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The Life After
Hello, and welcome to The Life After! Feel free to have a look around and get a feel for us here at TLA. We accept everyone here be you a beginner, intermediate, or an advanced RPer, you're all welcomed here. We don't have any of those ridiculous word counts so don't feel too bad if you can't dish out a book every time you post. It's quite alright!

THE NEWEST SITE PLOT HERE AT TLA IS THE HOGWARTS HOUSE CHAMPIONSHIP PLOT!

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Ministry of Magic

Password Protected Forum Ministry of Magic: Visitors Enterance
A broken-down red telephone box. Dial 62442 (MAGIC) to be connected to the operator, who then asks what your business there is. After which a silver badge pops out with your name on it and the booth goes down into the ground, like an elevator. Taking you to the Atrium.
Password Restricted Forum
Topics: 0 Replies: 0
Forum Marker Magical Law Enforcement
Level One:

Including the Improper Use of Magic Office, Auror Headquarters, and Wizengamot Administration Services.
Shelter From The Storm Feb 27 2012, 07:45 PM, By Aaron Hamels
Topics: 1 Replies: 20
Subforums: Wizengamot, Office for the Detection and Confiscation of Counterfeit Defensive Spells and Protective Objects, Auror Department, Misuse of Muggle Artifacts Office, Magical Law Enforcement Squad
Forum Marker (No New Posts Magical Accidents and Catastrophes
Level Two:



Including the Accidental Magic Reversal Squad, Obliviator Headquarters, and the Muggle-Worthy Excuse Committee.
No Posts in Forum
Topics: 0 Replies: 0
Subforums: The Accidental Magic Reversal Squad, The Obliviator Headquarters, The Muggle-Worthy Excuse Committee, Invisibility Task Force
Forum Marker (No New Posts Regulation and Control of Magical Creatures
Level Three:

Including the Beast, Being, and Spirit Divisions, Goblin Liaison Office, and Pest Advisory Bureau. A wizard holding a fire-breathing chicken got out on this level.
No Posts in Forum
Topics: 0 Replies: 0
Subforums: Pest Advisory Bureau, Being Division, Beast Division, Spirit Division, Goblin and Centaur Liaison Office
Forum Marker (No New Posts International Magical Cooperation
Level Four:

Including the, International Magical Trading Standards Body, the International Magical Office of Law, and the International Confederation of Wizards, British Seats.
No Posts in Forum
Topics: 0 Replies: 0
Subforums: International Confederation of Wizards, International Magical Trading Standards Body, International Magical Office of Law, British Seats
Forum Marker (No New Posts Magical Transport
Level Five:

Including the Floo Network Authority, Broom Regulatory Control, Portkey Office, and Apparation Test Center.
No Posts in Forum
Topics: 0 Replies: 0
Subforums: The Floo Network Authority, The Broom Regulatory Control, The Portkey Office, The Apparition Test Center
Forum Marker (No New Posts Magical Games and Sports
Level Six:

ncluding the, British and Irish Quidditch Headquarters, Official Gobstones Club, and Ludicrous Patents Office. This level is an untidy corridor with various posters of Quidditch teams tacked lopsidedly on the walls.
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Topics: 0 Replies: 0
Subforums: British and Irish Quidditch Headquarters, Official Gobstones Club, Ludicrous Patents Office
Forum Marker (No New Posts The Atrium
Level Seven:

The reception area where all of the witches and wizards that work at the Ministry gather to head to work. The place has a dark wood floor with fireplaces on each side and a peacock blue ceiling that is inlaid with gleaming golden symbols that may be some kind of a notice board. In the Atrium there is the Fountain of Magical Brethren, and at the far end of the Atrium is the Security desk and a great pair of golden gates that lead to the elevators.
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Topics: 0 Replies: 0
Subforums: Minister's Office
Forum Marker Department of Mysteries
Level Eight:

The walls of this floor were bare, there were no windows and no doors apart from a plain black one set at the very end of the corridor.
Normandy Abrielle Amor Mar 23 2012, 12:31 PM, By Normandy Amor
Topics: 12 Replies: 0
Subforums: Brain Room, Death Chamber, Hall of Prophecy, Locked Room, Planet Room, Time Room
Forum Marker (No New Posts Courtroom
Level Nine:

Cannot be reached by the elevator (lift). It is a corridor with rough stone walls and torches in brackets. There were heavy wooden doors with iron bolts and keyholes. At the end of the hall was a grimy dark door with an immense iron lock.
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