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Prologue: Scythe-22 is a Rank IIExo Male who, as his name suggests has experienced a total of 22 memory wipes since his creation. Created long before the Collapse as a regular war-machine (albeit with a few modular upgrades), Scythe saw very little time in the field and spent the majority of his time guarding politicians and celebrities. Just a few years prior to the Collapse, a high number of Exo war-machines were set rogue by an unnamed assailant, who had them turn on those they were originally programmed to protect. Scythe was one of the few spared, and was tasked with taking down his rogue brothers and sisters. The event caused so much trauma that it was deemed necessary to wipe Scythe's memory more than once, contributing to the high number succeeding his name. Scythe was later deactivated, and reduced to nothing but scrap by looters preceding the events of the Collapse. Part I: Scythe-22 was reactivated upon Venus, barely functioning and at a loss of parts. One of the Travelers Ghosts, upon reaching Venus found the heap of living scrap metal and set to work resurrecting him to his former glory. Scythe-22 stood once again, flexing his joints and powering his circuits. Perhaps unsurprisingly, Scythe's first port of call was to interrogate the small, apparently life giving piece of metal, his Ghost. Becoming acquainted with this new world, the Light, and the Darkness, Scythe as well as his ghost set off to find a ship capable of jumping back to Earth, and ultimately, the Last City. However Venus was not as safe as it once was, and the faint glints of Light had already attracted hordes of Fallen. Scythe did what he knew best. He grabbed his trusty Handcannon and fought his way through Venus until he found a ship capable of warping.
Basic Information
Full Name: Scythe-22 Age: Not Specified Race: Exo Origin: Created on both Earth and Venus Occupation: Bounty Hunter, Guardian Class: Hunter Primary Subclass: Gunslinger Skill Rank: Rank II
Abilities
Grenades:
Tripmine Grenade: Explosive Grenade that sticks to surfaces and detonates when enemies walk pass with extreme damage. (Rank II)
Melee:
Throwing Knife: TA throwing knife, highly durable and effective with an accurate hand. (Rank I & can carry up to two at Rank II)
Incendiary Knife: Ability that allows throwing knife to be filled with Solar Light, capable of melting through and igniting what it tears into. (Rank II)
Movement:
Double Jump: Defy the laws of physics by jumping a second time after an initial jump. (Rank I)
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