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(OFFICIAL): EMOTE TUTORIAL; (C): Jonny / MVSKOKE of NRP, Chris / Scavenger for modifications
Tweet Topic Started: Nov 25 2016, 02:17 PM (16 Views)
Admiral Nov 25 2016, 02:17 PM Post #1
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EMOTE TUTORIAL
 
EMOTE
     Emote roleplay is turn based, for the most part. It also has a LOT to do with your imagination, so please include creativity into your roleplay, as well as a good portion of strategy in order to defeat your opponent. And don't forget to have fun out there, seriously! When it comes to it, emote is all about giving your roleplaying partner(s) time to breathe and not continuously spam them with lines. When you're roleplaying you're free to explain yourself with at least two lines according to your original action. Each person is given an action, whether that's an offensive or defensive action. Other actions such as motion or wielding a weapon aren't necessarily offense or defense so they will be categorized into the "neutral" actions (which can be at any time). If the person you're roleplaying with is good, you two should have an epic scene where you both batter eachother around. Essentially emote roleplay is a game of strategy and whosoever makes the wrong choice loses.

Offense
     Your combat should be done with consent of your opponent, so if you make an offense line you should wait and not spam them with a connecting line. That's up to them to decide. Give your opponent a chance to react. You're not going to die from one hit, so allow yourself to be hit. It makes for an exciting scene. If your offensive action is powered by a technique or unique ability be sure to include that with what I like to call an informative line. This will give your opponent the chance to strategize (with the help of extra detail of what you're doing), but don't overdo it. If your attack lands, you write the cause (first damage line) and you await their roleplay. You can only kill them with consent. Remember that.

Defense
For those on the opposite end of the spear, you're going to make one of two decisions: dodge or accept the strike. Based on the directed attack you're going to have to gamble your options; collaborate your defense line with their offensive action and counter-attack (if you have that option). Once you've given consent of their attack (to land) it's up to them to write the further effects of that strike. When they're done, if you're able to break out of it, do as such if you are able. Remember that you still must abide by the roleplay's system, so stick to being realistic. If there's any other detail that further explains your defense in your rebuttal line (not accepting the hit), explain it further with an informative line.

Example Senario

  • Player 1: *I charge towards you with all my might, my mace held securely in my grasp, ready to be swung*
  • Player 1: *Once I close the distance between us, I wildly trash my mace to your torso*
  • Player 1: *This attack is performed successfully due to my higher speed, strength and stamina*
  • Player 2: *I maneuver out of the way, ducking under the swing of your mace by lowering my body*
Note: Player 1 is in the blame for the improper showcasing of Emotive Roleplay. This is because of his third line, which without allowing the second player to directly respond to his previous lines, states that his attack has connected. Emotive roleplay is turn-based, hence it is unjustified that you spam your connection line before your opponent has had the opportunity to respond to your attack.

  • Player 1: *I charge towards you with all my might, my mace held securely in my grasp, ready to be swung*
  • Player 1: *Once I close the distance between us, I wildly trash my mace to your torso*
  • Player 2: *I maneuver out of the way, ducking under the swing of your mace by lowering my body*
  • Player 1: *You manage to maneuver past my attack in the knack of time, causing me to miss*
Note: Note how more fluid the actions of the characters are once a gap has been given to Player 1's opponent to realistically be able to avoid the attack (due to Player 1 swinging a weighted mace, a blunt weapon, which would take a considerable amount of time to successfully exert enough force).

  • Player 1: *I silently approach you, my footsteps muffled by the chaotic snowstorm outside your halls, my figure obscured by the shadow of your dais*
  • Player 1: *Once successfully maneuvering past your senses, I run my blade across your throat from behind, without prior detection from you*
  • Player 2: *I dodge your blade by moving to the side, successfully avoiding your assassination attempt*
Note: The fault is on Player 2, as it is highly unrealistic for them to react to the muffled footsteps and concealed figure of Player 1, whom is sneaking from behind their target's back, a blind spot, if you will. Player 1 had stated their attack being sudden, striking with a cloak and dagger. The attempt to dodge the attack would be justified if Player 2 had stated seeing a shadow being cast over them due to the lighting within the area being blocked by Player 1's figure before attempting to dodge, but they did not. Hence, the attempt to dodge is void.
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