| Dice and your Artison; What do they mean | |||||||||||||||||||||||||||||||
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| Topic Started: Oct 15 2017, 07:37 PM (13 Views) | |||||||||||||||||||||||||||||||
| TWoK Kystrel | Oct 15 2017, 07:37 PM Post #1 | ||||||||||||||||||||||||||||||
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All Artison Classes have a XP point system attached to them. All Artisons start out at Level One, raising XP as they go. All Artisons hit their max out Level at Level 10. All Artison post must be 400 words long, if they are not they will not get graded for XP. If they are longer then 400 words long, you might get a bounse XP for the post. All Artison classes must roll a ?d20 Quickly Check (QC) while looking/searching/hunting for something, to see what the Quickly is going to be. If your Artison doesn't find the item quickly she/he is looking for them must research for it. On the 5 role, if you havn't found it, you must rest for One Mun day before looking for it again. You must role-play out looking in a different spot the falling day. All QC rolls must be put in the Block Text Artisan spot in order to get credit for the item and quickly you are looking for. There are no Critical Falls for your Artison, everything will have a Quickly to it, it might not be the Quickly your looking for:
XP Chart:
Edited by TWoK Kystrel, Oct 15 2017, 08:30 PM.
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4:34 AM Jul 11