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Signature Spells
Topic Started: Feb 18 2008, 12:54 PM (469 Views)
Xan
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The Fifth Gatekeeper
General of the Army
Post your signature spell here!These spells better be Uber!
NOTE: Signature Spells take a longer time to prepare and cast than normal spells,like Fireballs.

Spell Form

Name:
Element(s)*Your Mancer's Element*:
Description:


Mine:

Name: The Fifth's Purification
Element: Purification/Fire
Description:

--This spell takes at least 1 minute to cast.
--*Uses clones for this spell*
--To Cast: Hold my palm out,while a clone repeatedly throws white fireballs at my palm,but instead of hitting it,it's absorbed into a bigger ball,which I have already formed. Usually,a white aura forms over my body,indicating massive power. I throw the ball, and it usually comes at a speed around 175 mph.
-The effect is that it purify's a corrupted soul,and or burns the skin,and peels it off...slowly.

"The Fifth's" part explained here: Heaven's Gate battle
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Dacrusher
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Technomancer High Lord
Mine:

Name: The Constrictor
Elements: Techno, Fire, Earth
Description: Five steel wires shoot out from each of my sleeves. Some wrap around you and begin to constrict, while the others wieve together to form a a cube around you. I make the wires glow red hot, and become barbed. The wire cube tightens closer and closer around the victim who is still held firmly in place, until the victim is crushed.
I don't see how this Spell is Earth-element(ed)
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Kaito
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Leader of the Magmancers
Hybrid Magmancer
Name:Core Blast
Element:Magma
Description: I charge my power into the earth and release a pillar of magma from the earth's core straight up into my opponent
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Daedalus
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Demi-God
Name: Heavy Arms Tactical Stance Element: Techno Description: Works best in my heavy forms. Opens fully auto-fire with all weapons while tracking my opponent with my HUD visor. Leaves me with little to no energy, and no ammo. Takes 1 day to fully recover.
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Altharion
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The Deserter, Completion of Time itself
Name: Beam of Pure Fire
Element: Pure/Fire
Description: I gather Pure Magick in my Hands, and start to draw a rune. once i complete the rune, it hovers in the air, visible as a faint whiteish glow in midair. i then thrust my open palm into the Rune and charge up a fire blast. the rune then nswirls rapidly, moving off and away form my hand to hover from 2 cm to 20 cm away, depending on the rune i drew. then, the closer the run, the more powerful anddraining the beam is to me. the run then stops swirling, and is now a multi ringed circle lookin like a childrens maze game *lawls i know XD* then they all start spinning, then i shoot the fire into the middle of the ruune, which acts as a magnifying glass, magnifying the size and power and shaope of the inferno, into a
beam. the beam glows a ghostly white.

now for Therai's

Name: Necromantic Night Flame
Element: Dark/Necromancy
Description: an always active ability that Therai got from his hand being out in the River Stix's most Metamorphic part, the fifth Precinct. it has a mind of its own, and instinctivley protects Therai, and sometimes can turn him into a being of pure shadow.
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Lady Death
Mage
Name:confusing summons
Element(s)*dark*:light and dark (if aceptebale confusion)
Description:summons a lightbringer aswell as a banshee to do 70 hits to your opponent sepratly
how ever you must search for a lightbringer willing to work with a dark bansheee telapathicalyy so the spell time varies (max 100 minutes min 1/1 000 000 of a second)
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Vince
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Bark > Bite
Name: Zero Cannon
Element(s)*Your Mancer's Element*: Techno and Geo (only techno in toad's and mines battle since when it started I was only a Techno, not a Geotechnist)
Description: My arm forms into a laser cannon, as diamond hands erupt from the ground and keep my opponent in place. The cannon will charge up...and then when it does, it releasesa blast of rainbow energy that blows the opponent back (the laser...duh -.-) and it blows me back, as well. (NEWTONS THIRD LAW FTW!)

Attack Piccy
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Azathain
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Solar Powered
Name: Solar Pulse.
Element(s)*Your Mancer's Element*: Druid
Description:

*All Who Know Me Know That I Can Absorb Solar Power And Use It As A Weapon*

*Absorbs Enough Power, and A Blast Of Pure Solar Energy Is Released In Every Direction.* Makes Me Really Weak After, Usually Makes Me Faint, Black-Out. Its A Last Resort Move.
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Azathain
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Solar Powered
Name: Solar Swords.
Element(s)*Your Mancer's Element*: Druid
Description:

*Again With Abosbed Solar Energy*

*Creates Swords Made From Solar Energy, Can Be Used A Weapons, and You Can Throw Them.* Drains Energy Still.
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Cajakam
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God Of Order and Chaos
Name: Zeus' Bolt of True Sight
Elements: Energy, A bit of Fusionism.
Description:

Against Armies: An Unbeleivable Amount of Bolts Rains Down from the Heavens Incinerating Everything it hits. Example: Army = 1,000,000 *Spell is Used* Army = 10.

Against Single or Multiple Foes: A Bolt Given to the Founder of Energy By Zeus. It Has the Ability to Not Only Obliterate the Enemy to Smithereens, But Also it Has the Ability Too seek The Real Target in case a Cloned is used, And can Strike More han one enemy If Needed.
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Azathain
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Solar Powered
Name: Giga Flare.

Element(s)*Your Mancer's Element*: Not a Mancer Type, But One of My Specialties.

Description:

*Raises Hands To The Sky, And Starts To Glow*

*Around Me, EveryThing Turns HOTT!!!*

*A Beam From The Sun Is Send Down Towards Were It Was Targeted.*
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Azathain
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Solar Powered
Name: Sunlight Battle Body.

Element(s)*Your Mancer's Element*: Not a Mancer Type, But One of My Specialties.

Description:

*Turns Into A Body Of Pure Sunlight, To Improve Everything That Is Solar Energy And Make Its DMG.. 10x More Powerful*
(But It Wears Off, And Makes Me Weak)
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Irinopsis
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Master
Name: Nightmares are to the Eye of the Beholder
Element(s): Irismancy
Description: I search the victim's mind for their nightmares and make it appear before their very eyes.

-- Takes about 2 minutes to search victim's mind.
-- Must take cover while casting, because I am searching the mind mentally and am not physically aware.
-- I am not allowed to permanently drive the victim mad.
-- I must destroy the nightmare after the victim has given in.
-- I grow tired after casting this. Eating food or drinking potions will cure this state of fatigue.
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Cloptic
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Master
Name: Assembly of the Fauna
Element(s)*Your Mancer's Element*: druidry, if thats not accpetable nature.
Description:
-Takes at least a minute, would need to make a shield for me to perform.
-drains, can only be used once per battle
-A huge portal opens, and hundreds of animals come out, assisting me. Whenever one would be "killed" it simply vanishes *dont wanna kill them* back though the portal.
-animals are there for only five-ten minutes depends how long i can keep portal open. Time of portal = energy I have.


Name: Assembly of the Flora
Element(s)*Your Mancer's Element*: druidry, if thats not accpetable nature.
Description:
-Can only be used once my enemy has destroyed at least ne of my plants
-Can only be used once
-From the ground beneath my enemy, or even out of rock, thin air, anything, huge trees vines thorns...all as hard as rock, come out an grapple my enemy, crushing and incapacitating my enemy with almost no way out.
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Daedalus
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Demi-God
Name:Technotrigger Element:Techno Description: On activation of this ability, which requires at least ten feet, my body is transformed into a robotic form, in appearance similar to Deathscythe Hell, with all the powers of me and my summons. In this form, my shell makes me all but invincable. To destroy me requires finding the brainpoint.
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