheon crossbowmen equipped with the finest crossbows in all the land.


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Light Cavalry
Cost: 600 GD
Attack: 6-10
Health: 14
Movement Cost: 10
Number: 50
Although the Baratheons have little heavy cavalry, they make up for it with their quick, lightly armored light cavalry


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Large Battering Ram
Cost: 900 GD
Attack: 11-15
Health: 10
Movement Cost: 20
Number: 5
Mainly used to bash in city gates, battering rams are the choice weapon for sieges.


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Defenders of Storm's End
Cost: 1300 GD
Attack: 8-24
Health: 14
Movement Cost: 30
Number: 50
The Defenders of Storm's End are the strongest men in the lands. They wield huge warhammers, which most lesser men cannot even pick up.




[size=7]The Lannisters[/size]

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Men-at-Arms
Cost: 300 GD
Attack: 2-6
Health: 9
Movement Cost: 5
Number: 100
The Lannister's men-at-arms are average warriors.


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Shortbowmen
Cost: 300 GD
Attack: 4-6
Health: 3
Movement Cost: 5
Number: 100
The Lannister bowmen wield shortbows, but what they lose in range they make up for in accuarcy.


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Outriders
Cost: 500 GD
Attack: 5-8
Health: 12
Movement Cost: 10
Number: 50
Lannister outriders are quick mounted warriors, often used to scout the land and bring back reports.


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Lion Siege Towers
Cost: 500 GD
Attack: 0
Health: 30
Movement Cost: 20
Number: 5
Siege towers are mainly used for sieges to climb an enemies wall, but they can also be used as cover for units. Note that siege towers are very slow


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Guardsmen of Casterly Rock
Cost: 1300 GD
Attack: 6-20
Health: 20
Movement Cost: 30
Number: 50
The Guardsmen Casterly Rock are some of the finest men in the land-they must be, since Casterly Rock has never fallen.





[size=7]The Martels[/size]

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Spearmen
Cost: 400 GD
Attack: 5-7
Health: 8
Movement Cost: 5
Number: 100
The Martel spearmen are the quickest foot warriors in the land.


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Javelin Throwers
Cost: 600 GD
Attack: 2-10
Health: 6
Movement Cost: 10
Number: 100
The Martel javelin throwers are quick, and can throw spears at short ranges for a devestating effect.


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Mounted Spearmen
Cost: 800 GD
Attack: 4-16
Health: 14
Movement Cost: 20
Number: 50
The mounted spearmen of Dorne ride upon the most finely bred steeds, and their accuarcy with a spear is unmatched.


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Snake Siege Towers
Cost: 900 GD
Attack: 0
Health: 38
Movement Cost: 30
Number: 5
Siege towers are mainly used for sieges to climb an enemies wall, but they can also be used as cover for units. The Dornish siege towers are also more heavily armored then the Lannister towers, making them a must have for any army. However, siege towers are EXTREMELY slow.


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Sand Snakes
Cost: 1300 GD
Attack: 8-26
Health: 12
Movement Cost: 40
Number: 50
The Sand Snakes of Dorne are the quickest warriors in the land, able to land five blows in the time it takes other men to land two.





[size=7]The Starks[/size]

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Men-at-Arms
Cost: 300 GD
Attack: 3-6
Health: 7
Movement Cost: 5
Number: 100
The men-at-arms of the Starks are noble and valiant warriors, as hard as the land they were born in.


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Pikemen
Cost: 600 GD
Attack: 1-5
Health: 28
Movement Cost: 10
Number: 100
The Stark pikemen are heavily armored warriors, ready to hold off even the strongest cavalry.


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Heavy Cavalry
Cost: 800 GD
Attack: 5-12
Health: 15
Movement Cost: 10
Number: 50
The Stark's heavy cavalry isn't the best in the land, but it does include fierce warriors, ready to defend their land at all costs.


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Mangonel
Cost: 800 GD
Attack: 4-14
Health: 17
Movement Cost: 20
Number: 5
The mangonel is much like a catapult, though it provides more cover for battalions and is more heavily armored.


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Blood of the First Men
Cost: 1300 GD
Attack: 6-23
Health: 21
Movement Cost: 30
Number: 50
The Blood of the First Men are the hardiest warriors in the land.





[size=7]The Tullys[/size]

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Men-at-Arms
Cost: 300 GD
Attack: 2-5
Health: 10
Movement Cost: 5
Number: 100
The Tully men-at-arms are average warriors, and are largely effective when in the frontlines.


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Longbowmen
Cost: 500 GD
Attack: 2-10
Health: 5
Movement Cost: 5
Number: 100
The Tully's longbowmen wield finely crafted longbows, and can shoot arrows at ranges that can only be surpassed by the Arryns.


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Heavy Cavalry
Cost: 800 GD
Attack: 5-10
Health: 18
Movement Cost: 10
Number: 50
The heavy cavalry of the Tullys wield gleaming steel swords, and sit upon heavily armored mounts.


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Catapult
Cost: 900 GD
Attack: 8-14
Health: 8
Movement Cost: 20
Number: 5
The catapult is an average siege weapon, mainly used to take down city walls.


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Bannermen of Riverrun
Cost: 1300 GD
Attack: 10-18
Health: 20
Movement Cost: 30
Number: 50
The Bannermen of Riverrun are some of the best swords in the land, and also wear heavy armor, usually plate.





[size=7]The Tyrells[/size]

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Men-at-Arms
Cost: 300 GD
Attack: 2-6
Health: 12
Movement Cost: 5
Number: 100
The Tyrell men-at-arms are valiant warriors in battle.


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Longbowmen
Cost: 300 GD
Attack: 4-8
Health: 6
Movement Cost: 10
Number: 100
The Tyrell longbow are poorly armored, but they make up for this with accuaracy.


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Mounted Knights
Cost: 500 GD
Attack: 3-10
Health: 18
Movement Cost: 10
Number: 50
The mounted knights of the Tyrells ride upon lightly armored horses. Several battalions of them can be a terrifying thing to behold.


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Trebuchet
Cost: 800 GD
Attack: 2-14
Health: 8
Movement Cost: 20
Number: 5
A trebuchet is a siege weaopn used to hurl rocks at enemy walls.


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Mounted Bannermen
Cost: 1300 GD
Attack: 4-24
Health: 20
Movement Cost: 30
Number: 50
The bannermen of the Tyrells are fierce warriors-when mounted, they are among the best swordsmen in the land.
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